using System.Collections.Generic;
using System.Diagnostics;
using System.Linq;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.InteropServices;
using System.Runtime.Versioning;
using System.Timers;
using BepInEx;
using BepInEx.Logging;
using GameNetcodeStuff;
using HarmonyLib;
using Rondelim.Patches;
using UnityEngine;
[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)]
[assembly: AssemblyTitle("Rondelim")]
[assembly: AssemblyDescription("")]
[assembly: AssemblyConfiguration("")]
[assembly: AssemblyCompany("")]
[assembly: AssemblyProduct("Rondelim")]
[assembly: AssemblyCopyright("Copyright © 2024")]
[assembly: AssemblyTrademark("")]
[assembly: ComVisible(false)]
[assembly: Guid("6f87b4df-1a9d-47b5-b714-8522dbf0e7a4")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: TargetFramework(".NETFramework,Version=v4.7.2", FrameworkDisplayName = ".NET Framework 4.7.2")]
[assembly: AssemblyVersion("1.0.0.0")]
namespace Rondelim
{
[BepInPlugin("Dardale.Rondelim", "Rondelim", "1.0.0")]
public class RondelimBase : BaseUnityPlugin
{
private const string modGUID = "Dardale.Rondelim";
private const string modName = "Rondelim";
private const string modVersion = "1.0.0";
private readonly Harmony harmony = new Harmony("Dardale.Rondelim");
private static RondelimBase Instance;
internal ManualLogSource mls;
internal static List<AudioClip> SoundFX;
internal static AssetBundle Bundle;
internal static Timer RondelimTimer;
private void Awake()
{
if ((Object)(object)Instance == (Object)null)
{
Instance = this;
}
mls = Logger.CreateLogSource("Dardale.Rondelim");
mls.LogInfo((object)"Rondelim has awaken");
harmony.PatchAll(typeof(PlayerControllerBPatch));
mls = ((BaseUnityPlugin)this).Logger;
RondelimTimer = new Timer();
RondelimTimer.Interval = 10000.0;
SoundFX = new List<AudioClip>();
string location = ((BaseUnityPlugin)Instance).Info.Location;
location = location.TrimEnd("Rondelim.dll".ToCharArray());
Bundle = AssetBundle.LoadFromFile(location + "rondelim");
if ((Object)(object)Bundle != (Object)null)
{
mls.LogInfo((object)("folder: " + location));
mls.LogInfo((object)"Succesfully loaded asset bundle");
SoundFX = Bundle.LoadAllAssets<AudioClip>().ToList();
}
else
{
mls.LogError((object)"Unable to load asset bundle");
}
}
}
}
namespace Rondelim.Patches
{
[HarmonyPatch(typeof(PlayerControllerB))]
internal class PlayerControllerBPatch
{
[HarmonyPatch("Update")]
[HarmonyPostfix]
private static void TimerPlaySound(PlayerControllerB __instance)
{
ManualLogSource mls = Logger.CreateLogSource("TimerPlaySound");
bool shouldPlaySound = false;
string playerUsername = __instance.playerUsername;
RondelimBase.RondelimTimer.Elapsed += playSound;
ulong playerSteamId = __instance.playerSteamId;
if (!(playerUsername == "PokoLoco"))
{
return;
}
if (__instance.isInsideFactory)
{
if (!RondelimBase.RondelimTimer.Enabled)
{
mls.LogInfo((object)(playerUsername + " Inside Facility"));
shouldPlaySound = true;
RondelimBase.RondelimTimer.Enabled = true;
}
}
else if (RondelimBase.RondelimTimer.Enabled)
{
mls.LogInfo((object)(playerUsername + " Exited Facility"));
RondelimBase.RondelimTimer.Enabled = false;
shouldPlaySound = false;
}
void playSound(object sender, ElapsedEventArgs e)
{
mls.LogInfo((object)"Inside playSound - shouldPlaySound value is");
mls.LogInfo((object)shouldPlaySound);
if (shouldPlaySound)
{
__instance.movementAudio.PlayOneShot(RondelimBase.SoundFX[0]);
shouldPlaySound = false;
}
}
}
}
}