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DarkageofEXE-Ghostly_Galaxy-2.0.2 icon

Ghostly Galaxy

Custom moon themed on Ghostly Galaxy from Mario Galaxy 1, my first moon, will improve it over time.

Date uploaded a week ago
Version 2.0.2
Download link DarkageofEXE-Ghostly_Galaxy-2.0.2.zip
Downloads 353
Dependency string DarkageofEXE-Ghostly_Galaxy-2.0.2

This mod requires the following mods to function

IAmBatby-LethalLevelLoader-1.3.10 icon
IAmBatby-LethalLevelLoader

A Custom API to support the manual and dynamic integration of all forms of custom content in Lethal Company. (v50 Compatible)

Preferred version: 1.3.10

README

Ghostly Galaxy Mansion Level

An "A" Tier Free moon, well, Level, I don't think you can call this a Moon, Right?

A basic description and level tags

An strange mansion Planetoid that seem to have came from nowhere has been detected by the company, and your crew will be the first to explore this strange anomaly, after all the mansion is larger on inside and likely has Scrap to be collected.

Map Tags: Free, Galaxy, Rocky

Photos

Photo 1

Photo 2

Photo 3

Many Thanks to Danielus and Sniper1.1 for help, and models are property of Nintendo though its amazing they full modeled the Mansion DESPITE you only see back in the entire game for 2 seconds.

CHANGELOG

2.4.2

  • Tweaked lots of spawn setting, added few new scraps, too much to label, most offmesh links around map are jump now then climb, moon no longer free, you must pay "700000" joking its legit "70" to route to ghostly now.

2.3.2

  • Reduce Rates of enemy indoor to allow more different enemies to spawn in, got told mask spawns in hordes.

2.2.2

  • Removed Rainy weather, because one invisible quicksand cause I forgor, and two no rain, stormy is cool anyway.

2.1.2

  • Reduced Enemy Max Powerlevel inside, Reduce Dungeon size, and reduce max scraps so you don't have 50 scraps active and the game starts to kill over and die from freeze.

2.0.0

  • Fixed a few little things, new planet view, though might need to work on it so its a bit smaller. The mansion main entrance moves a bit more away now inside a room in the mansion. Added Photos, changed Readme, new Icon.

1.6.0

  • Sorry had to do quick change, the dungeon was so large that you could barely find scrap despite 40 spawning, so dungeon size is now 1.8, I will now do what I promised last time.

1.5.0

  • Fixed Ghostlift platforms not being seen in the radar, my bad, added bounds wall so if you got flung you won't fall into the Void forever, trust me not fun times. This will be last update for now, as next I will focus on getting pictures for mod page, and updating icon along with making a thread in mod server and better readme.

1.4.0

  • Added another Fire Exit, the dungeon should be larger, tweaked scrap to spawn more I hope, added Cresent Moon Planet from Mario Galaxy 2 Ghost galaxy as a decro to sit behind mansion for Mood.

1.3.0

  • Dropship now is moved to center area where it was before now is the custom land spot for Onion from lethalmin. Fixed Scan node of main entrance, and all fire exits have scan nodes now. Tweaked spawns again.

1.2.0

  • Made map much bigger, moving mansion more away from ship, eyeless dogs can spawn now. Indoor enemy spawnrate increased though I might need to reduce it. Max Scrap total Value increased

1.1.0

  • Move a fire exit from roof to its own island, made baboon hawks not spawn at day, and let doublewings spawn during day, now A then S.

1.0.0

  • Release