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Date uploaded 12 hours ago
Version 1.6.1
Download link Darkbrewery-Emblem-1.6.1.zip
Downloads 1400
Dependency string Darkbrewery-Emblem-1.6.1

This mod requires the following mods to function

BepInEx-BepInExPack-5.4.2100 icon
BepInEx-BepInExPack

BepInEx pack for Mono Unity games. Preconfigured and ready to use.

Preferred version: 5.4.2100

README

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Plugin that allows for comprehensive re-theming of the main menu and loading screen.

This is a configuration heavy mod, please read the .cfg file thoroughly!

Features

  • Replace the main logo and loading images
  • Cleans up the vanilla menus
  • Theme all menu colors
  • Adjust menu spacing & position
  • Add your own custom menu item
  • Change the boot sequence color & text
  • PNG image or MP4 backgrounds
  • Change the loading screen text
  • Version number formatting
  • Hide or color the border corners
  • Experimental effects
  • Randomized images
  • Slideshow backgrounds and logos
  • Comes with default assets for testing

Dev Tools

  • Press the \ key to toggle load screen preview
  • Any changes to .cfg will be reflected without restarting game

Useage for ModPack & Theme Curators

  • Add Emblem as a dependancy in your manifest.json
  • You must create your own Emblem folder to put assets into
  • Add custom images to your zip like this: BepInEx/plugins/Emblem/Header123.png
  • Add a config file: BepInEx/config/DarkBrewery.Emblem.cfg
  • More detailed instructions can be found in the Darkbrewery-Emblem folder

Media Formats

  • Only png images supported, color space should set to sRGB to ensure color accuracy
  • Emblem backgrounds can use both H.264 and H.265 encoded mp4s with AAC audio

Bugs / Suggestions

If you have enjoyed this mod, please give it a thumbs up!

CHANGELOG

1.6.1

  • Added compatability for Lobby Improvements mod
  • Fixed crew count flashing og color

1.6.0

  • New branch to simply say we are still compatible with v64 !
  • Hotfix for Morecompany V1.11
  • Crew count recoloring works again

1.5.4 Bug Fixes

  • Added warnings at the top of defualt text files
  • Filtered out HTML comments from the text files
  • Added some new recttransform helper methods
  • Fixed all the uncentered submenu panels
  • Updated README

1.5.3 More Fun Features

Dollar Signs

  • Added a new bool flag in experimental for $'s
  • Toggling on will fix the $ in the files panel

Custom Boot Text

  • Animated bootup sequence can now be customized
  • Two more config entries allow changing the text
  • Re-uses the submenu theme color for continuity
  • The new .txt file must be in your own /Emblem/ folder

1.5.2 International Color Parsing

  • Ensured culture-invariant parsing for RGBA color strings
  • Changed alpha values to 0-100 to avoid using decimals
  • Backwards compatible so old 0-1 floats still work
  • Changed all default color configs to new format
  • This fixes a rare bug where non-english keyboard users could not use transparent colors

1.5.1

  • Updated default spacing and offset to match vanilla appearance
  • Fixed the slightly mis-aligned menu items

1.5.0 Custom Menu Item Update

  • New feature for modpack curators wanting to inform end users on changes
  • Allows for adding your own main menu item using a rich text file
  • 4 supporting config entries (Enable, Title, Weight, Path)
  • The new .txt file must be in your own /Emblem/ folder
  • An example file has been provided in the defaults folder
  • Theme-able with features from 1.4.0 update
  • Added 2 new config entries for menus
  • Offset will adjust the menu position vertically
  • Height will adjust the spacing of menu items
  • Cleaned up logs & updated readme

1.4.5 LobbyCompatibility Compatibility

  • Added LobbyC as soft dependancy
  • Fixed LobbyC icon alignment & visibility in lobby list
  • Increased random delay between logo glitch waves
  • Refactored dynamic recoloring of lobbylist
  • Updated instructions file

1.4.4 MoreCompany Flavor

  • Theme color now applies to MoreCompany crewcount
  • Cosmetics button is also recolored
  • Button no longer appears early during init scene
  • Further cleaned up some logs

1.4.3 LCBetterSaves Compat

  • When LCBetterSaves is present we will avoid messing with it
  • Cleaned up some log entries

1.4.2 This one is for Lunxara

  • Host option highlight is now correctly toggled to 'friends-only' by default

1.4.1 Hotfix

  • Fixed default submenu theme color missing alpha value
  • Updated config tips

1.4.0 The Colorful Update

  • All submenus on the main screen can be custom themed
  • Color palette is calculated from one single config entry
  • Two new boolean configs added to the Menus section
  • Re-using menu colors on submenu buttons is optional
  • Essentially an entire new mod within a mod
  • This is being released with some minor known compatability bugs
  • Submenu coloring doesn't currently support live updates to cfg

1.3.2 Bug Fixes

  • Fixed live changes not working on glitched logo
  • Fixed submenus stopping glitched logo animations
  • Dialed back scaling on retro TV effect to fix mouse positioning

1.3.1 New features

  • Added new config option for Left/Center/Right version alignment
  • Added experimental glitchy logo effect
  • Updated readme

1.3.0 Live Config Changes

  • Any config changes will now be applied without restart
  • Use any config editor, even notepad
  • Please report any bugs, extensive testing needed
  • Fixed typed text not working on second game load
  • Fixed scanline shader obscuring other plugins ui objects
  • Added feature, press \ key to preview loading screen
  • Slideshow transitions are no longer optional
  • Added a config file dispatcher/watcher to track cfg changes
  • Added unique names to repeatedaction coroutines
  • Refactored classes to use event listeners
  • Original headers are now hidden instead of replaced
  • Loadtext now starts its own object and doesn't touch the original
  • Video and image backgrounds now use the same container
  • Refactored MediaManager into singleton pattern
  • Fixed loading screen BG colors
  • Made some config descriptions clearer
  • Cleaned up logs

1.2.8 Bug fixes

  • Made loading text more readable using magic
  • Improved coroutine performance
  • Fixed bug where coroutines continued to run in main game

1.2.7 Loading Text Effects

  • Loading text can now be swapped on the slideshow timer
  • Loading text can now appear to be typed out
  • Retro TV effects now work on opening scenes
  • Added log header ascii bar
  • Fixed some naming rule breakers
  • Refactored header replacement again, better but still messy

1.2.6 Slideshow Transitions

  • Added animated slideshow opacity fade over time
  • Added config option to enable transitions
  • Adjusted random image selection to not use the same image twice in a row
  • Added config option for transition time
  • Made slideshow reuseable on various objects
  • Refactored configurator & delayhelper into singleton patterns
  • Reorganized header replacement methods to make sense
  • Renamed some gameobjects for sanity

1.2.5 New Features

  • Added scanlines as an embedded shader, setting is in experimental section
  • Added slideshow to rotate any image section when setup to be random
  • Cleaned methods that weren't checking if they already existed
  • Cleaned some debug log entries, fixed class prefix's

1.2.4 The TV Update

  • New experimental Retro TV styling for entire main menu scene
  • Camera volume masking fix for more company compatability

1.2.3 Media Path Refactor

  • Added caching to improve performance of repeated path queries
  • Fixed path processing to accurately handle nested Emblem folders
  • Removed padding for LobbyHost and LobbyList for consistency
  • Moved corner layer behind popup menus and version number
  • Refined de-borking log entries into one
  • Removed sub-menu corners as they were doubled up with custom ones
  • Darkened transparent menus over background images for readability

1.2.2 Oops

  • Missed one important detail in config path descriptions

1.2.1 Simpler Paths

  • Added new path conversion mechanism to help with confusing instructions!
  • We now search for the plugins/*/Emblem/ folder that contains your files
  • Custom Themes or ModPacks all need a 'BepInEx/plugins/Emblem' folder
  • Configs use something like Myfolder/BackgroudFlyingDolphins.png and it will work
  • Instructions and readme have been updated
  • Moved instructions to plugin root for acessability
  • Apologies for the convoluted treasure hunting
  • Backwards compatible
  • Updated config path defaults

1.2.0

Asset location changes

  • Profile codes were attempting to move images and videos which exceeded the 20mb limit
  • Emblem won't use the BepinEx/config folder anymore for media
  • Image & video paths must now be relative to BepInEx/plugins
  • Please PLEASE read new instructions at Darkbrewery-Emblem/Defaults/EmblemInstructions.md
  • After following directions, if you still need assistance, check into the discord channel

Config updates

  • Reorganized config options for my sanity, sorry folks but you will have to rebuild your cfg's
  • Header logo has some new default settings
  • Removed canvas recoloring config
  • Removed loading text wrap config
  • All config descriptions are less verbose

New config features

  • Added transparency option for loading images
  • Added scale option for loading images
  • Added option to use different png's & mp4's as loading screen background
  • Added option so mp4's can be picked randomly if listed paths are separated by |
  • Added option so main and Loading logo paths can be left blank to use no image at all
  • Added main & loading background color options instead of global canvas color
  • Added experimental vignette to blend background images with background colors
  • Added padding config for borders

Fixes

  • Fixed loading images not respecting vertical y-offset config
  • Fixed loading screen being zoomed slightly closer than main menu
  • Fixed stretch loading image not properly overriding scale and offset
  • Reset rectransform on more objects for overall layout consistency

Code changes

  • Major code refactoring
  • Moved background management to its own class
  • Expanded the color parser helper to accept RGB and RGBA
  • Some method names are now less verbose
  • Changed up some default backgrounds
  • Lots of small things I forgot to add to the changelog
  • Configurator has been cleaned for readability
  • Update Readme

1.1.6

  • Fixed ultrawide backgrounds being squished
  • Fixed mp4s not using master audio volume settings
  • Adjusted png texture conversion
  • Cleaned up some global constants
  • Removed some default images and compressed logo
  • Light code refactoring

1.1.5

  • Fixed mp4 videos restarting when opening submenus
  • Fixed the vanilla sticky menu item highlighting bug
  • Enabled audio track playback from mp4's
  • Backgrounds now persist within menus
  • Added background layers for readability
  • Renamed some new Emblem gameobjects

1.1.4

  • Configs configs configs
  • Added version number formatting, 4 new configs!
  • Replaced center loadingtext config with a Y-offset config
  • Edited some config texts
  • Updated readme

1.1.3

  • Fixed video pausing when entering menus
  • Fixed borders hiding behind video layer
  • Fixed menu colors not applying transparency alpha
  • Added logs to moodsetter
  • Simplified new GameObject names
  • Cleaned up global constants, more specific

1.1.2

  • Hotfix for videos blocking view of the loading screen

1.1.1

  • Added option to use mp4 for video background instead of png
  • Fixed flicker of menu colors on first load

1.1.0

  • Diving into menu recoloring
  • Added config options to change menu colors
  • Sortof fixed glitchy menus by disabling animations and replacing with triggers
  • Added delay helper for lethalconfig compatability
  • Updated config tooltips

1.0.9

  • Added config option to change the border coloring
  • Refactored the border methods, both screens have the same placement now
  • Logwarden has stopped all the loggers from arguing
  • Moved pathfinder probe to it's own home, centralizing the helper
  • Cleaned up some code and logs

1.0.8

  • Replaced header and loading image centering with % Y offset
  • Reset container elements to fix vanilla borked object spacing
  • Fixed broken stretch loading image feature
  • Adusted menu borders
  • Improved UI element searching
  • Updated readme

1.0.7

  • Added ability to use multiple loading text messages and have 1 randomly chosen
  • Added config entry for canvas recoloring on/off to keep this as modular as possible
  • Refactored scenemanagement, imagereplacement, loadingtext, simplified code
  • Created some helpers, reduced duplication
  • Prefixes on logs to help diagnose future issues
  • Removed unused baseclass, organized namespace
  • Updated readme

1.0.6

  • Preparing for more plugin complexity..
  • Update log entries to be more clear, removed rendundant ones
  • Reorganized code and cleaned up unecessary comments
  • Refactored to use constants from Emblem namespace within classes
  • Added a ColorParser class for improved code consistency

1.0.5

  • Set custom background default to true so users see it working right away
  • Added option to change color of canvas behind the background

1.0.4

  • Updated docs
  • Reworded config options for useability
  • Image path configs are now relative to BepInEx folder
  • Updated default paths
  • Compressed included sample images
  • Updated prefix method to fallback on any random png if the prefix isn't present at all before throwing an error
  • Paths in logs now properly show BepInEx as path root

1.0.3

  • Re-organized paths again, lets see how this goes
  • Added prefix support
  • Updated docs

1.0.2

  • Since thunderstore is squishing folder paths, we will point to .pngs directly for now, updated defaults

1.0.1

  • Fixed default paths
  • Added a couple more generic background images

1.0.0

  • Initial Release