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Decompiled source of lethal after dark v1.0.3
BepInEx/plugins/LethalAfterDark.dll
Decompiled 2 years agousing System.Diagnostics; using System.Reflection; using System.Runtime.CompilerServices; using System.Runtime.InteropServices; using System.Runtime.Versioning; using BepInEx; using BepInEx.Logging; using GameNetcodeStuff; using HarmonyLib; using LethalAfterDark.Patches; using TerminalApi; using TerminalApi.Classes; using UnityEngine; using UnityEngine.Events; using UnityEngine.InputSystem; using UnityEngine.InputSystem.Controls; [assembly: CompilationRelaxations(8)] [assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)] [assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)] [assembly: AssemblyTitle("LethalAfterDark")] [assembly: AssemblyDescription("")] [assembly: AssemblyConfiguration("")] [assembly: AssemblyCompany("")] [assembly: AssemblyProduct("LethalAfterDark")] [assembly: AssemblyCopyright("Copyright © 2024")] [assembly: AssemblyTrademark("")] [assembly: ComVisible(false)] [assembly: Guid("54a91281-4136-4fdd-b37c-4d285aafed9a")] [assembly: AssemblyFileVersion("1.0.0.0")] [assembly: TargetFramework(".NETFramework,Version=v4.8", FrameworkDisplayName = ".NET Framework 4.8")] [assembly: AssemblyVersion("1.0.0.0")] namespace LethalAfterDark { [BepInPlugin("_Darkspy.LethalAfterDark", "LethalAfterDark", "1.0.1.0")] [BepInDependency(/*Could not decode attribute arguments.*/)] public class LethalBase : BaseUnityPlugin { private const string modGUID = "_Darkspy.LethalAfterDark"; private const string modName = "LethalAfterDark"; private const string modVersion = "1.0.1.0"; private readonly Harmony harmony = new Harmony("_Darkspy.LethalAfterDark"); internal ManualLogSource mls; private void Awake() { //IL_0027: Unknown result type (might be due to invalid IL or missing references) //IL_002c: Unknown result type (might be due to invalid IL or missing references) //IL_0038: Unknown result type (might be due to invalid IL or missing references) //IL_0044: Unknown result type (might be due to invalid IL or missing references) //IL_005e: Expected O, but got Unknown //IL_0064: Unknown result type (might be due to invalid IL or missing references) //IL_0069: Unknown result type (might be due to invalid IL or missing references) //IL_0075: Unknown result type (might be due to invalid IL or missing references) //IL_0081: Unknown result type (might be due to invalid IL or missing references) //IL_009b: Expected O, but got Unknown mls = Logger.CreateLogSource("_Darkspy.LethalAfterDark"); mls.LogInfo((object)"LethalAfterDark loaded."); TerminalApi.AddCommand("lights", new CommandInfo { Category = "other", Description = "Turns the lights on or off!", DisplayTextSupplier = ToggleLights }, (string)null, true); TerminalApi.AddCommand("tp", new CommandInfo { Category = "other", Description = "Teleports the selected player to the ship!", DisplayTextSupplier = TelePlayer }, (string)null, true); harmony.PatchAll(typeof(LethalBase)); harmony.PatchAll(typeof(PlayerControllerBPatch)); } private string ToggleLights() { StartOfRound.Instance.shipRoomLights.ToggleShipLights(); return GameNetworkManager.Instance.localPlayerController.playerUsername + " toggled the lights\n"; } private string TelePlayer() { //IL_000a: Unknown result type (might be due to invalid IL or missing references) //IL_0014: Expected O, but got Unknown ShipTeleporter teleporter = GetTeleporter(); if (Object.op_Implicit((Object)teleporter)) { if (!teleporter.buttonTrigger.interactable) { return "Teleporter currently on cooldown!\n"; } ((UnityEvent<PlayerControllerB>)(object)teleporter.buttonTrigger.onInteract).Invoke(GameNetworkManager.Instance.localPlayerController); } return StartOfRound.Instance.mapScreen.targetedPlayer.playerUsername + " teleported to the ship!\n"; } private ShipTeleporter GetTeleporter(bool selectInverse = false) { ShipTeleporter[] array = Object.FindObjectsOfType<ShipTeleporter>(); for (int i = 0; i < array.Length; i++) { if (selectInverse == array[i].isInverseTeleporter) { return array[i]; } } return null; } } } namespace LethalAfterDark.Patches { [HarmonyPatch(typeof(PlayerControllerB))] internal class PlayerControllerBPatch { [HarmonyPatch(typeof(PlayerControllerB), "Update")] [HarmonyPostfix] private static void PlayerUpdate(PlayerControllerB __instance) { if ((((ButtonControl)Keyboard.current.rightArrowKey).wasPressedThisFrame && __instance.inTerminalMenu) || (((ButtonControl)Keyboard.current.leftArrowKey).wasPressedThisFrame && __instance.inTerminalMenu)) { StartOfRound.Instance.mapScreen.SwitchRadarTargetForward(true); } } } }