using System;
using System.Collections.Generic;
using System.Diagnostics;
using System.Linq;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.Versioning;
using System.Security;
using System.Security.Permissions;
using BepInEx;
using BepInEx.Logging;
using HarmonyLib;
using LevelMusicLib.Scripts;
using Microsoft.CodeAnalysis;
using UnityEngine;
using UnityEngine.SceneManagement;
[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)]
[assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = ".NET Standard 2.1")]
[assembly: AssemblyCompany("DarthLilo.LevelMusicLib")]
[assembly: AssemblyConfiguration("Debug")]
[assembly: AssemblyFileVersion("1.0.2.0")]
[assembly: AssemblyInformationalVersion("1.0.2+59143db8d20e5c01ece66d24a2abcff6e3077e4a")]
[assembly: AssemblyProduct("LevelMusicLib")]
[assembly: AssemblyTitle("DarthLilo.LevelMusicLib")]
[assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)]
[assembly: AssemblyVersion("1.0.2.0")]
[module: UnverifiableCode]
[module: RefSafetyRules(11)]
namespace Microsoft.CodeAnalysis
{
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
internal sealed class EmbeddedAttribute : Attribute
{
}
}
namespace System.Runtime.CompilerServices
{
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
[AttributeUsage(AttributeTargets.Class | AttributeTargets.Property | AttributeTargets.Field | AttributeTargets.Event | AttributeTargets.Parameter | AttributeTargets.ReturnValue | AttributeTargets.GenericParameter, AllowMultiple = false, Inherited = false)]
internal sealed class NullableAttribute : Attribute
{
public readonly byte[] NullableFlags;
public NullableAttribute(byte P_0)
{
NullableFlags = new byte[1] { P_0 };
}
public NullableAttribute(byte[] P_0)
{
NullableFlags = P_0;
}
}
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
[AttributeUsage(AttributeTargets.Class | AttributeTargets.Struct | AttributeTargets.Method | AttributeTargets.Interface | AttributeTargets.Delegate, AllowMultiple = false, Inherited = false)]
internal sealed class NullableContextAttribute : Attribute
{
public readonly byte Flag;
public NullableContextAttribute(byte P_0)
{
Flag = P_0;
}
}
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
[AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)]
internal sealed class RefSafetyRulesAttribute : Attribute
{
public readonly int Version;
public RefSafetyRulesAttribute(int P_0)
{
Version = P_0;
}
}
}
[Serializable]
public class NewMusicEntry
{
public AudioClip clip;
public int weight;
}
namespace LevelMusicLib
{
[BepInPlugin("DarthLilo.LevelMusicLib", "LevelMusicLib", "1.0.2")]
public class LevelMusicLib : BaseUnityPlugin
{
public static LevelMusicLib Instance { get; private set; }
internal static ManualLogSource Logger { get; private set; }
internal static Harmony? Harmony { get; set; }
private void Awake()
{
Logger = ((BaseUnityPlugin)this).Logger;
Instance = this;
Patch();
Logger.LogInfo((object)"DarthLilo.LevelMusicLib v1.0.2 has loaded!");
}
internal static void Patch()
{
//IL_000d: Unknown result type (might be due to invalid IL or missing references)
//IL_0012: Unknown result type (might be due to invalid IL or missing references)
//IL_0018: Expected O, but got Unknown
if (Harmony == null)
{
Harmony = new Harmony("DarthLilo.LevelMusicLib");
}
Logger.LogDebug((object)"Patching...");
Harmony.PatchAll();
Logger.LogDebug((object)"Finished patching!");
}
}
public static class MyPluginInfo
{
public const string PLUGIN_GUID = "DarthLilo.LevelMusicLib";
public const string PLUGIN_NAME = "LevelMusicLib";
public const string PLUGIN_VERSION = "1.0.2";
}
}
namespace LevelMusicLib.Scripts
{
public class CustomLevelMusic : MonoBehaviour
{
[Range(0f, 100f)]
[Tooltip("Every time you land what is the chance of music playing?")]
public int MusicChance = 20;
public bool DisableTimeOfDayStingers;
public NewMusicEntry[] DaytimeMusics;
public NewMusicEntry[] EveningMusics;
}
}
namespace LevelMusicLib.Patches
{
[HarmonyPatch(typeof(TimeOfDay))]
public class CustomMusicTrigger
{
public static int CustomSongOffset;
[HarmonyPatch("PlayTimeMusicDelayed")]
[HarmonyPrefix]
private static bool PlayTimeMusicDelayedPatch(TimeOfDay __instance)
{
//IL_0036: Unknown result type (might be due to invalid IL or missing references)
//IL_003b: Unknown result type (might be due to invalid IL or missing references)
//IL_00d4: Unknown result type (might be due to invalid IL or missing references)
//IL_00d9: Unknown result type (might be due to invalid IL or missing references)
//IL_00a2: Unknown result type (might be due to invalid IL or missing references)
//IL_00a8: Invalid comparison between Unknown and I4
CustomLevelMusic customLevelMusic = Object.FindObjectOfType<CustomLevelMusic>();
GameObject val = GameObject.Find("OutsideMusic");
if ((Object)(object)customLevelMusic == (Object)null)
{
LevelMusicLib.Logger.LogInfo((object)"CustomMusicObject was null, skipping!");
return true;
}
Scene scene = val.scene;
if (((Scene)(ref scene)).name == "SampleSceneRelay")
{
AudioSource component = val.GetComponent<AudioSource>();
if (!component.isPlaying && (Random.Range(0, 100) < customLevelMusic.MusicChance || ES3.Load<int>("TimesLanded", "LCGeneralSaveData", 0) <= 1))
{
PlayCustomMusic(customLevelMusic, component, (int)__instance.dayMode >= 2);
if (customLevelMusic.DisableTimeOfDayStingers)
{
return false;
}
}
}
else
{
ManualLogSource logger = LevelMusicLib.Logger;
scene = val.scene;
logger.LogError((object)("The OutsideMusic gameobject found was of another scene [" + ((Scene)(ref scene)).name + "] please verify that the moon doesn't have another identically named object!"));
}
return true;
}
[HarmonyPatch("OnDayChanged")]
[HarmonyPostfix]
private static void ResetCustomSongOffset(TimeOfDay __instance)
{
CustomSongOffset = 0;
}
public static void PlayCustomMusic(CustomLevelMusic CustomMusicObject, AudioSource MusicSource, bool EveningMusic)
{
if (!(SoundManager.Instance.timeSincePlayingLastMusic < 200f))
{
if (EveningMusic && CustomMusicObject.EveningMusics.Count() >= 1)
{
MusicSource.clip = ChooseWeightedClip(CustomMusicObject.EveningMusics);
}
if (!EveningMusic && CustomMusicObject.DaytimeMusics.Count() >= 1)
{
MusicSource.clip = ChooseWeightedClip(CustomMusicObject.DaytimeMusics);
}
MusicSource.Play();
SoundManager.Instance.playingOutsideMusic = true;
SoundManager.Instance.timeSincePlayingLastMusic = 0f;
}
}
public static AudioClip ChooseWeightedClip(NewMusicEntry[] Musics)
{
List<AudioClip> list = new List<AudioClip>();
Random random = new Random(StartOfRound.Instance.randomMapSeed + CustomSongOffset);
foreach (NewMusicEntry newMusicEntry in Musics)
{
for (int j = 0; j < newMusicEntry.weight; j++)
{
list.Add(newMusicEntry.clip);
}
}
CustomSongOffset++;
return list[random.Next(list.Count)];
}
}
[HarmonyPatch(typeof(SoundManager))]
public class VanillaMusicPatch
{
[HarmonyPatch("PlayRandomOutsideMusic")]
[HarmonyPrefix]
private static bool VanillaMusicRemovePatch(SoundManager __instance)
{
CustomLevelMusic customLevelMusic = Object.FindObjectOfType<CustomLevelMusic>();
if ((Object)(object)customLevelMusic != (Object)null)
{
LevelMusicLib.Logger.LogInfo((object)"Cancelled vanilla music call since custom music object was found!");
return false;
}
return true;
}
}
}