
RandomSounds
Lethal Company mod to play random custom sounds synchronously between players.
Date uploaded | a year ago |
Version | 1.2.0 |
Download link | Dastan-RandomSounds-1.2.0.zip |
Downloads | 922 |
Dependency string | Dastan-RandomSounds-1.2.0 |
This mod requires the following mods to function

BepInEx-BepInExPack
BepInEx pack for Mono Unity games. Preconfigured and ready to use.
Preferred version: 5.4.2100README
RandomSounds
Lethal Company mod that lets you add custom sounds to the game. All of the sounds of a specific audio are randomly choosen and played synchronously between the players (if they have the mod too and the same custom audios).
Install
- Install with a Mod Manager
OR
- Make sure you have BepInEx & LCSoundTool installed.
- Move
RandomSounds.dll
andRandomSounds
into...\Lethal Company\BepInEx\plugins
.
Add sounds
You must create a folder named after the audio you want to add sounds to. Then add your audio files in the folder.
Example: ...\plugins\RandomSounds\ClownHorn1\Clown.mp3
Edit weights
You can customize the weight of each sound.
Create a file weights.json
in on of the audio folder and set the weights you want.
For example, if you have 2 custom sounds AirHorn1\Funny1.mp3
& AirHorn1\Funny1.mp3
.
Here is an example of weights.json
:
[
{
"sound": "Funny1",
"weight": 5,
},
{
"sound": "Funny2",
"weight": 2,
},
{
"sound": "original", // reserved word for the original sound
"weight": 0, // 0 or negative number to disable the sound
}
]
Tip
You can use LCSoundTool and its F5 logging feature to identify the name of the audio you want to replace.
CHANGELOG
Changelog
v1.4.0
Remove LC_API dependency
v1.3.0
Fix for v50
v1.2.0
Fixed some audio sources not being replaced.
v1.1.0
Added "weighted" sounds feature.
v1.0.0
First release.