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Dastan-RandomSounds-1.2.0 icon

RandomSounds

Lethal Company mod to play random custom sounds synchronously between players.

Date uploaded 5 months ago
Version 1.2.0
Download link Dastan-RandomSounds-1.2.0.zip
Downloads 865
Dependency string Dastan-RandomSounds-1.2.0

This mod requires the following mods to function

BepInEx-BepInExPack-5.4.2100 icon
BepInEx-BepInExPack

BepInEx pack for Mono Unity games. Preconfigured and ready to use.

Preferred version: 5.4.2100
DrFeederino-LC_API_V50-3.4.8 icon
DrFeederino-LC_API_V50

Multipurpose modding API for Lethal Company V50

Preferred version: 3.4.8

README

RandomSounds

Lethal Company mod that lets you add custom sounds to the game. All of the sounds of a specific audio are randomly choosen and played synchronously between the players (if they have the mod too and the same custom audios).

Install

  • Install with a Mod Manager

OR

  1. Make sure you have BepInEx & LCSoundTool installed.
  2. Move RandomSounds.dll and RandomSounds into ...\Lethal Company\BepInEx\plugins.

Add sounds

You must create a folder named after the audio you want to add sounds to. Then add your audio files in the folder.

Example: ...\plugins\RandomSounds\ClownHorn1\Clown.mp3

Edit weights

You can customize the weight of each sound. Create a file weights.json in on of the audio folder and set the weights you want.

For example, if you have 2 custom sounds AirHorn1\Funny1.mp3 & AirHorn1\Funny1.mp3.

Here is an example of weights.json:

[
	{
		"sound": "Funny1",
		"weight": 5,
	},
	{
		"sound": "Funny2",
		"weight": 2,
	},
	{
		"sound": "original", // reserved word for the original sound
		"weight": 0, // 0 or negative number to disable the sound
	}
]

Tip

You can use LCSoundTool and its F5 logging feature to identify the name of the audio you want to replace.

CHANGELOG

Changelog

v1.3.0

Fix for v50

v1.2.0

Fixed some audio sources not being replaced.

v1.1.0

Added "weighted" sounds feature.

v1.0.0

First release.