using System.Collections.Generic;
using System.Diagnostics;
using System.Linq;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.InteropServices;
using System.Runtime.Versioning;
using BepInEx;
using BepInEx.Logging;
using Equasons.Patches;
using HarmonyLib;
using UnityEngine;
[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)]
[assembly: AssemblyTitle("Equasons")]
[assembly: AssemblyDescription("")]
[assembly: AssemblyConfiguration("")]
[assembly: AssemblyCompany("")]
[assembly: AssemblyProduct("Equasons")]
[assembly: AssemblyCopyright("Copyright © 2024")]
[assembly: AssemblyTrademark("")]
[assembly: ComVisible(false)]
[assembly: Guid("0ceaa42e-b8f4-419d-aa45-6f79aa66ce70")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: TargetFramework(".NETFramework,Version=v4.8", FrameworkDisplayName = ".NET Framework 4.8")]
[assembly: AssemblyVersion("1.0.0.0")]
namespace Equasons
{
[BepInPlugin("DawnDreamIstalnd.LethalMods.Equasons", "Equasons", "1.0.3")]
public class Equasons : BaseUnityPlugin
{
private const string modGUID = "DawnDreamIstalnd.LethalMods.Equasons";
private const string modName = "Equasons";
private const string modVersion = "1.0.3";
private readonly Harmony harmony = new Harmony("DawnDreamIstalnd.LethalMods.Equasons");
private static Equasons instance;
internal static ManualLogSource mls;
internal static List<AudioClip> SoundFXIntro;
internal static AssetBundle BundleIntro;
private void Awake()
{
if ((Object)(object)instance == (Object)null)
{
instance = this;
}
mls = Logger.CreateLogSource("DawnDreamIstalnd.LethalMods.Equasons");
mls.LogInfo((object)"The Equasons mod is starting !");
harmony.PatchAll(typeof(StartOfRoundPatch));
mls = ((BaseUnityPlugin)this).Logger;
SoundFXIntro = new List<AudioClip>();
string text = ((BaseUnityPlugin)instance).Info.Location.TrimEnd("Equasons.dll".ToCharArray());
BundleIntro = AssetBundle.LoadFromFile(text + "intro");
if ((Object)(object)BundleIntro != (Object)null)
{
SoundFXIntro = BundleIntro.LoadAllAssets<AudioClip>().ToList();
mls.LogInfo((object)"Assets bundle for intro successfully loaded.");
}
else
{
mls.LogError((object)"Unable to load assets bundle for intro.");
}
}
}
}
namespace Equasons.Patches
{
[HarmonyPatch(typeof(StartOfRound))]
internal class StartOfRoundPatch
{
[HarmonyPatch("Start")]
[HarmonyPostfix]
private static void OverrideAudio(StartOfRound __instance)
{
__instance.shipIntroSpeechSFX = Equasons.SoundFXIntro[0];
__instance.zeroDaysLeftAlertSFX = Equasons.SoundFXIntro[1];
__instance.firedVoiceSFX = Equasons.SoundFXIntro[2];
}
}
}