Decompiled source of Lyreclaw v1.1.1

BepInEx/plugins/Lyreclaw/Lyreclaw.dll

Decompiled 3 weeks ago
#define DEBUG
using System;
using System.Collections;
using System.Collections.Generic;
using System.Diagnostics;
using System.IO;
using System.Linq;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.InteropServices;
using System.Runtime.Versioning;
using BepInEx;
using BepInEx.Configuration;
using BepInEx.Logging;
using GameNetcodeStuff;
using LethalLib.Modules;
using Lyreclaw.Configuration;
using Unity.Netcode;
using UnityEngine;

[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)]
[assembly: AssemblyTitle("Lyreclaw")]
[assembly: AssemblyDescription("")]
[assembly: AssemblyConfiguration("")]
[assembly: AssemblyCompany("")]
[assembly: AssemblyProduct("Lyreclaw")]
[assembly: AssemblyCopyright("Copyright ©  2024")]
[assembly: AssemblyTrademark("")]
[assembly: ComVisible(false)]
[assembly: Guid("049e486c-61cd-4528-9094-c172188305db")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: TargetFramework(".NETFramework,Version=v4.8", FrameworkDisplayName = ".NET Framework 4.8")]
[assembly: AssemblyVersion("1.0.0.0")]
namespace Lyreclaw
{
	internal class LyreclawEnemyAI : EnemyAI
	{
		private enum State
		{
			SearchingForPlayer,
			StickingInFrontOfPlayer,
			HeadSwingAttackInProgress
		}

		public Transform turnCompass = null;

		public Transform attackArea = null;

		private float timeSinceHittingLocalPlayer;

		private float timeSinceNewRandPos;

		private Vector3 positionRandomness;

		private Vector3 StalkPos;

		private Random enemyRandom = null;

		private bool isDeadAnimationDone;

		public AudioClip[] luringSoundsSFX;

		public AudioClip[] alertSoundsSFX;

		public AudioClip[] attackSoundsSFX;

		[Conditional("DEBUG")]
		private void LogIfDebugBuild(string text)
		{
			Debug.Log((object)text);
		}

		public override void Start()
		{
			//IL_004b: Unknown result type (might be due to invalid IL or missing references)
			//IL_0050: Unknown result type (might be due to invalid IL or missing references)
			//IL_0086: Unknown result type (might be due to invalid IL or missing references)
			((EnemyAI)this).Start();
			LogIfDebugBuild("Example Enemy Spawned");
			timeSinceHittingLocalPlayer = 0f;
			base.creatureAnimator.SetTrigger("startWalk");
			timeSinceNewRandPos = 0f;
			positionRandomness = new Vector3(0f, 0f, 0f);
			enemyRandom = new Random(StartOfRound.Instance.randomMapSeed + base.thisEnemyIndex);
			isDeadAnimationDone = false;
			base.currentBehaviourStateIndex = 0;
			((EnemyAI)this).StartSearch(((Component)this).transform.position, (AISearchRoutine)null);
		}

		public override void Update()
		{
			//IL_00ba: Unknown result type (might be due to invalid IL or missing references)
			//IL_00d1: Unknown result type (might be due to invalid IL or missing references)
			//IL_00e1: Unknown result type (might be due to invalid IL or missing references)
			//IL_00f0: Unknown result type (might be due to invalid IL or missing references)
			//IL_00f5: Unknown result type (might be due to invalid IL or missing references)
			//IL_0105: Unknown result type (might be due to invalid IL or missing references)
			((EnemyAI)this).Update();
			if (base.isEnemyDead)
			{
				if (!isDeadAnimationDone)
				{
					LogIfDebugBuild("Stopping enemy voice with janky code.");
					isDeadAnimationDone = true;
					base.creatureVoice.Stop();
					base.creatureVoice.PlayOneShot(base.dieSFX);
				}
				return;
			}
			timeSinceHittingLocalPlayer += Time.deltaTime;
			timeSinceNewRandPos += Time.deltaTime;
			int currentBehaviourStateIndex = base.currentBehaviourStateIndex;
			if ((Object)(object)base.targetPlayer != (Object)null && (currentBehaviourStateIndex == 1 || currentBehaviourStateIndex == 2))
			{
				turnCompass.LookAt(((Component)base.targetPlayer.gameplayCamera).transform.position);
				((Component)this).transform.rotation = Quaternion.Lerp(((Component)this).transform.rotation, Quaternion.Euler(new Vector3(0f, turnCompass.eulerAngles.y, 0f)), 4f * Time.deltaTime);
			}
			if (base.stunNormalizedTimer > 0f)
			{
				base.agent.speed = 0f;
			}
		}

		public override void DoAIInterval()
		{
			//IL_0109: Unknown result type (might be due to invalid IL or missing references)
			//IL_0119: Unknown result type (might be due to invalid IL or missing references)
			//IL_0136: Unknown result type (might be due to invalid IL or missing references)
			//IL_0170: Unknown result type (might be due to invalid IL or missing references)
			((EnemyAI)this).DoAIInterval();
			if (base.isEnemyDead || StartOfRound.Instance.allPlayersDead)
			{
				return;
			}
			switch (base.currentBehaviourStateIndex)
			{
			case 0:
				base.agent.speed = 2f;
				if (FoundClosestPlayerInRange(25f, 3f))
				{
					LogIfDebugBuild("Start Target Player");
					((EnemyAI)this).StopSearch(base.currentSearch, true);
					((EnemyAI)this).SwitchToBehaviourClientRpc(1);
				}
				else if (!base.creatureSFX.isPlaying && enemyRandom.Next(0, 10) == 0)
				{
					base.creatureSFX.PlayOneShot(luringSoundsSFX[enemyRandom.Next(0, luringSoundsSFX.Length)]);
				}
				break;
			case 1:
				base.agent.speed = 5f;
				if (!TargetClosestPlayerInAnyCase() || (Vector3.Distance(((Component)this).transform.position, ((Component)base.targetPlayer).transform.position) > 15f && !((EnemyAI)this).CheckLineOfSightForPosition(((Component)base.targetPlayer).transform.position, 45f, 60, -1f, (Transform)null)))
				{
					LogIfDebugBuild("Stop Target Player");
					((EnemyAI)this).StartSearch(((Component)this).transform.position, (AISearchRoutine)null);
					((EnemyAI)this).SwitchToBehaviourClientRpc(0);
					break;
				}
				if (!base.creatureSFX.isPlaying && enemyRandom.Next(0, 3) == 0)
				{
					DoAnimationClientRpc("getHit");
					base.creatureSFX.PlayOneShot(alertSoundsSFX[enemyRandom.Next(0, alertSoundsSFX.Length)]);
				}
				StickingInFrontOfPlayer();
				break;
			case 2:
				base.agent.speed = 14f;
				break;
			default:
				LogIfDebugBuild("This Behavior State doesn't exist!");
				break;
			}
		}

		private bool FoundClosestPlayerInRange(float range, float senseRange)
		{
			//IL_004e: Unknown result type (might be due to invalid IL or missing references)
			//IL_005e: Unknown result type (might be due to invalid IL or missing references)
			((EnemyAI)this).TargetClosestPlayer(1.5f, true, 70f);
			if ((Object)(object)base.targetPlayer == (Object)null)
			{
				((EnemyAI)this).TargetClosestPlayer(1.5f, false, 70f);
				range = senseRange;
			}
			return (Object)(object)base.targetPlayer != (Object)null && Vector3.Distance(((Component)this).transform.position, ((Component)base.targetPlayer).transform.position) < range;
		}

		private bool TargetClosestPlayerInAnyCase()
		{
			//IL_001f: Unknown result type (might be due to invalid IL or missing references)
			//IL_0035: Unknown result type (might be due to invalid IL or missing references)
			base.mostOptimalDistance = 2000f;
			base.targetPlayer = null;
			for (int i = 0; i < StartOfRound.Instance.connectedPlayersAmount + 1; i++)
			{
				base.tempDist = Vector3.Distance(((Component)this).transform.position, ((Component)StartOfRound.Instance.allPlayerScripts[i]).transform.position);
				if (base.tempDist < base.mostOptimalDistance)
				{
					base.mostOptimalDistance = base.tempDist;
					base.targetPlayer = StartOfRound.Instance.allPlayerScripts[i];
				}
			}
			if ((Object)(object)base.targetPlayer == (Object)null)
			{
				return false;
			}
			return true;
		}

		private void StickingInFrontOfPlayer()
		{
			//IL_00d7: Unknown result type (might be due to invalid IL or missing references)
			//IL_00dc: Unknown result type (might be due to invalid IL or missing references)
			//IL_00ed: Unknown result type (might be due to invalid IL or missing references)
			//IL_0101: Unknown result type (might be due to invalid IL or missing references)
			//IL_0111: Unknown result type (might be due to invalid IL or missing references)
			//IL_0116: Unknown result type (might be due to invalid IL or missing references)
			//IL_011b: Unknown result type (might be due to invalid IL or missing references)
			//IL_0121: Unknown result type (might be due to invalid IL or missing references)
			//IL_0126: Unknown result type (might be due to invalid IL or missing references)
			//IL_012b: Unknown result type (might be due to invalid IL or missing references)
			//IL_0133: Unknown result type (might be due to invalid IL or missing references)
			if ((Object)(object)base.targetPlayer == (Object)null || !((NetworkBehaviour)this).IsOwner || !(timeSinceNewRandPos > 1f))
			{
				return;
			}
			timeSinceNewRandPos = 0f;
			if (enemyRandom.Next(0, 5) == 0)
			{
				if (timeSinceHittingLocalPlayer < 1f)
				{
					return;
				}
				DoAnimationClientRpc("prepareAttack");
				base.creatureSFX.PlayOneShot(attackSoundsSFX[enemyRandom.Next(0, attackSoundsSFX.Length)]);
				((MonoBehaviour)this).StartCoroutine(SwingAttack());
			}
			else
			{
				positionRandomness = new Vector3((float)enemyRandom.Next(-1, 1), 0f, (float)enemyRandom.Next(-1, 1));
				StalkPos = ((Component)base.targetPlayer).transform.position - Vector3.Scale(new Vector3(-5f, 0f, -5f), ((Component)base.targetPlayer).transform.forward) + positionRandomness;
			}
			((EnemyAI)this).SetDestinationToPosition(StalkPos, false);
		}

		private IEnumerator SwingAttack()
		{
			((EnemyAI)this).SwitchToBehaviourClientRpc(2);
			StalkPos = ((Component)base.targetPlayer).transform.position - Vector3.Scale(new Vector3(2f, 0f, 2f), ((Component)base.targetPlayer).transform.forward);
			((EnemyAI)this).SetDestinationToPosition(StalkPos, false);
			yield return (object)new WaitForSeconds(1f);
			if (!base.isEnemyDead)
			{
				yield return (object)new WaitForSeconds(0.35f);
				if (base.currentBehaviourStateIndex != 2)
				{
					yield return (object)new WaitForSeconds(0.35f);
				}
				((EnemyAI)this).SwitchToBehaviourClientRpc(1);
			}
		}

		public override void OnCollideWithPlayer(Collider other)
		{
			if (!(timeSinceHittingLocalPlayer < 1f) && !isDeadAnimationDone)
			{
				PlayerControllerB val = ((EnemyAI)this).MeetsStandardPlayerCollisionConditions(other, false, false);
				if ((Object)(object)val != (Object)null)
				{
					LogIfDebugBuild("Example Enemy Collision with Player!");
					DoHitPlayer(val, 20);
				}
				((EnemyAI)this).SwitchToBehaviourClientRpc(1);
			}
		}

		private void DoHitPlayer(PlayerControllerB playerControllerB, int damage)
		{
			//IL_0021: Unknown result type (might be due to invalid IL or missing references)
			//IL_0027: Unknown result type (might be due to invalid IL or missing references)
			DoAnimationClientRpc("swingAttack");
			timeSinceHittingLocalPlayer = 0f;
			playerControllerB.DamagePlayer(damage, true, true, (CauseOfDeath)6, 0, false, default(Vector3));
			base.creatureSFX.Play();
			((EnemyAI)this).SwitchToBehaviourClientRpc(1);
			((MonoBehaviour)this).StopCoroutine(SwingAttack());
		}

		public override void HitEnemy(int force = 1, PlayerControllerB playerWhoHit = null, bool playHitSFX = false, int hitID = -1)
		{
			((EnemyAI)this).HitEnemy(force, playerWhoHit, playHitSFX, hitID);
			if (!base.isEnemyDead)
			{
				DoAnimationClientRpc("getHit");
				base.enemyHP -= force;
				if (((NetworkBehaviour)this).IsOwner && base.enemyHP <= 0 && !base.isEnemyDead)
				{
					((MonoBehaviour)this).StopCoroutine(SwingAttack());
					((MonoBehaviour)this).StopCoroutine(base.searchCoroutine);
					((EnemyAI)this).KillEnemyOnOwnerClient(false);
				}
			}
		}

		[ClientRpc]
		public void DoAnimationClientRpc(string animationName)
		{
			LogIfDebugBuild("Animation: " + animationName);
			base.creatureAnimator.SetTrigger(animationName);
		}

		[ClientRpc]
		public void SwingAttackHitClientRpc()
		{
			//IL_0015: Unknown result type (might be due to invalid IL or missing references)
			//IL_0020: Unknown result type (might be due to invalid IL or missing references)
			//IL_0025: Unknown result type (might be due to invalid IL or missing references)
			LogIfDebugBuild("SwingAttackHitClientRPC");
			int num = 8;
			Collider[] array = Physics.OverlapBox(attackArea.position, attackArea.localScale, Quaternion.identity, num);
			if (array.Length == 0)
			{
				return;
			}
			List<int> list = new List<int>();
			foreach (Collider item in array.Distinct())
			{
				if (timeSinceHittingLocalPlayer < 1f)
				{
					return;
				}
				PlayerControllerB val = ((EnemyAI)this).MeetsStandardPlayerCollisionConditions(item, false, false);
				if ((Object)(object)val != (Object)null)
				{
					LogIfDebugBuild("should attack player : " + ((Object)val).GetInstanceID());
					if (!list.Contains(((Object)val).GetInstanceID()))
					{
						list.Add(((Object)item).GetInstanceID());
						LogIfDebugBuild("Swing attack hit player!");
						DoHitPlayer(val, 30);
					}
				}
			}
			list = null;
		}
	}
	[BepInPlugin("DawnDreamIsland.LethalMods.Lyreclaw", "Lyreclaw", "1.1.0")]
	[BepInDependency(/*Could not decode attribute arguments.*/)]
	public class Plugin : BaseUnityPlugin
	{
		private const string modGUID = "DawnDreamIsland.LethalMods.Lyreclaw";

		private const string modName = "Lyreclaw";

		private const string modVersion = "1.1.0";

		internal static ManualLogSource Logger;

		public static AssetBundle ModAssets;

		internal static PluginConfig BoundConfig { get; private set; }

		private void Awake()
		{
			Logger = ((BaseUnityPlugin)this).Logger;
			BoundConfig = new PluginConfig(((BaseUnityPlugin)this).Config);
			InitializeNetworkBehaviours();
			string path = "lyreclaw";
			ModAssets = AssetBundle.LoadFromFile(Path.Combine(Path.GetDirectoryName(((BaseUnityPlugin)this).Info.Location), path));
			if ((Object)(object)ModAssets == (Object)null)
			{
				Logger.LogError((object)"Failed to load custom assets.");
				return;
			}
			EnemyType val = ModAssets.LoadAsset<EnemyType>("Lyreclaw");
			TerminalNode val2 = ModAssets.LoadAsset<TerminalNode>("LyreclawTN");
			TerminalKeyword val3 = ModAssets.LoadAsset<TerminalKeyword>("LyreclawTK");
			NetworkPrefabs.RegisterNetworkPrefab(val.enemyPrefab);
			Enemies.RegisterEnemy(val, BoundConfig.SpawnWeight.Value, (LevelTypes)(-1), val2, val3);
			Logger.LogInfo((object)"Plugin DawnDreamIsland.LethalMods.Lyreclaw is loaded!");
		}

		private static void InitializeNetworkBehaviours()
		{
			Type[] types = Assembly.GetExecutingAssembly().GetTypes();
			Type[] array = types;
			foreach (Type type in array)
			{
				MethodInfo[] methods = type.GetMethods(BindingFlags.Instance | BindingFlags.Static | BindingFlags.NonPublic);
				MethodInfo[] array2 = methods;
				foreach (MethodInfo methodInfo in array2)
				{
					object[] customAttributes = methodInfo.GetCustomAttributes(typeof(RuntimeInitializeOnLoadMethodAttribute), inherit: false);
					if (customAttributes.Length != 0)
					{
						methodInfo.Invoke(null, null);
					}
				}
			}
		}
	}
}
namespace Lyreclaw.Configuration
{
	public class PluginConfig
	{
		public ConfigEntry<int> SpawnWeight;

		public PluginConfig(ConfigFile cfg)
		{
			SpawnWeight = cfg.Bind<int>("General", "Spawn weight", 20, "The spawn chance weight for The Lyreclaws, relative to other existing enemies.\nGoes up from 0, lower is more rare, 100 and up is very common.");
			ClearUnusedEntries(cfg);
		}

		private void ClearUnusedEntries(ConfigFile cfg)
		{
			PropertyInfo property = ((object)cfg).GetType().GetProperty("OrphanedEntries", BindingFlags.Instance | BindingFlags.NonPublic);
			Dictionary<ConfigDefinition, string> dictionary = (Dictionary<ConfigDefinition, string>)property.GetValue(cfg, null);
			dictionary.Clear();
			cfg.Save();
		}
	}
}