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Decompiled source of FPSSpectate v1.0.4
FPSSpectate.dll
Decompiled 2 years agousing System; using System.Diagnostics; using System.Reflection; using System.Runtime.CompilerServices; using System.Runtime.Versioning; using System.Security; using System.Security.Permissions; using BepInEx; using BepInEx.Configuration; using BepInEx.Logging; using GameNetcodeStuff; using HarmonyLib; using Microsoft.CodeAnalysis; using UnityEngine; using UnityEngine.InputSystem; using UnityEngine.InputSystem.Controls; [assembly: CompilationRelaxations(8)] [assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)] [assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)] [assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = ".NET Standard 2.1")] [assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)] [assembly: AssemblyVersion("0.0.0.0")] [module: UnverifiableCode] namespace Microsoft.CodeAnalysis { [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] internal sealed class EmbeddedAttribute : Attribute { } } namespace System.Runtime.CompilerServices { [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] [AttributeUsage(AttributeTargets.Class | AttributeTargets.Property | AttributeTargets.Field | AttributeTargets.Event | AttributeTargets.Parameter | AttributeTargets.ReturnValue | AttributeTargets.GenericParameter, AllowMultiple = false, Inherited = false)] internal sealed class NullableAttribute : Attribute { public readonly byte[] NullableFlags; public NullableAttribute(byte P_0) { NullableFlags = new byte[1] { P_0 }; } public NullableAttribute(byte[] P_0) { NullableFlags = P_0; } } [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] [AttributeUsage(AttributeTargets.Class | AttributeTargets.Struct | AttributeTargets.Method | AttributeTargets.Interface | AttributeTargets.Delegate, AllowMultiple = false, Inherited = false)] internal sealed class NullableContextAttribute : Attribute { public readonly byte Flag; public NullableContextAttribute(byte P_0) { Flag = P_0; } } } namespace FPSSpectate { [BepInPlugin("5Bit.FPSSpectate", "FPSSpectate", "1.0.2")] public class FPSSpectate : BaseUnityPlugin { public const string modGUID = "5Bit.FPSSpectate"; public const string modName = "FPSSpectate"; public const string modVersion = "1.0.2"; public readonly Harmony harmony = new Harmony("5Bit.FPSSpectate"); public static FPSSpectate Instance; public static ManualLogSource mls; public static ConfigEntry<Key> fpsKeyBind { get; set; } public static ConfigEntry<bool> defaultViewConfig { get; set; } public static ConfigEntry<bool> hideModelInFPSMode { get; set; } private void Awake() { if ((Object)(object)Instance == (Object)null) { Instance = this; } fpsKeyBind = ((BaseUnityPlugin)this).Config.Bind<Key>("Settings", "Keybind", (Key)36, "Which key to press to switch between third and first person."); defaultViewConfig = ((BaseUnityPlugin)this).Config.Bind<bool>("Settings", "Default to first person", true, "Whether or not to default to first person when spectating"); hideModelInFPSMode = ((BaseUnityPlugin)this).Config.Bind<bool>("Settings", "Hide Model", false, "Hide the model in first person while spectating."); mls = Logger.CreateLogSource("5Bit.FPSSpectate"); harmony.PatchAll(); } } } namespace FPSSpectate.Patches { [HarmonyPatch(typeof(PlayerControllerB))] internal class FPSSpectatePatch { public const float SPECTATE_OFFSET = 1.5f; public static bool debounced = false; public static bool firstPerson = FPSSpectate.defaultViewConfig.Value; [HarmonyPatch("LateUpdate")] [HarmonyPostfix] private static void LateUpdate(PlayerControllerB __instance) { //IL_0006: Unknown result type (might be due to invalid IL or missing references) //IL_000b: Unknown result type (might be due to invalid IL or missing references) //IL_0011: Unknown result type (might be due to invalid IL or missing references) //IL_0047: Unknown result type (might be due to invalid IL or missing references) //IL_00dc: Unknown result type (might be due to invalid IL or missing references) //IL_00e3: Unknown result type (might be due to invalid IL or missing references) //IL_00e8: Unknown result type (might be due to invalid IL or missing references) //IL_00ec: Unknown result type (might be due to invalid IL or missing references) //IL_00f6: Unknown result type (might be due to invalid IL or missing references) //IL_00fb: Unknown result type (might be due to invalid IL or missing references) //IL_010a: Unknown result type (might be due to invalid IL or missing references) //IL_00ad: Unknown result type (might be due to invalid IL or missing references) Key value = FPSSpectate.fpsKeyBind.Value; if (((ButtonControl)Keyboard.current[value]).wasPressedThisFrame && !debounced) { firstPerson = !firstPerson; debounced = true; } if (((ButtonControl)Keyboard.current[value]).wasReleasedThisFrame) { debounced = false; } if ((Object)(object)__instance.spectatedPlayerScript != (Object)null && firstPerson) { if (FPSSpectate.hideModelInFPSMode.Value) { Transform[] bodyParts = __instance.spectatedPlayerScript.bodyParts; bodyParts[0].localScale = new Vector3(0f, 0f, 0f); } Transform transform = ((Component)__instance.spectateCameraPivot).transform; Transform transform2 = ((Component)__instance.spectatedPlayerScript.visorCamera).transform; Vector3 position = transform2.position; Vector3 forward = transform2.forward; transform.position = position + ((Vector3)(ref forward)).normalized * 1.5f; transform.rotation = transform2.rotation; } } } } namespace System.Runtime.CompilerServices { [AttributeUsage(AttributeTargets.Assembly, AllowMultiple = true)] internal sealed class IgnoresAccessChecksToAttribute : Attribute { public IgnoresAccessChecksToAttribute(string assemblyName) { } } }