Decompiled source of LightSwitchAlwaysOff v1.0.0

LethalCompanyLightSwitchAlwaysOff.dll

Decompiled 9 months ago
using System;
using System.Diagnostics;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.Versioning;
using System.Security;
using System.Security.Permissions;
using BepInEx;
using HarmonyLib;
using LethalCompanyLightSwitchAlwaysOn.Patches;
using Microsoft.CodeAnalysis;
using UnityEngine;

[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints)]
[assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = ".NET Standard 2.1")]
[assembly: IgnoresAccessChecksTo("Assembly-CSharp")]
[assembly: AssemblyCompany("LethalCompanyTemplate")]
[assembly: AssemblyConfiguration("Release")]
[assembly: AssemblyDescription("TODO: Enter your mod's description here.")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: AssemblyInformationalVersion("1.0.0+35b54a318c4c085a2458b4d02bf11911c0cddb6c")]
[assembly: AssemblyProduct("LethalCompanyTemplate")]
[assembly: AssemblyTitle("LethalCompanyTemplate")]
[assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)]
[assembly: AssemblyVersion("1.0.0.0")]
[module: UnverifiableCode]
namespace Microsoft.CodeAnalysis
{
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	internal sealed class EmbeddedAttribute : Attribute
	{
	}
}
namespace System.Runtime.CompilerServices
{
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	[AttributeUsage(AttributeTargets.Class | AttributeTargets.Property | AttributeTargets.Field | AttributeTargets.Event | AttributeTargets.Parameter | AttributeTargets.ReturnValue | AttributeTargets.GenericParameter, AllowMultiple = false, Inherited = false)]
	internal sealed class NullableAttribute : Attribute
	{
		public readonly byte[] NullableFlags;

		public NullableAttribute(byte P_0)
		{
			NullableFlags = new byte[1] { P_0 };
		}

		public NullableAttribute(byte[] P_0)
		{
			NullableFlags = P_0;
		}
	}
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	[AttributeUsage(AttributeTargets.Class | AttributeTargets.Struct | AttributeTargets.Method | AttributeTargets.Interface | AttributeTargets.Delegate, AllowMultiple = false, Inherited = false)]
	internal sealed class NullableContextAttribute : Attribute
	{
		public readonly byte Flag;

		public NullableContextAttribute(byte P_0)
		{
			Flag = P_0;
		}
	}
}
namespace LethalCompanyLightSwitchAlwaysOn
{
	[BepInPlugin("DeathWrench.LightSwitchAlwaysOff", "Light switch always off", "1.0.0")]
	public class Plugin : BaseUnityPlugin
	{
		private const string modGUID = "DeathWrench.LightSwitchAlwaysOff";

		private const string modName = "Light switch always on";

		private const string modVersion = "1.0.0";

		private readonly Harmony harmony = new Harmony("DeathWrench.LightSwitchAlwaysOff");

		private static Plugin Instance;

		private void Awake()
		{
			//IL_0005: Unknown result type (might be due to invalid IL or missing references)
			//IL_0010: Expected O, but got Unknown
			if ((Object)Instance == (Object)null)
			{
				Instance = this;
			}
			Debug.Log((object)"LOADING MOD");
			harmony.PatchAll(typeof(Plugin));
			harmony.PatchAll(typeof(ShipLightsPatch));
		}
	}
}
namespace LethalCompanyLightSwitchAlwaysOn.Patches
{
	[HarmonyPatch]
	internal class ShipLightsPatch
	{
		[HarmonyPatch(typeof(ShipLights), "SetShipLightsClientRpc")]
		[HarmonyPrefix]
		public static void SetShipLightsClientRpcPatch(ref bool setLightsOn)
		{
			setLightsOn = false;
		}
	}
}
namespace System.Runtime.CompilerServices
{
	[AttributeUsage(AttributeTargets.Assembly, AllowMultiple = true)]
	internal sealed class IgnoresAccessChecksToAttribute : Attribute
	{
		public IgnoresAccessChecksToAttribute(string assemblyName)
		{
		}
	}
}