using System;
using System.Diagnostics;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.Versioning;
using System.Security;
using System.Security.Permissions;
using BepInEx;
using HarmonyLib;
using LethalCompanyLightSwitchAlwaysOn.Patches;
using Microsoft.CodeAnalysis;
using UnityEngine;
[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints)]
[assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = ".NET Standard 2.1")]
[assembly: IgnoresAccessChecksTo("Assembly-CSharp")]
[assembly: AssemblyCompany("LethalCompanyTemplate")]
[assembly: AssemblyConfiguration("Release")]
[assembly: AssemblyDescription("TODO: Enter your mod's description here.")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: AssemblyInformationalVersion("1.0.0+35b54a318c4c085a2458b4d02bf11911c0cddb6c")]
[assembly: AssemblyProduct("LethalCompanyTemplate")]
[assembly: AssemblyTitle("LethalCompanyTemplate")]
[assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)]
[assembly: AssemblyVersion("1.0.0.0")]
[module: UnverifiableCode]
namespace Microsoft.CodeAnalysis
{
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
internal sealed class EmbeddedAttribute : Attribute
{
}
}
namespace System.Runtime.CompilerServices
{
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
[AttributeUsage(AttributeTargets.Class | AttributeTargets.Property | AttributeTargets.Field | AttributeTargets.Event | AttributeTargets.Parameter | AttributeTargets.ReturnValue | AttributeTargets.GenericParameter, AllowMultiple = false, Inherited = false)]
internal sealed class NullableAttribute : Attribute
{
public readonly byte[] NullableFlags;
public NullableAttribute(byte P_0)
{
NullableFlags = new byte[1] { P_0 };
}
public NullableAttribute(byte[] P_0)
{
NullableFlags = P_0;
}
}
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
[AttributeUsage(AttributeTargets.Class | AttributeTargets.Struct | AttributeTargets.Method | AttributeTargets.Interface | AttributeTargets.Delegate, AllowMultiple = false, Inherited = false)]
internal sealed class NullableContextAttribute : Attribute
{
public readonly byte Flag;
public NullableContextAttribute(byte P_0)
{
Flag = P_0;
}
}
}
namespace LethalCompanyLightSwitchAlwaysOn
{
[BepInPlugin("DeathWrench.LightSwitchAlwaysOff", "Light switch always off", "1.0.0")]
public class Plugin : BaseUnityPlugin
{
private const string modGUID = "DeathWrench.LightSwitchAlwaysOff";
private const string modName = "Light switch always on";
private const string modVersion = "1.0.0";
private readonly Harmony harmony = new Harmony("DeathWrench.LightSwitchAlwaysOff");
private static Plugin Instance;
private void Awake()
{
//IL_0005: Unknown result type (might be due to invalid IL or missing references)
//IL_0010: Expected O, but got Unknown
if ((Object)Instance == (Object)null)
{
Instance = this;
}
Debug.Log((object)"LOADING MOD");
harmony.PatchAll(typeof(Plugin));
harmony.PatchAll(typeof(ShipLightsPatch));
}
}
}
namespace LethalCompanyLightSwitchAlwaysOn.Patches
{
[HarmonyPatch]
internal class ShipLightsPatch
{
[HarmonyPatch(typeof(ShipLights), "SetShipLightsClientRpc")]
[HarmonyPrefix]
public static void SetShipLightsClientRpcPatch(ref bool setLightsOn)
{
setLightsOn = false;
}
}
}
namespace System.Runtime.CompilerServices
{
[AttributeUsage(AttributeTargets.Assembly, AllowMultiple = true)]
internal sealed class IgnoresAccessChecksToAttribute : Attribute
{
public IgnoresAccessChecksToAttribute(string assemblyName)
{
}
}
}