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Decompiled source of LightSwitchAlwaysOff v1.0.0
LethalCompanyLightSwitchAlwaysOff.dll
Decompiled 2 years agousing System; using System.Diagnostics; using System.Reflection; using System.Runtime.CompilerServices; using System.Runtime.Versioning; using System.Security; using System.Security.Permissions; using BepInEx; using HarmonyLib; using LethalCompanyLightSwitchAlwaysOn.Patches; using Microsoft.CodeAnalysis; using UnityEngine; [assembly: CompilationRelaxations(8)] [assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)] [assembly: Debuggable(DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints)] [assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = ".NET Standard 2.1")] [assembly: IgnoresAccessChecksTo("Assembly-CSharp")] [assembly: AssemblyCompany("LethalCompanyTemplate")] [assembly: AssemblyConfiguration("Release")] [assembly: AssemblyDescription("TODO: Enter your mod's description here.")] [assembly: AssemblyFileVersion("1.0.0.0")] [assembly: AssemblyInformationalVersion("1.0.0+35b54a318c4c085a2458b4d02bf11911c0cddb6c")] [assembly: AssemblyProduct("LethalCompanyTemplate")] [assembly: AssemblyTitle("LethalCompanyTemplate")] [assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)] [assembly: AssemblyVersion("1.0.0.0")] [module: UnverifiableCode] namespace Microsoft.CodeAnalysis { [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] internal sealed class EmbeddedAttribute : Attribute { } } namespace System.Runtime.CompilerServices { [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] [AttributeUsage(AttributeTargets.Class | AttributeTargets.Property | AttributeTargets.Field | AttributeTargets.Event | AttributeTargets.Parameter | AttributeTargets.ReturnValue | AttributeTargets.GenericParameter, AllowMultiple = false, Inherited = false)] internal sealed class NullableAttribute : Attribute { public readonly byte[] NullableFlags; public NullableAttribute(byte P_0) { NullableFlags = new byte[1] { P_0 }; } public NullableAttribute(byte[] P_0) { NullableFlags = P_0; } } [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] [AttributeUsage(AttributeTargets.Class | AttributeTargets.Struct | AttributeTargets.Method | AttributeTargets.Interface | AttributeTargets.Delegate, AllowMultiple = false, Inherited = false)] internal sealed class NullableContextAttribute : Attribute { public readonly byte Flag; public NullableContextAttribute(byte P_0) { Flag = P_0; } } } namespace LethalCompanyLightSwitchAlwaysOn { [BepInPlugin("DeathWrench.LightSwitchAlwaysOff", "Light switch always off", "1.0.0")] public class Plugin : BaseUnityPlugin { private const string modGUID = "DeathWrench.LightSwitchAlwaysOff"; private const string modName = "Light switch always on"; private const string modVersion = "1.0.0"; private readonly Harmony harmony = new Harmony("DeathWrench.LightSwitchAlwaysOff"); private static Plugin Instance; private void Awake() { //IL_0005: Unknown result type (might be due to invalid IL or missing references) //IL_0010: Expected O, but got Unknown if ((Object)Instance == (Object)null) { Instance = this; } Debug.Log((object)"LOADING MOD"); harmony.PatchAll(typeof(Plugin)); harmony.PatchAll(typeof(ShipLightsPatch)); } } } namespace LethalCompanyLightSwitchAlwaysOn.Patches { [HarmonyPatch] internal class ShipLightsPatch { [HarmonyPatch(typeof(ShipLights), "SetShipLightsClientRpc")] [HarmonyPrefix] public static void SetShipLightsClientRpcPatch(ref bool setLightsOn) { setLightsOn = false; } } } namespace System.Runtime.CompilerServices { [AttributeUsage(AttributeTargets.Assembly, AllowMultiple = true)] internal sealed class IgnoresAccessChecksToAttribute : Attribute { public IgnoresAccessChecksToAttribute(string assemblyName) { } } }