Please disclose if any significant portion of your mod was created using AI tools by adding the 'AI Generated' category. Failing to do so may result in the mod being removed from Thunderstore.
Decompiled source of ScaleableShip v0.0.8
ScaleableShip.dll
Decompiled 2 years agousing System; using System.Diagnostics; using System.Reflection; using System.Runtime.CompilerServices; using System.Runtime.Versioning; using System.Security; using System.Security.Permissions; using BepInEx; using BepInEx.Configuration; using HarmonyLib; using Microsoft.CodeAnalysis; using UnityEngine; [assembly: CompilationRelaxations(8)] [assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)] [assembly: Debuggable(DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints)] [assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = ".NET Standard 2.1")] [assembly: IgnoresAccessChecksTo("Assembly-CSharp")] [assembly: AssemblyCompany("ScaleableShip")] [assembly: AssemblyConfiguration("Release")] [assembly: AssemblyFileVersion("1.0.0.0")] [assembly: AssemblyInformationalVersion("1.0.0+4d95898d78835b54ab1a984d9e45372215d7f1fc")] [assembly: AssemblyProduct("ScaleableShip")] [assembly: AssemblyTitle("ScaleableShip")] [assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)] [assembly: AssemblyVersion("1.0.0.0")] [module: UnverifiableCode] namespace Microsoft.CodeAnalysis { [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] internal sealed class EmbeddedAttribute : Attribute { } } namespace System.Runtime.CompilerServices { [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] [AttributeUsage(AttributeTargets.Class | AttributeTargets.Property | AttributeTargets.Field | AttributeTargets.Event | AttributeTargets.Parameter | AttributeTargets.ReturnValue | AttributeTargets.GenericParameter, AllowMultiple = false, Inherited = false)] internal sealed class NullableAttribute : Attribute { public readonly byte[] NullableFlags; public NullableAttribute(byte P_0) { NullableFlags = new byte[1] { P_0 }; } public NullableAttribute(byte[] P_0) { NullableFlags = P_0; } } [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] [AttributeUsage(AttributeTargets.Class | AttributeTargets.Struct | AttributeTargets.Method | AttributeTargets.Interface | AttributeTargets.Delegate, AllowMultiple = false, Inherited = false)] internal sealed class NullableContextAttribute : Attribute { public readonly byte Flag; public NullableContextAttribute(byte P_0) { Flag = P_0; } } } namespace ScaleableShip { [BepInPlugin("ScaleableShip", "\u200bScaleableShip", "0.0.8")] public class ScaleableShip : BaseUnityPlugin { public enum ConfigType { None, ConvertibleNoRails, Convertible, BigCentered, Defaults } private ConfigType lastPreset; private static GameObject? gameObject; public static ConfigEntry<bool> activateMode { get; set; } public static ConfigEntry<bool> newMode { get; set; } public static ConfigEntry<bool> ignoreRailSettings { get; set; } public static ConfigEntry<ConfigType> currentPreset { get; set; } public static ConfigEntry<float> shipScaleX { get; set; } public static ConfigEntry<float> shipScaleY { get; set; } public static ConfigEntry<float> shipScaleZ { get; set; } public static ConfigEntry<float> shipPositionX { get; set; } public static ConfigEntry<float> shipPositionY { get; set; } public static ConfigEntry<float> shipPositionZ { get; set; } public static ConfigEntry<float> shipRailScaleX { get; set; } public static ConfigEntry<float> shipRailScaleY { get; set; } public static ConfigEntry<float> shipRailScaleZ { get; set; } public static ConfigEntry<float> shipRailPositionX { get; set; } public static ConfigEntry<float> shipRailPositionY { get; set; } public static ConfigEntry<float> shipRailPositionZ { get; set; } public static ConfigEntry<float> shipRailPostScaleX { get; set; } public static ConfigEntry<float> shipRailPostScaleY { get; set; } public static ConfigEntry<float> shipRailPostScaleZ { get; set; } public static ConfigEntry<float> shipRailPostPositionX { get; set; } public static ConfigEntry<float> shipRailPostPositionY { get; set; } public static ConfigEntry<float> shipRailPostPositionZ { get; set; } public static ConfigEntry<float> catwalkshipScaleX { get; set; } public static ConfigEntry<float> catwalkshipScaleY { get; set; } public static ConfigEntry<float> catwalkshipScaleZ { get; set; } public static ConfigEntry<float> catwalkshipPositionX { get; set; } public static ConfigEntry<float> catwalkshipPositionY { get; set; } public static ConfigEntry<float> catwalkshipPositionZ { get; set; } public static void ApplyPresetConfiguration(ConfigType preset) { switch (preset) { case ConfigType.ConvertibleNoRails: activateMode.Value = true; ignoreRailSettings.Value = false; newMode.Value = false; shipScaleX.Value = 1f; shipScaleY.Value = 0.01f; shipScaleZ.Value = 1f; shipPositionX.Value = -5.25f; shipPositionY.Value = 0f; shipPositionZ.Value = 0f; catwalkshipScaleX.Value = 1f; catwalkshipScaleY.Value = 0.01f; catwalkshipScaleZ.Value = 1f; catwalkshipPositionX.Value = -5.5f; catwalkshipPositionY.Value = 0f; catwalkshipPositionZ.Value = -8.5f; shipRailScaleX.Value = 0f; shipRailScaleY.Value = 0f; shipRailScaleZ.Value = 0f; shipRailPostScaleX.Value = 0f; shipRailPostScaleY.Value = 0f; shipRailPostScaleZ.Value = 0f; break; case ConfigType.Convertible: activateMode.Value = true; ignoreRailSettings.Value = true; newMode.Value = false; shipScaleX.Value = 1f; shipScaleY.Value = 0.01f; shipScaleZ.Value = 1f; shipPositionX.Value = -5.25f; shipPositionY.Value = 0f; shipPositionZ.Value = 0f; catwalkshipScaleX.Value = 1f; catwalkshipScaleY.Value = 0.01f; catwalkshipScaleZ.Value = 1f; catwalkshipPositionX.Value = -5.5f; catwalkshipPositionY.Value = 0f; catwalkshipPositionZ.Value = -8.5f; break; case ConfigType.BigCentered: activateMode.Value = true; ignoreRailSettings.Value = false; newMode.Value = false; shipScaleX.Value = 6f; shipScaleY.Value = 2f; shipScaleZ.Value = 3f; shipPositionX.Value = 2f; shipPositionY.Value = 2f; shipPositionZ.Value = 12.5f; catwalkshipScaleX.Value = 5f; catwalkshipScaleY.Value = 0.9f; catwalkshipScaleZ.Value = 3f; catwalkshipPositionX.Value = 0f; catwalkshipPositionY.Value = -1f; catwalkshipPositionZ.Value = -13f; shipRailScaleX.Value = 0f; shipRailScaleY.Value = 0f; shipRailScaleZ.Value = 0f; shipRailPostScaleX.Value = 0f; shipRailPostScaleY.Value = 0f; shipRailPostScaleZ.Value = 0f; break; case ConfigType.Defaults: activateMode.Value = true; ignoreRailSettings.Value = true; newMode.Value = false; shipScaleX.Value = 1f; shipScaleY.Value = 1f; shipScaleZ.Value = 1f; shipPositionX.Value = -5.25f; shipPositionY.Value = 1f; shipPositionZ.Value = 0f; catwalkshipScaleX.Value = 1f; catwalkshipScaleY.Value = 0.01f; catwalkshipScaleZ.Value = 1f; catwalkshipPositionX.Value = -5.5f; catwalkshipPositionY.Value = 0f; catwalkshipPositionZ.Value = -8.5f; shipRailScaleX.Value = 0f; shipRailScaleY.Value = 0f; shipRailScaleZ.Value = 0f; shipRailPostScaleX.Value = 0f; shipRailPostScaleY.Value = 0f; shipRailPostScaleZ.Value = 0f; break; case ConfigType.None: break; } } private void Awake() { activateMode = ((BaseUnityPlugin)this).Config.Bind<bool>("Options", "Enabled", true, "Enables the mod."); currentPreset = ((BaseUnityPlugin)this).Config.Bind<ConfigType>("Options", "Current Preset", ConfigType.None, "Preset configurations"); ignoreRailSettings = ((BaseUnityPlugin)this).Config.Bind<bool>("Options", "Ignore Rail Settings", true, "If this is checked keep the railing the way it is."); newMode = ((BaseUnityPlugin)this).Config.Bind<bool>("Options", "New Mode", false, "Enables the new mode which scales everything, only uses Ship Scale values."); shipScaleX = ((BaseUnityPlugin)this).Config.Bind<float>("Options", "Ship Scale X", 1f, "X Coordinates\n Left/Right"); shipScaleY = ((BaseUnityPlugin)this).Config.Bind<float>("Options", "Ship Scale Y", 1f, "Y Coordinates\n Up/Down"); shipScaleZ = ((BaseUnityPlugin)this).Config.Bind<float>("Options", "Ship Scale Z", 1f, "Z Coordinates\n Front/Back"); shipPositionX = ((BaseUnityPlugin)this).Config.Bind<float>("Options", "Ship Position X", -5.25f, "X Coordinates\n Left/Right"); shipPositionY = ((BaseUnityPlugin)this).Config.Bind<float>("Options", "Ship Position Y", 1f, "Y Coordinates\n Up/Down"); shipPositionZ = ((BaseUnityPlugin)this).Config.Bind<float>("Options", "Ship Position Z", 0f, "Z Coordinates\n Front/Back"); catwalkshipScaleX = ((BaseUnityPlugin)this).Config.Bind<float>("Options", "Catwalk Scale X", 1f, "X Coordinates\n Left/Right"); catwalkshipScaleY = ((BaseUnityPlugin)this).Config.Bind<float>("Options", "Catwalk Scale Y", 0.01f, "Y Coordinates\n Up/Down"); catwalkshipScaleZ = ((BaseUnityPlugin)this).Config.Bind<float>("Options", "Catwalk Scale Z", 1f, "Z Coordinates\n Front/Back"); catwalkshipPositionX = ((BaseUnityPlugin)this).Config.Bind<float>("Options", "Catwalk Position X", -5.5f, "X Coordinates\n Left/Right"); catwalkshipPositionY = ((BaseUnityPlugin)this).Config.Bind<float>("Options", "Catwalk Position Y", 0f, "Y Coordinates\n Up/Down"); catwalkshipPositionZ = ((BaseUnityPlugin)this).Config.Bind<float>("Options", "Catwalk Position Z", -8.5f, "Z Coordinates\n Front/Back"); shipRailScaleX = ((BaseUnityPlugin)this).Config.Bind<float>("Options", "Ship Rail Scale X", 0f, "X Coordinates\n Left/Right"); shipRailScaleY = ((BaseUnityPlugin)this).Config.Bind<float>("Options", "Ship Rail Scale Y", 0f, "Y Coordinates\n Up/Down"); shipRailScaleZ = ((BaseUnityPlugin)this).Config.Bind<float>("Options", "Ship Rail Scale Z", 0f, "Z Coordinates\n Front/Back"); shipRailPositionX = ((BaseUnityPlugin)this).Config.Bind<float>("Options", "Ship Rail Position X", 0f, "X Coordinates\n Left/Right"); shipRailPositionY = ((BaseUnityPlugin)this).Config.Bind<float>("Options", "Ship Rail Position Y", 0f, "Y Coordinates\n Up/Down"); shipRailPositionZ = ((BaseUnityPlugin)this).Config.Bind<float>("Options", "Ship Rail Position Z", 0f, "Z Coordinates\n Front/Back"); shipRailPostScaleX = ((BaseUnityPlugin)this).Config.Bind<float>("Options", "Ship Rail Post Scale X", 0f, "X Coordinates\n Left/Right"); shipRailPostScaleY = ((BaseUnityPlugin)this).Config.Bind<float>("Options", "Ship Rail Post Scale Y", 0f, "Y Coordinates\n Up/Down"); shipRailPostScaleZ = ((BaseUnityPlugin)this).Config.Bind<float>("Options", "Ship Rail Post Scale Z", 0f, "Z Coordinates\n Front/Back"); shipRailPostPositionX = ((BaseUnityPlugin)this).Config.Bind<float>("Options", "Ship Rail Post Position X", 0f, "X Coordinates\n Left/Right"); shipRailPostPositionY = ((BaseUnityPlugin)this).Config.Bind<float>("Options", "Ship Rail Post Position Y", 0f, "Y Coordinates\n Up/Down"); shipRailPostPositionZ = ((BaseUnityPlugin)this).Config.Bind<float>("Options", "Ship Rail Post Position Z", 0f, "Z Coordinates\n Front/Back"); ((BaseUnityPlugin)this).Logger.LogInfo((object)"Plugin ScaleableShip is loaded!"); Harmony.CreateAndPatchAll(Assembly.GetExecutingAssembly(), (string)null); lastPreset = currentPreset.Value; } private void Update() { //IL_00b2: Unknown result type (might be due to invalid IL or missing references) //IL_00e0: Unknown result type (might be due to invalid IL or missing references) //IL_0122: Unknown result type (might be due to invalid IL or missing references) //IL_0150: Unknown result type (might be due to invalid IL or missing references) //IL_006b: Unknown result type (might be due to invalid IL or missing references) //IL_0192: Unknown result type (might be due to invalid IL or missing references) //IL_01c0: Unknown result type (might be due to invalid IL or missing references) //IL_0284: Unknown result type (might be due to invalid IL or missing references) //IL_02b3: Unknown result type (might be due to invalid IL or missing references) //IL_0202: Unknown result type (might be due to invalid IL or missing references) //IL_0230: Unknown result type (might be due to invalid IL or missing references) //IL_02f8: Unknown result type (might be due to invalid IL or missing references) //IL_0327: Unknown result type (might be due to invalid IL or missing references) if (!activateMode.Value) { return; } if (newMode.Value) { if ((Object)(object)StartOfRound.Instance != (Object)null && (Object)(object)StartOfRound.Instance.elevatorTransform != (Object)null) { ((Component)StartOfRound.Instance.elevatorTransform).transform.localScale = new Vector3(shipScaleZ.Value, shipScaleX.Value, shipScaleY.Value); } } else { GameObject val = GameObject.Find("ShipInside"); if ((Object)(object)val != (Object)null) { val.transform.localScale = new Vector3(shipScaleZ.Value, shipScaleX.Value, shipScaleY.Value); val.transform.localPosition = new Vector3(shipPositionZ.Value, shipPositionY.Value, shipPositionX.Value); } GameObject val2 = GameObject.Find("ShipInside.001"); if ((Object)(object)val2 != (Object)null) { val2.transform.localScale = new Vector3(shipScaleZ.Value, shipScaleX.Value, shipScaleY.Value); val2.transform.localPosition = new Vector3(shipPositionZ.Value, shipPositionY.Value, shipPositionX.Value); } GameObject val3 = GameObject.Find("ShipHull"); if ((Object)(object)val3 != (Object)null) { val3.transform.localScale = new Vector3(shipScaleZ.Value, shipScaleX.Value, shipScaleY.Value); val3.transform.localPosition = new Vector3(shipPositionZ.Value, shipPositionY.Value, shipPositionX.Value); } GameObject val4 = GameObject.Find("CatwalkShip"); if ((Object)(object)val4 != (Object)null) { val4.transform.localScale = new Vector3(catwalkshipScaleZ.Value, catwalkshipScaleX.Value, catwalkshipScaleY.Value); val4.transform.localPosition = new Vector3(catwalkshipPositionZ.Value, catwalkshipPositionY.Value, catwalkshipPositionX.Value); } } if (!ignoreRailSettings.Value) { GameObject val5 = GameObject.Find("ShipRails"); if ((Object)(object)val5 != (Object)null) { val5.transform.localScale = new Vector3(shipRailScaleZ.Value, shipRailScaleY.Value, shipRailScaleX.Value); val5.transform.localPosition = new Vector3(shipRailPositionZ.Value, shipRailPositionY.Value, shipRailPositionX.Value); } GameObject val6 = GameObject.Find("ShipRailPosts"); if ((Object)(object)val6 != (Object)null) { val6.transform.localScale = new Vector3(shipRailPostScaleZ.Value, shipRailPostScaleX.Value, shipRailPostScaleY.Value); val6.transform.localPosition = new Vector3(shipRailPostPositionZ.Value, shipRailPostPositionY.Value, shipRailPostPositionX.Value); } } if (currentPreset.Value != lastPreset) { lastPreset = currentPreset.Value; ApplyPresetConfiguration(currentPreset.Value); } } } } namespace System.Runtime.CompilerServices { [AttributeUsage(AttributeTargets.Assembly, AllowMultiple = true)] internal sealed class IgnoresAccessChecksToAttribute : Attribute { public IgnoresAccessChecksToAttribute(string assemblyName) { } } }