using System;
using System.Collections.Generic;
using System.Diagnostics;
using System.IO;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.Versioning;
using System.Security;
using System.Security.Permissions;
using BepInEx;
using Microsoft.CodeAnalysis;
[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)]
[assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = ".NET Standard 2.1")]
[assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)]
[assembly: AssemblyVersion("0.0.0.0")]
[module: UnverifiableCode]
namespace Microsoft.CodeAnalysis
{
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
internal sealed class EmbeddedAttribute : Attribute
{
}
}
namespace System.Runtime.CompilerServices
{
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
[AttributeUsage(AttributeTargets.Class | AttributeTargets.Property | AttributeTargets.Field | AttributeTargets.Event | AttributeTargets.Parameter | AttributeTargets.ReturnValue | AttributeTargets.GenericParameter, AllowMultiple = false, Inherited = false)]
internal sealed class NullableAttribute : Attribute
{
public readonly byte[] NullableFlags;
public NullableAttribute(byte P_0)
{
NullableFlags = new byte[1] { P_0 };
}
public NullableAttribute(byte[] P_0)
{
NullableFlags = P_0;
}
}
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
[AttributeUsage(AttributeTargets.Class | AttributeTargets.Struct | AttributeTargets.Method | AttributeTargets.Interface | AttributeTargets.Delegate, AllowMultiple = false, Inherited = false)]
internal sealed class NullableContextAttribute : Attribute
{
public readonly byte Flag;
public NullableContextAttribute(byte P_0)
{
Flag = P_0;
}
}
}
namespace TelevisionVideosFix
{
[BepInPlugin("TelevisionVideosFix", "TelevisionVideosFix", "1.0.0")]
public class Plugin : BaseUnityPlugin
{
private string TelevisionVideosPluginPath => Path.Combine(Paths.PluginPath, "Television Videos");
private void Awake()
{
((BaseUnityPlugin)this).Logger.LogInfo((object)"Plugin TelevisionVideosFix is loaded!");
CreatePluginTelevisionVideosFolder();
SearchAndMoveTelevisionVideos();
MoveVideoFiles();
}
private void CreatePluginTelevisionVideosFolder()
{
if (!Directory.Exists(TelevisionVideosPluginPath))
{
Directory.CreateDirectory(TelevisionVideosPluginPath);
((BaseUnityPlugin)this).Logger.LogInfo((object)"Created 'Television Videos' folder in plugin directory.");
}
}
private void MoveVideoFiles()
{
if (!Directory.Exists(TelevisionVideosPluginPath))
{
Directory.CreateDirectory(TelevisionVideosPluginPath);
}
IEnumerable<string> files = Directory.GetFiles(TelevisionVideosPluginPath, "*.mp4");
foreach (string item in files)
{
string fileName = Path.GetFileName(item);
string text = Path.Combine(TelevisionVideosPluginPath, fileName);
if (!File.Exists(text))
{
File.Move(item, text);
((BaseUnityPlugin)this).Logger.LogInfo((object)("Moved " + fileName + " to Television Videos folder."));
}
}
}
private void SearchAndMoveTelevisionVideos()
{
string[] directories = Directory.GetDirectories(Paths.PluginPath);
string[] array = directories;
foreach (string path in array)
{
string text = Path.Combine(path, "Television Videos");
if (!Directory.Exists(text))
{
continue;
}
IEnumerable<string> files = Directory.GetFiles(text, "*.mp4");
foreach (string item in files)
{
string fileName = Path.GetFileName(item);
string text2 = Path.Combine(TelevisionVideosPluginPath, fileName);
if (!File.Exists(text2))
{
File.Move(item, text2);
((BaseUnityPlugin)this).Logger.LogInfo((object)("Moved " + fileName + " from " + text + " to Television Videos folder."));
}
}
}
}
}
}
namespace System.Runtime.CompilerServices
{
[AttributeUsage(AttributeTargets.Assembly, AllowMultiple = true)]
internal sealed class IgnoresAccessChecksToAttribute : Attribute
{
public IgnoresAccessChecksToAttribute(string assemblyName)
{
}
}
}