using System.Diagnostics;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.InteropServices;
using System.Runtime.Versioning;
using BepInEx;
using BepInEx.Logging;
using FunMod1.Patches;
using GameNetcodeStuff;
using HarmonyLib;
using UnityEngine;
[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)]
[assembly: AssemblyTitle("FunMod1")]
[assembly: AssemblyDescription("")]
[assembly: AssemblyConfiguration("")]
[assembly: AssemblyCompany("")]
[assembly: AssemblyProduct("FunMod1")]
[assembly: AssemblyCopyright("Copyright © 2024")]
[assembly: AssemblyTrademark("")]
[assembly: ComVisible(false)]
[assembly: Guid("4c9e7479-86ac-4948-93e4-a0b7b8822d7c")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: TargetFramework(".NETFramework,Version=v4.7.2", FrameworkDisplayName = ".NET Framework 4.7.2")]
[assembly: AssemblyVersion("1.0.0.0")]
namespace FunMod1
{
[BepInPlugin("Juggernaut.FunMod1", "Fun Mod 1", "1.0.1.0")]
public class ModBase : BaseUnityPlugin
{
private const string modGUID = "Juggernaut.FunMod1";
private const string modName = "Fun Mod 1";
private const string modVersion = "1.0.1.0";
private readonly Harmony harmony = new Harmony("Juggernaut.FunMod1");
private static ModBase Instance;
internal ManualLogSource mls;
private void Awake()
{
if ((Object)(object)Instance == (Object)null)
{
Instance = this;
}
mls = Logger.CreateLogSource("Juggernaut.FunMod1");
mls.LogInfo((object)"TestMod Test1 Awakened");
harmony.PatchAll(typeof(ModBase));
harmony.PatchAll(typeof(PlayerControlerBPatch));
}
}
}
namespace FunMod1.Patches
{
[HarmonyPatch(typeof(PlayerControllerB))]
internal class PlayerControlerBPatch
{
private static int jumpCount;
[HarmonyPatch("Jump_performed")]
[HarmonyPrefix]
public static bool Jump_performed_Prefix(PlayerControllerB __instance)
{
if ((GameNetworkManager.Instance?.localPlayerController?.isTypingChat).GetValueOrDefault())
{
Debug.Log((object)"Player is typing in the chat. Cannot jump.");
return false;
}
if (!__instance.thisController.isGrounded || true)
{
PerformCustomJump(__instance);
jumpCount++;
return false;
}
return true;
}
private static void PerformCustomJump(PlayerControllerB instance)
{
Traverse.Create((object)instance).Field("playerSlidingTimer").SetValue((object)0f);
Traverse.Create((object)instance).Field("isJumping").SetValue((object)true);
((MonoBehaviour)instance).StartCoroutine("PlayerJump");
}
[HarmonyPatch(typeof(PlayerControllerB), "ResetFallGravity")]
[HarmonyPrefix]
public static void ResetFallGravity_Prefix(PlayerControllerB instance)
{
jumpCount = 0;
}
[HarmonyPatch("Update")]
[HarmonyPostfix]
public static void InfiniteSprintPatch(ref PlayerControllerB __instance)
{
if (!((Object)(object)__instance == (Object)null))
{
__instance.sprintMeter = Mathf.Clamp(__instance.sprintMeter + 0.08f, 0f, 1f);
}
}
}
}