Decompiled source of ReachForTheStars v1.0.1

ReachForTheStars.dll

Decompiled 3 months ago
using System.Diagnostics;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.InteropServices;
using System.Runtime.Versioning;
using BepInEx;
using BepInEx.Logging;
using GameNetcodeStuff;
using HarmonyLib;
using UnityEngine;

[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)]
[assembly: AssemblyTitle("ReachForTheStars")]
[assembly: AssemblyDescription("")]
[assembly: AssemblyConfiguration("")]
[assembly: AssemblyCompany("")]
[assembly: AssemblyProduct("ReachForTheStars")]
[assembly: AssemblyCopyright("Copyright ©  2024")]
[assembly: AssemblyTrademark("")]
[assembly: ComVisible(false)]
[assembly: Guid("46921f63-41fd-4eb6-8cc5-e5ca0e310d5d")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: TargetFramework(".NETFramework,Version=v4.7.2", FrameworkDisplayName = ".NET Framework 4.7.2")]
[assembly: AssemblyVersion("1.0.0.0")]
namespace ReachForTheStars
{
	[BepInPlugin("Juggernaut.ReachForTheStars", "ReachForTheStars", "1.0.0.0")]
	public class ReachBase : BaseUnityPlugin
	{
		private const string modGUID = "Juggernaut.ReachForTheStars";

		private const string modName = "ReachForTheStars";

		private const string modVersion = "1.0.0.0";

		private readonly Harmony harmony = new Harmony("Juggernaut.ReachForTheStars");

		private static ReachBase Instance;

		internal ManualLogSource mls;

		private void Awake()
		{
			if ((Object)(object)Instance == (Object)null)
			{
				Instance = this;
			}
			mls = Logger.CreateLogSource("Juggernaut.ReachForTheStars");
			mls.LogInfo((object)"Reach enabled :3");
			harmony.PatchAll(Assembly.GetExecutingAssembly());
		}
	}
}
namespace ReachForTheStars.Patches2
{
	[HarmonyPatch(typeof(PlayerControllerB))]
	internal class PlayerControllerBPatch2
	{
		[HarmonyPatch(typeof(PlayerControllerB))]
		internal class PlayerControllerPatch
		{
			[HarmonyPatch("Update")]
			[HarmonyPostfix]
			private static void ReachPatch(ref float ___grabDistance)
			{
				___grabDistance = float.PositiveInfinity;
			}
		}

		[HarmonyPatch(typeof(PlayerControllerB))]
		[HarmonyPatch("BeginGrabObject")]
		internal class BeginGrabObjectPatch
		{
			[HarmonyPrefix]
			private static bool Prefix(PlayerControllerB __instance)
			{
				return true;
			}
		}

		private const float INFINITE_DISTANCE = float.PositiveInfinity;
	}
}