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ACF Interior

The Anomaly Control Facility.

CHANGELOG

1.1.5

  • Fixed the misaligned trigger on the Lower Elevator Call Button.

1.1.4

  • Standardized the 2 elevators into one for my own sanity, this also means the Elevator room structures have been changed slightly.
  • Placing items in the elevators now properly parents them.

1.1.3

  • Added a bunch of indicators around the interior and primarily around the elevator to signify which zone you are in.

1.1.2

  • Fixed another couple of holes I missed somehow.

1.1.1

  • Exiting the Elevator to Zone 2 no longer drops you into the void.

1.1.0

  • Gave the interior the Mineshaft treatment, there are some points in which scrap has fixed spawns.
  • Some minor tweaks to the environment in Zone 2 for aethestic consistency. This will likely go unnoticed.
  • Expanded the default weights.
  • 1 new tile in Zone 1, Snowman containment.
  • 1 new tile in Zone 2, Thumper containment.
  • 1 new tile in Zone 3, The Board room.
  • Reassigned the Layer on a few props.
  • Figured out some background information about how Interiors work, the dungeon will be less massive.
  • The interior has a radar map now.
  • Changed the out of bounds room behind the Main Entrance door.
  • Removed a few Backfaces from a couple tiles I forgot to remove.
  • Placed a navmesh blocker behind the Main Entrance Door.

1.0.4

  • Uploaded version without one of the fixes, this one is correct.

1.0.3

  • Turrets can't shoot through the glass wall in the Spore Lizard containment room anymore.
  • Adjusted the position of a large pipe in the Pipe Corridor a little more.

1.0.2

  • Scrap can spawn in a lot more places, notabaly rooms that never generated scrap to begin with.
  • Adjusted Door hitboxes and doorframe colliders, this should hopefully stop shorter enemies like Snare fleas and Boombas from crawling under doors.
  • swapped the properties of 2 tiles in Zone 3.
  • Adjusted the position of a large pipe in the Pipe Corridor.

1.0.1

  • 1 new end cap tile in Zone 1.
  • Containment rooms have decals naming what is in the room.
  • A box of Donuts spawn in the Zone 1 breakroom if on Motra Specifically.
  • Decals on some tiles indicating what Zone you're in.
  • Scrap can spawn on Office Desks.
  • "Do not tap Glass" warning added to the Maneater containment room.
  • You can't Psychically know what's inside Lockers anymore.
  • Lockers also have some decoration in them.
  • Kizsony.
  • Spawn Blocking Volumes have been added to various objects and the Zone 2 Bulkhead Socket Blockers.
  • Fixed a Blocker not being tagged and layered correctly.
  • Removed a lot of Mesh Colliders from objects that didn't need them.
  • Using elevator buttons plays a noise.
  • The Large Office Tile in Zone 1 has nameplates near the doors.
  • Made a certain texture actually readable.
  • The Large Office Tile in Zone 1 uses the correct light types now.

1.0.0

  • Release Version.