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Accursed Crypts Interior
An Unreal Tournament Interior modeled after DM-Curse][, DM-Agony, and DM-Codex.
By DemonMae
CHANGELOG
1.5.3
- Subtle change to an existing socket.
1.5.1
- Fixed JLL Configs not Generating/applying.
1.5.0
- Rebuilt for V73. If you're still on V72, don't update.
- Spike Wall Traps are now revealed by Sea Mine Gal from Code Rebirth.
1.4.2
- A bunch of stuff and various objects from Unreal Tournament to decorate interiors with.
1.4.1
- Fixed Scrap Oddities.
1.4.0
- Updated for V70+.
- Spike wall traps are highly visible on Radar.
1.3.0
- If playing on E-Gypt, Dirt floors are replaced with Sand.
- Spike traps can be triggered by entities. This is a config option disabled by default.
- Small file size optimizations.
- Fixed the Bounds of a tile.
1.2.1
- Entities can travel over certain death pits that they couldn't before.
- Spike traps have a slightly wider activation range.
1.2.0
- Snow now uses the same particles from Lethal elements. (Big thankies to Voxx)
1.1.2
- Added a bunch of moons to the default Weights.
1.1.1
- Fixed multiple rooms with incorrectly tagged floors.
1.1.0
- Added Generics Moons to the presets.
- Rain falls from the open ceilings when the weather is Rainy, Stormy, or Flooded.
- Changed the property of a light in the window corridor.
1.0.0
- Release Version.