
Accursed Crypts Interior
An Unreal Tournament Interior modeled after DM-Curse][, DM-Agony, and DM-Codex.
By DemonMae
Date uploaded | 2 weeks ago |
Version | 1.3.0 |
Download link | DemonMae-Accursed_Crypts_Interior-1.3.0.zip |
Downloads | 2188 |
Dependency string | DemonMae-Accursed_Crypts_Interior-1.3.0 |
This mod requires the following mods to function


IAmBatby-LethalLevelLoader
A Custom API to support the manual and dynamic integration of all forms of custom content in Lethal Company. (v69 Compatible)
Preferred version: 1.4.11
BepInEx-BepInExPack
BepInEx pack for Mono Unity games. Preconfigured and ready to use.
Preferred version: 5.4.2100
Evaisa-HookGenPatcher
Generates MonoMod.RuntimeDetour.HookGen's MMHOOK file during the BepInEx preloader phase.
Preferred version: 0.0.5
MaxWasUnavailable-LethalModDataLib
A library for Lethal Company, providing a standardised way to save and load modded data.
Preferred version: 1.2.2
README
Modeled after DM-CurseII, DM-Agony, and DM-Codex. Decrepit halls and chambers gather dust beneath the earth, The creaking, aging wood and stoney walls echoing with the sounds of footsteps, and monsters. Scrap and trash old and suspiciously new litter the destitute halls, watch your step.
CHANGELOG
1.3.0
- If playing on E-Gypt, Dirt floors are replaced with Sand.
- Spike traps can be triggered by entities. This is a config option disabled by default.
- Small file size optimizations.
- Fixed the Bounds of a tile.
1.2.1
- Entities can travel over certain death pits that they couldn't before.
- Spike traps have a slightly wider activation range.
1.2.0
- Snow now uses the same particles from Lethal elements. (Big thankies to Voxx)
1.1.2
- Added a bunch of moons to the default Weights.
1.1.1
- Fixed multiple rooms with incorrectly tagged floors.
1.1.0
- Added Generics Moons to the presets.
- Rain falls from the open ceilings when the weather is Rainy, Stormy, or Flooded.
- Changed the property of a light in the window corridor.
1.0.0
- Release Version.