DemonMae-Baykal_moon icon

Baykal moon

An early game swamp moon bathed in Indigo.

CHANGELOG

1.1.0

  • Project Reimporting neccesitated fixing a multitude of broken references, I've forgotten what's been changed, added and fixed.

1.0.5

  • Updated internal LLL dependencies.

1.0.4

  • Outside Ambiance properly plays again when entering or exiting the facility.

1.0.3

  • The Water Sausages have a nicer looking High Poly model when up close.
  • Added a moon exclusive scrap, the Water Sausage.
  • Grass looks a bit better when up close.
  • Changed the Water Material.
  • Added another bridge in the center of the map.
  • When Stormy or Foggy, the Moon shouldn't be pitch black anymore.
  • Added a few Torches along the main path.

1.0.2

  • Added a New Moon prefab in orbit.

1.0.1

  • If quicksand wasn't visible before, it definitely should be now.
  • Lowered the navmesh blocking space to allow enemies in the water.
  • Entities should appear slightly earlier inside the facility.
  • Added a particle effect resembling Fireflies.
  • There are places where the Navmesh resides that enemies can't reach, I've placed offlinks so in case they get stuck there, they can get down.
  • Added Beehives outside with a low weight of 5.
  • Increased a certain outside spawning mob a teeny bit.
  • New Icon by BBAPepsiMan

1.0.0

  • Release Version.