CHANGELOG
1.1.5
- LLL dependencies updated.
1.1.4
- Installed Counter Strike Source.
1.1.3
- changed the internal name for the Reeds materials so they won't solidify and trap players when playing with Lethal Elements' snow Weathers.
1.1.2
- changed the internal name for the Reeds in the water so they won't solidify and trap players when playing with Lethal Elements' snow Weathers.
1.1.1
- Fixed the missing Sound and Icon references on the Water Reed (sausage) item.
- Increased the Rarity of the Mansion Dungeon. (140 => 185)
- Increased the Rarity of the Mineshaft Dungeon (10 => 25)
- Removed Turrets and Landmines, Replaced them with Spike roof traps.
- Beehives have a rare chance to spawn inside to Balance the removal of Turrets and Landmines.
- Increased the weight of Barbers. (5 => 10)
- Increased the weight of Spiders. (40 => 45)
- Increased the weight of Blobs. (25 => 35)
- Increased the weight of Yippees. (60 => 65)
- Increased the weight of Locusts. (35 => 39)
- Decreased the Weight of Worms Outside. (8 => 4)
- Decreased the Weight of Eyeless Dogs. (16 => 15)
- Increased the Weight of Baboon Hawks. (42 => 46)
- Increased the Weight of Forest Giants. (84 => 85)
- Swamp Trees are now tagged with Wood, and are on the Room Layer, If Forest Giants could see you through the trees they shouldn't anymore.
1.1.0
- Project Reimporting neccesitated fixing a multitude of broken references, I've forgotten what's been changed, added and fixed.
1.0.5
- Updated internal LLL dependencies.
1.0.4
- Outside Ambiance properly plays again when entering or exiting the facility.
1.0.3
- The Water Sausages have a nicer looking High Poly model when up close.
- Added a moon exclusive scrap, the Water Sausage.
- Grass looks a bit better when up close.
- Changed the Water Material.
- Added another bridge in the center of the map.
- When Stormy or Foggy, the Moon shouldn't be pitch black anymore.
- Added a few Torches along the main path.
1.0.2
- Added a New Moon prefab in orbit.
1.0.1
- If quicksand wasn't visible before, it definitely should be now.
- Lowered the navmesh blocking space to allow enemies in the water.
- Entities should appear slightly earlier inside the facility.
- Added a particle effect resembling Fireflies.
- There are places where the Navmesh resides that enemies can't reach, I've placed offlinks so in case they get stuck there, they can get down.
- Added Beehives outside with a low weight of 5.
- Increased a certain outside spawning mob a teeny bit.
- New Icon by BBAPepsiMan
1.0.0
- Release Version.