DemonMae-CIDOM_Metro_Interior icon

CIDOM Metro Interior

An Unreal Tournament Interior modeled after City Intro, AS-HiSpeed, and DOM-CIDOM.

CHANGELOG

1.1.0

  • The Tunnel platforms are more detailed now.
  • The Maintenance Tunnels can have doors now.
  • 1 new Main tunnel tile, the Cross intersection.
  • 3 New Maintenance tunnel tiles. the Ring Pit, Storage closet, and the T-Pipe section.

1.0.8

  • Materials are GPU instanced, and should run smoother.
  • Overhaul of default weights.

1.0.7

  • Updated JLL version used and dependecies to 1.7.4.

1.0.6

  • Backend changes to make the interior work as intended with Cullfactory.
  • Added JLL as a dependecy.
  • If played on moons tagged with Valley, the interior becomes Overgrown with plants. this is enabled by default.

1.0.5

  • Backend changes to make the interior work as intended with Cullfactory.
  • Added JLL as a dependecy.
  • If played on moons tagged with Valley, the interior becomes Overgrown with plants. this is enabled by default.

1.0.4

  • 1 New tile, the Split Tunnel.
  • Dungeon Length change. (7-7 => 7-8)
  • Increased the weights of shorter tunnels segments slightly.

1.0.3

  • Lowered the default dynamic size limiter. (1.6 => 1.5)
  • Emergency lights are a teeny bit brighter.
  • Reduced the volumetric properties and range on Fire Exit and Main entrance lights.
  • Added measures to try preventing items from spawning inside Train seats.
  • Platform Exits Should be properly boarded up if unusable.

1.0.2

  • Correctly tagged doorway blockers in the maintenance tunnels.

1.0.1

  • Which Station platforms are Fire Exits or not are better telegraphed.
  • No more paper thin walls between subway tunnel connections.
  • Hopefully fixed Pathfinding quirks.

1.0.0

  • Release Version