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DemonMae-CIDOM_Metro_Interior-1.0.8 icon

CIDOM Metro Interior

An Unreal Tournament Interior modeled after City Intro, AS-HiSpeed, and DOM-CIDOM.

Date uploaded 4 days ago
Version 1.0.8
Download link DemonMae-CIDOM_Metro_Interior-1.0.8.zip
Downloads 1219
Dependency string DemonMae-CIDOM_Metro_Interior-1.0.8

This mod requires the following mods to function

BepInEx-BepInExPack-5.4.2100 icon
BepInEx-BepInExPack

BepInEx pack for Mono Unity games. Preconfigured and ready to use.

Preferred version: 5.4.2100
Evaisa-HookGenPatcher-0.0.5 icon
Evaisa-HookGenPatcher

Generates MonoMod.RuntimeDetour.HookGen's MMHOOK file during the BepInEx preloader phase.

Preferred version: 0.0.5
MaxWasUnavailable-LethalModDataLib-1.2.2 icon
MaxWasUnavailable-LethalModDataLib

A library for Lethal Company, providing a standardised way to save and load modded data.

Preferred version: 1.2.2
Evaisa-LethalLib-0.16.1 icon
Evaisa-LethalLib

Personal modding tools for Lethal Company

Preferred version: 0.16.1
IAmBatby-LethalLevelLoader-1.3.9 icon
IAmBatby-LethalLevelLoader

A Custom API to support the manual and dynamic integration of all forms of custom content in Lethal Company. (v50 Compatible)

Preferred version: 1.3.9
JacobG5-JLL-1.7.4 icon
JacobG5-JLL

Jacob's Lethal Libraries - For Jacob's Mods

Preferred version: 1.7.4

README

Modeled after the City Intro, AS-HiSpeed, and DOM-CIDOM. The abandoned subway and maintenance tunnels are littered with plenty of trash, but one mans trash is the companies treasure. The Main path through here is denoted by the subway tunnels themselves and the trains left abandoned, plenty of loot can be found in both the trains themselves and the maintenance tunnels deeper within. Get your space legs ready, it may be a long walk.

This Dungeon has pre-configured Weights for the following moons,

Moon Default Weight
Experimentation 100
Assurance 50
Offense 50
March 50
Titan 225
Desolation 25
Oldred 25
Halation 300

You can change these settings in Lethal Level Loaders Configs by setting "Enable Content Configuration" to true, and manually changing the values to your liking.

Playing on moons with certain LLL Content tags affect the interior.

  • 'Valley' causes invasive plant growth and decay.

CHANGELOG

1.1.0

  • The Tunnel platforms are more detailed now.
  • The Maintenance Tunnels can have doors now.
  • 1 new Main tunnel tile, the Cross intersection.
  • 3 New Maintenance tunnel tiles. the Ring Pit, Storage closet, and the T-Pipe section.

1.0.8

  • Materials are GPU instanced, and should run smoother.
  • Overhaul of default weights.

1.0.7

  • Updated JLL version used and dependecies to 1.7.4.

1.0.6

  • Backend changes to make the interior work as intended with Cullfactory.
  • Added JLL as a dependecy.
  • If played on moons tagged with Valley, the interior becomes Overgrown with plants. this is enabled by default.

1.0.5

  • Backend changes to make the interior work as intended with Cullfactory.
  • Added JLL as a dependecy.
  • If played on moons tagged with Valley, the interior becomes Overgrown with plants. this is enabled by default.

1.0.4

  • 1 New tile, the Split Tunnel.
  • Dungeon Length change. (7-7 => 7-8)
  • Increased the weights of shorter tunnels segments slightly.

1.0.3

  • Lowered the default dynamic size limiter. (1.6 => 1.5)
  • Emergency lights are a teeny bit brighter.
  • Reduced the volumetric properties and range on Fire Exit and Main entrance lights.
  • Added measures to try preventing items from spawning inside Train seats.
  • Platform Exits Should be properly boarded up if unusable.

1.0.2

  • Correctly tagged doorway blockers in the maintenance tunnels.

1.0.1

  • Which Station platforms are Fire Exits or not are better telegraphed.
  • No more paper thin walls between subway tunnel connections.
  • Hopefully fixed Pathfinding quirks.

1.0.0

  • Release Version