CIDOM Metro Interior
An Unreal Tournament Interior modeled after City Intro, AS-HiSpeed, and DOM-CIDOM.
By DemonMae
Date uploaded | 3 days ago |
Version | 1.1.0 |
Download link | DemonMae-CIDOM_Metro_Interior-1.1.0.zip |
Downloads | 1397 |
Dependency string | DemonMae-CIDOM_Metro_Interior-1.1.0 |
This mod requires the following mods to function
BepInEx-BepInExPack
BepInEx pack for Mono Unity games. Preconfigured and ready to use.
Preferred version: 5.4.2100Evaisa-HookGenPatcher
Generates MonoMod.RuntimeDetour.HookGen's MMHOOK file during the BepInEx preloader phase.
Preferred version: 0.0.5MaxWasUnavailable-LethalModDataLib
A library for Lethal Company, providing a standardised way to save and load modded data.
Preferred version: 1.2.2IAmBatby-LethalLevelLoader
A Custom API to support the manual and dynamic integration of all forms of custom content in Lethal Company. (v50 Compatible)
Preferred version: 1.3.9README
Modeled after the City Intro, AS-HiSpeed, and DOM-CIDOM. The abandoned subway and maintenance tunnels are littered with plenty of trash, but one mans trash is the companies treasure. The Main path through here is denoted by the subway tunnels themselves and the trains left abandoned, plenty of loot can be found in both the trains themselves and the maintenance tunnels deeper within. Get your space legs ready, it may be a long walk.
This Dungeon has pre-configured Weights for the following moons,
Moon | Default Weight |
---|---|
Experimentation | 100 |
Assurance | 50 |
Offense | 50 |
March | 50 |
Titan | 225 |
Desolation | 25 |
Oldred | 25 |
Halation | 300 |
You can change these settings in Lethal Level Loaders Configs by setting "Enable Content Configuration" to true, and manually changing the values to your liking.
Playing on moons with certain LLL Content tags affect the interior.
- 'Valley' causes invasive plant growth and decay.
CHANGELOG
1.1.0
- The Tunnel platforms are more detailed now.
- The Maintenance Tunnels can have doors now.
- 1 new Main tunnel tile, the Cross intersection.
- 3 New Maintenance tunnel tiles. the Ring Pit, Storage closet, and the T-Pipe section.
1.0.8
- Materials are GPU instanced, and should run smoother.
- Overhaul of default weights.
1.0.7
- Updated JLL version used and dependecies to 1.7.4.
1.0.6
- Backend changes to make the interior work as intended with Cullfactory.
- Added JLL as a dependecy.
- If played on moons tagged with Valley, the interior becomes Overgrown with plants. this is enabled by default.
1.0.5
- Backend changes to make the interior work as intended with Cullfactory.
- Added JLL as a dependecy.
- If played on moons tagged with Valley, the interior becomes Overgrown with plants. this is enabled by default.
1.0.4
- 1 New tile, the Split Tunnel.
- Dungeon Length change. (7-7 => 7-8)
- Increased the weights of shorter tunnels segments slightly.
1.0.3
- Lowered the default dynamic size limiter. (1.6 => 1.5)
- Emergency lights are a teeny bit brighter.
- Reduced the volumetric properties and range on Fire Exit and Main entrance lights.
- Added measures to try preventing items from spawning inside Train seats.
- Platform Exits Should be properly boarded up if unusable.
1.0.2
- Correctly tagged doorway blockers in the maintenance tunnels.
1.0.1
- Which Station platforms are Fire Exits or not are better telegraphed.
- No more paper thin walls between subway tunnel connections.
- Hopefully fixed Pathfinding quirks.
1.0.0
- Release Version