CHANGELOG
1.3.3
- Darker regions of Chizras water texture are more transparent.
1.3.2
- Overhaul of default weights.
- Some floors with shallow water have been tagged with 'Puddle'.
1.3.1
- Materials are now GPU instanced, this should squeeze a bit more performance when used.
- In my feverish attempts to fix the lag, I axed the lighting quality even though it wasn't the cause, this has been rectified, as well as being made slightly prettier.
- The Trial of Combat was broken, It should be fixed now.
1.3.0
- 1 New tile, the chamber of combat.
- 2 new items, one unutilized.
- The ritual of combat can be attempted for a sizeable prize. This can be disabled in the config.
1.2.6
- Updated JLL version used and dependecies to 1.7.4.
- Lighting rework.
- Lag fixed for reals
- Fire exits will actually generate again.
1.2.5
- Removed the particle effects from torches, replaced them with meshes.
- Lighting changes.
- Some optimizing.
- Dynamic dungeon size restrictor change to 1.8, equivalent to Rends dungeon size.
1.2.4
- Potential fix for 1 way wall generation but for real this time.
- Toned down the Fire Particle effects on torches every so slightly for performance optimization.
- Added a dynamic dungeon size restrictor of 2.0.
1.2.3
- Potential fix for 1 way wall generation
1.2.2
- Tag based modifiers Have been split into individual options, you can toggle the ones you want and don't want.
- Increased the starting points Y coordinate, this is for Fray Compatibility.
1.2.1
- Tag based modifiers have a config option. this is enabled by default.
1.2.0
- Added JLL as a dependecy.
- If played on moons tagged with Haunted or Argon, the torch light turns a ghastly purple.
- If played on moons tagged with Tundra, the skylights take a lighter blue hue and freezes water.
- If played on moons tagged with Canyon or Wasteland, the skylights take an Ochre hue.
- Fixed a pool collider.
- Fixed certain rooms being see through under the right conditions.
1.1.6
- Cave Nodes for the Man Eater.
1.1.5
- Fixed a pool.
- Changed the way the generation generates slightly, and the branching properties.
- Potential fix for blocked off main dungeon paths.
1.1.4
- New Icon to better represent the dungeons contents.
1.1.3
- Disabled the Water triggers in some rooms to prevent inescapable situations you couldn't resolve through drowning.
1.1.2
- Updated the Readme and changed some moon weights.
1.1.1
- Added 2 new Asymetrical tiles to add Dungeon variety.
- Replaced scrap denial zones in water, They were removed unintentionally when I replaced kill zone with Water zones.
1.1.0
- Ported to V60
- Ported to LLL V.1.3.9
- Removed Kill Triggers from all Water Rooms, Replaced with Water Volumes. You will still need Assistance to Escape if trapped however.
- Someone Left a rope ladder in the Ceremony Hall.
- Water is slightly more transparent.
1.0.2
- Shuffled hazards.
- Skylights are brighter.
- Water doesn't cast shadows, this should make it easier to see the death pits.
- Added Fray and Cambrian to the list of Default moon assignments.
1.0.1
- Fixed an incorrectly configured room
- Added 2 scrap spawns to the 6 Fires Chamber.
- Expanded scrap and Hazard spawn ranges in some rooms.
- 1 shiny new Tile, A big ass bridge.
1.0.0
- Release Version.