CHANGELOG
1.1.5
- Fixed a pool.
- Changed the way the generation generates slightly, and the branching properties.
- Potential fix for blocked off main dungeon paths.
1.1.4
- New Icon to better represent the dungeons contents.
1.1.3
- Disabled the Water triggers in some rooms to prevent inescapable situations you couldn't resolve through drowning.
1.1.2
- Updated the Readme and changed some moon weights.
1.1.1
- Added 2 new Asymetrical tiles to add Dungeon variety.
- Replaced scrap denial zones in water, They were removed unintentionally when I replaced kill zone with Water zones.
1.1.0
- Ported to V60
- Ported to LLL V.1.3.9
- Removed Kill Triggers from all Water Rooms, Replaced with Water Volumes. You will still need Assistance to Escape if trapped however.
- Someone Left a rope ladder in the Ceremony Hall.
- Water is slightly more transparent.
1.0.2
- Shuffled hazards.
- Skylights are brighter.
- Water doesn't cast shadows, this should make it easier to see the death pits.
- Added Fray and Cambrian to the list of Default moon assignments.
1.0.1
- Fixed an incorrectly configured room
- Added 2 scrap spawns to the 6 Fires Chamber.
- Expanded scrap and Hazard spawn ranges in some rooms.
- 1 shiny new Tile, A big ass bridge.
1.0.0
- Release Version.