DemonMae-Chizra_Temple_Interior icon

Chizra Temple Interior

An Unreal Interior modeled after the Nali god of Water.

CHANGELOG

1.1.5

  • Fixed a pool.
  • Changed the way the generation generates slightly, and the branching properties.
  • Potential fix for blocked off main dungeon paths.

1.1.4

  • New Icon to better represent the dungeons contents.

1.1.3

  • Disabled the Water triggers in some rooms to prevent inescapable situations you couldn't resolve through drowning.

1.1.2

  • Updated the Readme and changed some moon weights.

1.1.1

  • Added 2 new Asymetrical tiles to add Dungeon variety.
  • Replaced scrap denial zones in water, They were removed unintentionally when I replaced kill zone with Water zones.

1.1.0

  • Ported to V60
  • Ported to LLL V.1.3.9
  • Removed Kill Triggers from all Water Rooms, Replaced with Water Volumes. You will still need Assistance to Escape if trapped however.
  • Someone Left a rope ladder in the Ceremony Hall.
  • Water is slightly more transparent.

1.0.2

  • Shuffled hazards.
  • Skylights are brighter.
  • Water doesn't cast shadows, this should make it easier to see the death pits.
  • Added Fray and Cambrian to the list of Default moon assignments.

1.0.1

  • Fixed an incorrectly configured room
  • Added 2 scrap spawns to the 6 Fires Chamber.
  • Expanded scrap and Hazard spawn ranges in some rooms.
  • 1 shiny new Tile, A big ass bridge.

1.0.0

  • Release Version.