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Cyberworld Interior

The Dark World from Deltarune Chapter 2, as a Lethal Company Interior!

CHANGELOG

1.1.3

  • Quick patch to boost Warp door spawn rates. They should average around 3 on a 1.5 size dungeon generation.

1.1.2

  • Warp Doors can rarely be found in the Cyber city. They teleport you to a random position on the Moons surface, acting like less predictable, one way fire exits if you can't find a standard exit.
  • Tasque Managers incorrect callout has been Fixed.

1.1.1

  • Widened the Doorway bounds again to prevent culling issues with Cullfactory.

1.1.0

  • Improved bits of the Spamton Encounter, and some of Spamton NEOs attacks properly utilize a bunch of unused textures in the files.
  • Tasque Manager and her Pets have come to the Mansion and Cyber Fields
  • Widened the Doorway bounds to prevent culling issues with Cullfactory.
  • Materials are GPU instanced.
  • The Plug Hazard Corridor is now a 6-way room instead of a corridor, removing the egregious flat cityscape walls between them.
  • Encounter SFX that were previously Global aren't anymore.
  • Fixed an improperly tagged object in the Cyber City Biome.

1.0.0

  • Release Version