
Cyberworld Interior
The Dark World from Deltarune Chapter 2, as a Lethal Company Interior!
By DemonMae
CHANGELOG
1.2.0
- Overhauled the Interiors generation method to be more consistent, and less nightmarishly sprawled out in the City section. It still generates large but not as large as before.
- Fixed Encounters not playing the Encounter noise playing consistently. (or at all in some cases.)
- Cybercity surface warp doors generate more consistently and 2 are guarenteed to generate.
- Updated JLL Dependencies to make use of the JBillboard component for NPCs.
- Fixed some Z-fighting on some tiles.
- Added a harder version of the Werewire encounter that spawns more rarely.
- Scrap spawns are less common in the Cyber Fields to encourage deeper exploration.
- Spamton has Dialogue, and some attacks in the Encounter have been adjusted.
- Maus have invaded the City and Mansion.
- An Ambyulance encounter has been added to the City Region.
- A few more FUN events.
- A bunch of textures have had their Mip maps removed to make them easier to see at various angles and distances. This should have minimal impact on performance.
- Reduced the maximum size the Dungeon can generate. (11-12) => (11-11)
- Fixed a Sound that was playing Globally.
1.1.5
- Updated LLL Dependencies.
1.1.4
- It's important for interactable objects to have a collider.
1.1.3
- Quick patch to boost Warp door spawn rates. They should average around 3 on a 1.5 size dungeon generation.
1.1.2
- Warp Doors can rarely be found in the Cyber city. They teleport you to a random position on the Moons surface, acting like less predictable, one way fire exits if you can't find a standard exit.
- Tasque Managers incorrect callout has been Fixed.
1.1.1
- Widened the Doorway bounds again to prevent culling issues with Cullfactory.
1.1.0
- Improved bits of the Spamton Encounter, and some of Spamton NEOs attacks properly utilize a bunch of unused textures in the files.
- Tasque Manager and her Pets have come to the Mansion and Cyber Fields
- Widened the Doorway bounds to prevent culling issues with Cullfactory.
- Materials are GPU instanced.
- The Plug Hazard Corridor is now a 6-way room instead of a corridor, removing the egregious flat cityscape walls between them.
- Encounter SFX that were previously Global aren't anymore.
- Fixed an improperly tagged object in the Cyber City Biome.
1.0.0
- Release Version