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Cyberworld Interior

The Dark World from Deltarune Chapter 2, as a Lethal Company Interior!

CHANGELOG

1.2.0

  • Overhauled the Interiors generation method to be more consistent, and less nightmarishly sprawled out in the City section. It still generates large but not as large as before.
  • Fixed Encounters not playing the Encounter noise playing consistently. (or at all in some cases.)
  • Cybercity surface warp doors generate more consistently and 2 are guarenteed to generate.
  • Updated JLL Dependencies to make use of the JBillboard component for NPCs.
  • Fixed some Z-fighting on some tiles.
  • Added a harder version of the Werewire encounter that spawns more rarely.
  • Scrap spawns are less common in the Cyber Fields to encourage deeper exploration.
  • Spamton has Dialogue, and some attacks in the Encounter have been adjusted.
  • Maus have invaded the City and Mansion.
  • An Ambyulance encounter has been added to the City Region.
  • A few more FUN events.
  • A bunch of textures have had their Mip maps removed to make them easier to see at various angles and distances. This should have minimal impact on performance.
  • Reduced the maximum size the Dungeon can generate. (11-12) => (11-11)
  • Fixed a Sound that was playing Globally.

1.1.5

  • Updated LLL Dependencies.

1.1.4

  • It's important for interactable objects to have a collider.

1.1.3

  • Quick patch to boost Warp door spawn rates. They should average around 3 on a 1.5 size dungeon generation.

1.1.2

  • Warp Doors can rarely be found in the Cyber city. They teleport you to a random position on the Moons surface, acting like less predictable, one way fire exits if you can't find a standard exit.
  • Tasque Managers incorrect callout has been Fixed.

1.1.1

  • Widened the Doorway bounds again to prevent culling issues with Cullfactory.

1.1.0

  • Improved bits of the Spamton Encounter, and some of Spamton NEOs attacks properly utilize a bunch of unused textures in the files.
  • Tasque Manager and her Pets have come to the Mansion and Cyber Fields
  • Widened the Doorway bounds to prevent culling issues with Cullfactory.
  • Materials are GPU instanced.
  • The Plug Hazard Corridor is now a 6-way room instead of a corridor, removing the egregious flat cityscape walls between them.
  • Encounter SFX that were previously Global aren't anymore.
  • Fixed an improperly tagged object in the Cyber City Biome.

1.0.0

  • Release Version