Cyberworld Interior
The Dark World from Deltarune Chapter 2, as a Lethal Company Interior!
By DemonMae
CHANGELOG
1.1.3
- Quick patch to boost Warp door spawn rates. They should average around 3 on a 1.5 size dungeon generation.
1.1.2
- Warp Doors can rarely be found in the Cyber city. They teleport you to a random position on the Moons surface, acting like less predictable, one way fire exits if you can't find a standard exit.
- Tasque Managers incorrect callout has been Fixed.
1.1.1
- Widened the Doorway bounds again to prevent culling issues with Cullfactory.
1.1.0
- Improved bits of the Spamton Encounter, and some of Spamton NEOs attacks properly utilize a bunch of unused textures in the files.
- Tasque Manager and her Pets have come to the Mansion and Cyber Fields
- Widened the Doorway bounds to prevent culling issues with Cullfactory.
- Materials are GPU instanced.
- The Plug Hazard Corridor is now a 6-way room instead of a corridor, removing the egregious flat cityscape walls between them.
- Encounter SFX that were previously Global aren't anymore.
- Fixed an improperly tagged object in the Cyber City Biome.
1.0.0
- Release Version