Cyberworld Interior
The Dark World from Deltarune Chapter 2, as a Lethal Company Interior!
By DemonMae
Date uploaded | 2 days ago |
Version | 1.1.0 |
Download link | DemonMae-Cyberworld_Interior-1.1.0.zip |
Downloads | 1113 |
Dependency string | DemonMae-Cyberworld_Interior-1.1.0 |
This mod requires the following mods to function
IAmBatby-LethalLevelLoader
A Custom API to support the manual and dynamic integration of all forms of custom content in Lethal Company. (v50 Compatible)
Preferred version: 1.3.11BepInEx-BepInExPack
BepInEx pack for Mono Unity games. Preconfigured and ready to use.
Preferred version: 5.4.2100Evaisa-HookGenPatcher
Generates MonoMod.RuntimeDetour.HookGen's MMHOOK file during the BepInEx preloader phase.
Preferred version: 0.0.5MaxWasUnavailable-LethalModDataLib
A library for Lethal Company, providing a standardised way to save and load modded data.
Preferred version: 1.2.2README
Deltarune Chapter 2 Darkworld
The cyberfields, Cyber city and Queens Mansion rendered as an interior for Lethal Company. Explore the sprawling cyberscape in search of scrap! Once you enter the city, it's a one way trip, Fire exits only generate in the city and mansion. If you have a Jetpack, you may find navigation and scrap collection is a breeze.
This interior currently has a few NPC encounters, and a [SPECIL DEAL] to be made in the basement.
This Dungeon has pre-configured Weights for the following moons,
Moon | Default Weight |
---|---|
Vanilla (LLL Tag) | 25 |
Custom (LLL Tag) | 25 |
You can change these settings in Lethal Level Loaders Configs by setting "Enable Content Configuration" to true, and manually changing the values to your liking.
Related
- I've made moons based off Oneshot.
- I've also made similar interiors based off Oneshot.
- Prefer Unreal? I've made Interiors for those too.
- The Arena shooter sequel too.
- Look here for more Original Moons.
CHANGELOG
1.1.0
- Improved bits of the Spamton Encounter, and some of Spamton NEOs attacks properly utilize a bunch of unused textures in the files.
- Tasque Manager and her Pets have come to the Mansion and Cyber Fields
- Widened the Doorway bounds to prevent culling issues with Cullfactory.
- Materials are GPU instanced.
- The Plug Hazard Corridor is now a 6-way room instead of a corridor, removing the egregious flat cityscape walls between them.
- Encounter SFX that were previously Global aren't anymore.
- Fixed an improperly tagged object in the Cyber City Biome.
1.0.0
- Release Version