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Darkworld Interior

The Dark World from Deltarune Chapter 1, as a Lethal Company Interior!

CHANGELOG

1.4.3

  • Potential desync fix.

1.4.2

  • Removed the Doppler effects from custom SFX and battle music, moving while it plays won't sound bad now.

1.4.1

  • Hathys' Heart bullets are no longer global.
  • Jevil was Unintentially nerfed, I gave him his teeth back.
  • Fixed an offset collider on a particular object.
  • Added more FUN stuff.

1.4.0

  • Project Reimporting neccesitated fixing a multitude of broken references, I've forgotten what's been changed, added and fixed.

1.3.3

  • Jevils Audio is no longer global.

1.3.2

  • Updated internal LLL dependencies.

1.3.1

  • Improved the quality of the battle encounter spaces.
  • When encounters finish, Enemies and bullets won't overlap with other nearby battles, Unless 2 players challenge them at the same time in which case ¯\(ツ)

1.3.0

  • The light projected in the Fields biome rooms are consistent in color now.
  • Jevil can sometimes be found in Larger Generations of Card Castle. Be Prepared.
  • Added a dungeon exclusive weapon, the JevilKnife.

1.2.0

  • Added 2 Unique Battle Encounters with Bloxxors in the Scarlet Forest.
  • Added 2 Unique Battle Encounters with Rudinn Rangers in the Card Castle.
  • Changed the way Battle Encounters are spawned into the map, This is mostly a background change unnoticeable in gameplay.
  • Fixed the doorways in Card Castle blocking entities. Sort of.
  • Added a connector detail to the Scarlett forest.

1.1.1

  • If you're killed in a battle encounter, the battle music will cease.
  • Battle Encounters should be properly synced now.

1.1.0

  • Adjusted the hitboxes on a lot of room objects and details so Keys and other thin items are much less likely to spawn in places you can reach but not see.
  • Added 3 unique Battle Encounters with Rudinns in the Fields Biome. a Maximum of 3 can be found, make sure to empty your inventory before engaging!
  • Added 2 unique Battle Encounters with Pawnment in the Chessboard Biome. a Maximum of 2 can be found, make sure to empty your inventory before engaging!
  • Buffed Hathys damage by 25%.
  • The Hathys, Rabbicks, and Paper Dancers play sound effects when damaging players.
  • A key is guaranteed to spawn in the entry room.
  • Fence gate doors have more appropriate sound effects.
  • Updated the Readme with new battle information.

1.0.0

  • Release Version