Darkworld Interior
The Dark World from Deltarune Chapter 1, as a Lethal Company Interior!
By DemonMae
Date uploaded | a day ago |
Version | 1.3.1 |
Download link | DemonMae-Darkworld_Interior-1.3.1.zip |
Downloads | 935 |
Dependency string | DemonMae-Darkworld_Interior-1.3.1 |
This mod requires the following mods to function
BepInEx-BepInExPack
BepInEx pack for Mono Unity games. Preconfigured and ready to use.
Preferred version: 5.4.2100Evaisa-HookGenPatcher
Generates MonoMod.RuntimeDetour.HookGen's MMHOOK file during the BepInEx preloader phase.
Preferred version: 0.0.5MaxWasUnavailable-LethalModDataLib
A library for Lethal Company, providing a standardised way to save and load modded data.
Preferred version: 1.2.2IAmBatby-LethalLevelLoader
A Custom API to support the manual and dynamic integration of all forms of custom content in Lethal Company. (v50 Compatible)
Preferred version: 1.3.9README
Deltarune Chapter 1 Darkworld
The fields of Hopes and Dreams, Chessboard, Scarlet Forest and Card Castle all rendered as a Lethal Company Interior. Open the door to darkness and scavenge for scrap in these otherworldly environments, The structure of the dungeon and the length of each biome are highly variable.
This Interior also contains a few NPCs acting as room hazards, so be weary of their presence. When exploring, some NPCs can be interacted with to start an isolated battle, survive and you'll be rewarded with extra scrap based on the battles difficulty pulled from the moons loot pool, You can engage with Rudinns, Rudinn Rangers, Bloxxors, and Jevil.
(Important note, this interior has no death pits, the black zones are safe to walk in!)
This Dungeon has pre-configured Weights for the following moons,
Moon | Default Weight |
---|---|
Vanilla (LLL Tag) | 25 |
Custom (LLL Tag) | 25 |
You can change these settings in Lethal Level Loaders Configs by setting "Enable Content Configuration" to true, and manually changing the values to your liking.
Related
- I've made moons based off Oneshot.
- I've also made similar interiors based off Oneshot.
- Prefer Unreal? I've made Interiors for those too.
- The Arena shooter sequel too.
- Look here for more Original Moons.
CHANGELOG
1.3.1
- Improved the quality of the battle encounter spaces.
- When encounters finish, Enemies and bullets won't overlap with other nearby battles, Unless 2 players challenge them at the same time in which case ¯\(ツ)/¯
1.3.0
- The light projected in the Fields biome rooms are consistent in color now.
- Jevil can sometimes be found in Larger Generations of Card Castle. Be Prepared.
- Added a dungeon exclusive weapon, the JevilKnife.
1.2.0
- Added 2 Unique Battle Encounters with Bloxxors in the Scarlet Forest.
- Added 2 Unique Battle Encounters with Rudinn Rangers in the Card Castle.
- Changed the way Battle Encounters are spawned into the map, This is mostly a background change unnoticeable in gameplay.
- Fixed the doorways in Card Castle blocking entities. Sort of.
- Added a connector detail to the Scarlett forest.
1.1.1
- If you're killed in a battle encounter, the battle music will cease.
- Battle Encounters should be properly synced now.
1.1.0
- Adjusted the hitboxes on a lot of room objects and details so Keys and other thin items are much less likely to spawn in places you can reach but not see.
- Added 3 unique Battle Encounters with Rudinns in the Fields Biome. a Maximum of 3 can be found, make sure to empty your inventory before engaging!
- Added 2 unique Battle Encounters with Pawnment in the Chessboard Biome. a Maximum of 2 can be found, make sure to empty your inventory before engaging!
- Buffed Hathys damage by 25%.
- The Hathys, Rabbicks, and Paper Dancers play sound effects when damaging players.
- A key is guaranteed to spawn in the entry room.
- Fence gate doors have more appropriate sound effects.
- Updated the Readme with new battle information.
1.0.0
- Release Version