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DemonMae-Darkworld_Interior-1.3.3 icon

Darkworld Interior

The Dark World from Deltarune Chapter 1, as a Lethal Company Interior!

Date uploaded a week ago
Version 1.3.3
Download link DemonMae-Darkworld_Interior-1.3.3.zip
Downloads 2913
Dependency string DemonMae-Darkworld_Interior-1.3.3

This mod requires the following mods to function

Evaisa-LethalLib-0.16.1 icon
Evaisa-LethalLib

Personal modding tools for Lethal Company

Preferred version: 0.16.1
IAmBatby-LethalLevelLoader-1.3.11 icon
IAmBatby-LethalLevelLoader

A Custom API to support the manual and dynamic integration of all forms of custom content in Lethal Company. (v50 Compatible)

Preferred version: 1.3.11
BepInEx-BepInExPack-5.4.2100 icon
BepInEx-BepInExPack

BepInEx pack for Mono Unity games. Preconfigured and ready to use.

Preferred version: 5.4.2100
Evaisa-HookGenPatcher-0.0.5 icon
Evaisa-HookGenPatcher

Generates MonoMod.RuntimeDetour.HookGen's MMHOOK file during the BepInEx preloader phase.

Preferred version: 0.0.5
MaxWasUnavailable-LethalModDataLib-1.2.2 icon
MaxWasUnavailable-LethalModDataLib

A library for Lethal Company, providing a standardised way to save and load modded data.

Preferred version: 1.2.2
JacobG5-JLL-1.8.0 icon
JacobG5-JLL

Jacob's Lethal Libraries - For Jacob's Mods

Preferred version: 1.8.0

README

Deltarune Chapter 1 Darkworld

The fields of Hopes and Dreams, Chessboard, Scarlet Forest and Card Castle all rendered as a Lethal Company Interior. Open the door to darkness and scavenge for scrap in these otherworldly environments, The structure of the dungeon and the length of each biome are highly variable.

This Interior also contains a few NPCs acting as room hazards, so be weary of their presence. When exploring, some NPCs can be interacted with to start an isolated battle, survive and you'll be rewarded with extra scrap based on the battles difficulty pulled from the moons loot pool, You can engage with Rudinns, Rudinn Rangers, Bloxxors, and Jevil.

(Important note, this interior has no death pits, the black zones are safe to walk in!)

This Dungeon has pre-configured Weights for the following moons,

Moon Default Weight
Vanilla (LLL Tag) 25
Custom (LLL Tag) 25

You can change these settings in Lethal Level Loaders Configs by setting "Enable Content Configuration" to true, and manually changing the values to your liking.

Related

CHANGELOG

1.4.1

  • Hathys' Heart bullets are no longer global.
  • Jevil was Unintentially nerfed, I gave him his teeth back.
  • Fixed an offset collider on a particular object.
  • Added more FUN stuff.

1.4.0

  • Project Reimporting neccesitated fixing a multitude of broken references, I've forgotten what's been changed, added and fixed.

1.3.3

  • Jevils Audio is no longer global.

1.3.2

  • Updated internal LLL dependencies.

1.3.1

  • Improved the quality of the battle encounter spaces.
  • When encounters finish, Enemies and bullets won't overlap with other nearby battles, Unless 2 players challenge them at the same time in which case ¯\(ツ)

1.3.0

  • The light projected in the Fields biome rooms are consistent in color now.
  • Jevil can sometimes be found in Larger Generations of Card Castle. Be Prepared.
  • Added a dungeon exclusive weapon, the JevilKnife.

1.2.0

  • Added 2 Unique Battle Encounters with Bloxxors in the Scarlet Forest.
  • Added 2 Unique Battle Encounters with Rudinn Rangers in the Card Castle.
  • Changed the way Battle Encounters are spawned into the map, This is mostly a background change unnoticeable in gameplay.
  • Fixed the doorways in Card Castle blocking entities. Sort of.
  • Added a connector detail to the Scarlett forest.

1.1.1

  • If you're killed in a battle encounter, the battle music will cease.
  • Battle Encounters should be properly synced now.

1.1.0

  • Adjusted the hitboxes on a lot of room objects and details so Keys and other thin items are much less likely to spawn in places you can reach but not see.
  • Added 3 unique Battle Encounters with Rudinns in the Fields Biome. a Maximum of 3 can be found, make sure to empty your inventory before engaging!
  • Added 2 unique Battle Encounters with Pawnment in the Chessboard Biome. a Maximum of 2 can be found, make sure to empty your inventory before engaging!
  • Buffed Hathys damage by 25%.
  • The Hathys, Rabbicks, and Paper Dancers play sound effects when damaging players.
  • A key is guaranteed to spawn in the entry room.
  • Fence gate doors have more appropriate sound effects.
  • Updated the Readme with new battle information.

1.0.0

  • Release Version