Dreary Pipeworks Interior
An Unreal Tournament Interior modeled after CTF-Dreary, CTF-Hydro, and DM-Fetid.
By DemonMae
CHANGELOG
1.2.5
- Materials are GPU instanced, and should run smoother.
- Overhaul of default weights.
1.2.4
- Updated JLL version used and dependecies to 1.7.4.
- When unpowered, facility lights dim by about 75% instead of going out completely.
- Extra cheese details to Cheese Pipeworks.
1.2.3
- Tag based modifiers Have been split into individual options, you can toggle the ones you want and don't want.
1.2.2
- Tag based modifiers have a config option. they are enabled by default.
1.2.1
- Forgot to tone down the Volumetric lighting properties. the tissue has ben Risottoed.
1.2.0
- Added JLL as a dependecy.
- General Lighting rework.
- If played on moons tagged with Cheese, the interior becomes 'Cheesy Pipeworks'.
- If played on moons tagged with Volcanic, The systems will be flooded with deadly Lava.
1.1.8
- All Standard Lights are about 40% brighter.
- Changed the properties in the metal mesh texture to not look wonky when exposed to volumetric light and fog.
1.1.7
- Dreary pipeworks caps in size at the 1.5x dungeon size multiplier.
1.1.6
- Added LOD groups to some objects.
1.1.5
- Shrunk the pipe hitboxes to not overlap with Steam valves.
1.1.4
- New Icon to better represent what the dungeons look like.
- Added Steam Pipes to the first third of the dungeon.
- Added Water drip effects in some rooms.
- Fixed missing seams.
- Breaker boxes now only spawn in the first third of the dungeon, making it easier to get to if the dungeon starts dark.
1.1.3
- Removed the Moon teasers.
1.1.2
- Updated the Readme and changed some moon weights.
- Crunched File sizes into a singularity
1.1.1
- Added Gorgonzola to the Default Moon config
- Halation Listed in the Readme, it was already in there.
- Properly tagged the catwalks in the Pipemaze water 4 way.
- Sockets had incorrectly assigned emptys, this is fixed now.
1.1.0
- Ported to V60.
- Ported to LLL V.1.3.9.
- Brightened the Fire Exit light.
- Removed Kill triggers from all pits of water, you still can't escape them without outside intervention. Hope you bought a teleporter.
1.0.1
- Added an Off Mesh link between the Bridges in the Transition Room.
1.0.0
- Release Version