DemonMae-Dreary_Pipeworks_Interior icon

Dreary Pipeworks Interior

An Unreal Tournament Interior modeled after CTF-Dreary, CTF-Hydro, and DM-Fetid.

CHANGELOG

1.2.5

  • Materials are GPU instanced, and should run smoother.
  • Overhaul of default weights.

1.2.4

  • Updated JLL version used and dependecies to 1.7.4.
  • When unpowered, facility lights dim by about 75% instead of going out completely.
  • Extra cheese details to Cheese Pipeworks.

1.2.3

  • Tag based modifiers Have been split into individual options, you can toggle the ones you want and don't want.

1.2.2

  • Tag based modifiers have a config option. they are enabled by default.

1.2.1

  • Forgot to tone down the Volumetric lighting properties. the tissue has ben Risottoed.

1.2.0

  • Added JLL as a dependecy.
  • General Lighting rework.
  • If played on moons tagged with Cheese, the interior becomes 'Cheesy Pipeworks'.
  • If played on moons tagged with Volcanic, The systems will be flooded with deadly Lava.

1.1.8

  • All Standard Lights are about 40% brighter.
  • Changed the properties in the metal mesh texture to not look wonky when exposed to volumetric light and fog.

1.1.7

  • Dreary pipeworks caps in size at the 1.5x dungeon size multiplier.

1.1.6

  • Added LOD groups to some objects.

1.1.5

  • Shrunk the pipe hitboxes to not overlap with Steam valves.

1.1.4

  • New Icon to better represent what the dungeons look like.
  • Added Steam Pipes to the first third of the dungeon.
  • Added Water drip effects in some rooms.
  • Fixed missing seams.
  • Breaker boxes now only spawn in the first third of the dungeon, making it easier to get to if the dungeon starts dark.

1.1.3

  • Removed the Moon teasers.

1.1.2

  • Updated the Readme and changed some moon weights.
  • Crunched File sizes into a singularity

1.1.1

  • Added Gorgonzola to the Default Moon config
  • Halation Listed in the Readme, it was already in there.
  • Properly tagged the catwalks in the Pipemaze water 4 way.
  • Sockets had incorrectly assigned emptys, this is fixed now.

1.1.0

  • Ported to V60.
  • Ported to LLL V.1.3.9.
  • Brightened the Fire Exit light.
  • Removed Kill triggers from all pits of water, you still can't escape them without outside intervention. Hope you bought a teleporter.

1.0.1

  • Added an Off Mesh link between the Bridges in the Transition Room.

1.0.0

  • Release Version