Dreary Pipeworks Interior
An Unreal Tournament Interior modeled after CTF-Dreary, CTF-Hydro, and DM-Fetid.
By DemonMae
CHANGELOG
1.1.7
- Dreary pipeworks caps in size at the 1.5x dungeon size multiplier.
1.1.6
- Added LOD groups to some objects.
1.1.5
- Shrunk the pipe hitboxes to not overlap with Steam valves.
1.1.4
- New Icon to better represent what the dungeons look like.
- Added Steam Pipes to the first third of the dungeon.
- Added Water drip effects in some rooms.
- Fixed missing seams.
- Breaker boxes now only spawn in the first third of the dungeon, making it easier to get to if the dungeon starts dark.
1.1.3
- Removed the Moon teasers.
1.1.2
- Updated the Readme and changed some moon weights.
- Crunched File sizes into a singularity
1.1.1
- Added Gorgonzola to the Default Moon config
- Halation Listed in the Readme, it was already in there.
- Properly tagged the catwalks in the Pipemaze water 4 way.
- Sockets had incorrectly assigned emptys, this is fixed now.
1.1.0
- Ported to V60.
- Ported to LLL V.1.3.9.
- Brightened the Fire Exit light.
- Removed Kill triggers from all pits of water, you still can't escape them without outside intervention. Hope you bought a teleporter.
1.0.1
- Added an Off Mesh link between the Bridges in the Transition Room.
1.0.0
- Release Version