DemonMae-Dreary_Pipeworks_Interior icon

Dreary Pipeworks Interior

An Unreal Tournament Interior modeled after CTF-Dreary, CTF-Hydro, and DM-Fetid.

CHANGELOG

1.1.7

  • Dreary pipeworks caps in size at the 1.5x dungeon size multiplier.

1.1.6

  • Added LOD groups to some objects.

1.1.5

  • Shrunk the pipe hitboxes to not overlap with Steam valves.

1.1.4

  • New Icon to better represent what the dungeons look like.
  • Added Steam Pipes to the first third of the dungeon.
  • Added Water drip effects in some rooms.
  • Fixed missing seams.
  • Breaker boxes now only spawn in the first third of the dungeon, making it easier to get to if the dungeon starts dark.

1.1.3

  • Removed the Moon teasers.

1.1.2

  • Updated the Readme and changed some moon weights.
  • Crunched File sizes into a singularity

1.1.1

  • Added Gorgonzola to the Default Moon config
  • Halation Listed in the Readme, it was already in there.
  • Properly tagged the catwalks in the Pipemaze water 4 way.
  • Sockets had incorrectly assigned emptys, this is fixed now.

1.1.0

  • Ported to V60.
  • Ported to LLL V.1.3.9.
  • Brightened the Fire Exit light.
  • Removed Kill triggers from all pits of water, you still can't escape them without outside intervention. Hope you bought a teleporter.

1.0.1

  • Added an Off Mesh link between the Bridges in the Transition Room.

1.0.0

  • Release Version