You are viewing a potentially older version of this package. View all versions.
DemonMae-Dreary_Pipeworks_Interior-1.2.2 icon

Dreary Pipeworks Interior

An Unreal Tournament Interior modeled after CTF-Dreary, CTF-Hydro, and DM-Fetid.

Date uploaded a month ago
Version 1.2.2
Download link DemonMae-Dreary_Pipeworks_Interior-1.2.2.zip
Downloads 617
Dependency string DemonMae-Dreary_Pipeworks_Interior-1.2.2

This mod requires the following mods to function

BepInEx-BepInExPack-5.4.2100 icon
BepInEx-BepInExPack

BepInEx pack for Mono Unity games. Preconfigured and ready to use.

Preferred version: 5.4.2100
Evaisa-HookGenPatcher-0.0.5 icon
Evaisa-HookGenPatcher

Generates MonoMod.RuntimeDetour.HookGen's MMHOOK file during the BepInEx preloader phase.

Preferred version: 0.0.5
MaxWasUnavailable-LethalModDataLib-1.2.2 icon
MaxWasUnavailable-LethalModDataLib

A library for Lethal Company, providing a standardised way to save and load modded data.

Preferred version: 1.2.2
Evaisa-LethalLib-0.16.1 icon
Evaisa-LethalLib

Personal modding tools for Lethal Company

Preferred version: 0.16.1
IAmBatby-LethalLevelLoader-1.3.9 icon
IAmBatby-LethalLevelLoader

A Custom API to support the manual and dynamic integration of all forms of custom content in Lethal Company. (v50 Compatible)

Preferred version: 1.3.9
JacobG5-JLL-1.7.4 icon
JacobG5-JLL

Jacob's Lethal Libraries - For Jacob's Mods

Preferred version: 1.7.4

README

Modeled after CTF-Hydro16 and CTF-Dreary, and a touch of DM-Fetid. The inner workings of an abandoned Power plant and its pipeways slowly rust away, the now toxic coolant pooling in its depths. scrap and abandoned belongings are strewn everywhere. The sewers in the beginning lead way to a maze of pipes, here Fire exits can be found, but you must venture deeper into the Power plant to find the best loot.

This Dungeon has pre-configured Weights for the following moons,

You can change these settings in Lethal Level Loaders Configs by setting "Enable Content Configuration" to true, and manually changing the values to your liking.

Playing on moons with certain LLL Content tags affect the interior. These are mutually exclusive.

  • 'Cheese' Fills the Facility with Big Jug Hot Cheese.
  • 'Volcanic' Fills the Facility with Deadly Lava.

CHANGELOG

1.2.5

  • Materials are GPU instanced, and should run smoother.
  • Overhaul of default weights.

1.2.4

  • Updated JLL version used and dependecies to 1.7.4.
  • When unpowered, facility lights dim by about 75% instead of going out completely.
  • Extra cheese details to Cheese Pipeworks.

1.2.3

  • Tag based modifiers Have been split into individual options, you can toggle the ones you want and don't want.

1.2.2

  • Tag based modifiers have a config option. they are enabled by default.

1.2.1

  • Forgot to tone down the Volumetric lighting properties. the tissue has ben Risottoed.

1.2.0

  • Added JLL as a dependecy.
  • General Lighting rework.
  • If played on moons tagged with Cheese, the interior becomes 'Cheesy Pipeworks'.
  • If played on moons tagged with Volcanic, The systems will be flooded with deadly Lava.

1.1.8

  • All Standard Lights are about 40% brighter.
  • Changed the properties in the metal mesh texture to not look wonky when exposed to volumetric light and fog.

1.1.7

  • Dreary pipeworks caps in size at the 1.5x dungeon size multiplier.

1.1.6

  • Added LOD groups to some objects.

1.1.5

  • Shrunk the pipe hitboxes to not overlap with Steam valves.

1.1.4

  • New Icon to better represent what the dungeons look like.
  • Added Steam Pipes to the first third of the dungeon.
  • Added Water drip effects in some rooms.
  • Fixed missing seams.
  • Breaker boxes now only spawn in the first third of the dungeon, making it easier to get to if the dungeon starts dark.

1.1.3

  • Removed the Moon teasers.

1.1.2

  • Updated the Readme and changed some moon weights.
  • Crunched File sizes into a singularity

1.1.1

  • Added Gorgonzola to the Default Moon config
  • Halation Listed in the Readme, it was already in there.
  • Properly tagged the catwalks in the Pipemaze water 4 way.
  • Sockets had incorrectly assigned emptys, this is fixed now.

1.1.0

  • Ported to V60.
  • Ported to LLL V.1.3.9.
  • Brightened the Fire Exit light.
  • Removed Kill triggers from all pits of water, you still can't escape them without outside intervention. Hope you bought a teleporter.

1.0.1

  • Added an Off Mesh link between the Bridges in the Transition Room.

1.0.0

  • Release Version