You are viewing a potentially older version of this package. View all versions.
DemonMae-Espira_moon-1.1.4 icon

Espira moon

A Haunted moon in an archipelego, teeming with the Supernatural.

Date uploaded 2 months ago
Version 1.1.4
Download link DemonMae-Espira_moon-1.1.4.zip
Downloads 2506
Dependency string DemonMae-Espira_moon-1.1.4

This mod requires the following mods to function

BepInEx-BepInExPack-5.4.2100 icon
BepInEx-BepInExPack

BepInEx pack for Mono Unity games. Preconfigured and ready to use.

Preferred version: 5.4.2100
Evaisa-HookGenPatcher-0.0.5 icon
Evaisa-HookGenPatcher

Generates MonoMod.RuntimeDetour.HookGen's MMHOOK file during the BepInEx preloader phase.

Preferred version: 0.0.5
MaxWasUnavailable-LethalModDataLib-1.2.2 icon
MaxWasUnavailable-LethalModDataLib

A library for Lethal Company, providing a standardised way to save and load modded data.

Preferred version: 1.2.2
Evaisa-LethalLib-0.16.1 icon
Evaisa-LethalLib

Personal modding tools for Lethal Company

Preferred version: 0.16.1
AudioKnight-StarlancerAIFix-3.8.0 icon
AudioKnight-StarlancerAIFix

Automatically assigns interior/exterior AI for enemies based on their spawn location. Also fixes a null reference exception regarding EnableEnemyMesh(). Part of my Starlancer Series!

Preferred version: 3.8.0
IAmBatby-LethalLevelLoader-1.3.9 icon
IAmBatby-LethalLevelLoader

A Custom API to support the manual and dynamic integration of all forms of custom content in Lethal Company. (v50 Compatible)

Preferred version: 1.3.9

README

The long abandoned twin moon Espira was home to a great many before it's population left for unknown reasons, some say it's because of the frequent noises residents would hear at night. Some say it was ghosts. Some say a lot of things but nothing has been officially proven. At least according to the company.

  • Hazard Rating: B
  • Cruiser Drivability: Drivable
  • Fire Exits: 1
  • Dominant Vanilla Dungeon: Mansion
  • Route Price: 100
  • LLL Tags: Valley, Haunted, Paid
  • "I told you that dusty toy was bad news and look where we are now."

Moon Icons made by BBAPepsiMan

Related

CHANGELOG

1.3.1

  • Quicksand should be visible again.

1.3.0

  • Terrain has been Meshified thanks to Voxx

1.2.2

  • Fixed Undiscovered errors in the navmesh.
  • Added some sound effects to the moon ambience. :)
  • Reoriented a few Pumpkins.
  • Reoriented the Dropship so ordering a cruiser drops it facing towards the road back.
  • A small detail change.

1.2.1

  • Reduced the amount of rocks that can generate.
  • Added a bit of randomly spawning foilage.
  • Added Volumetric clouds in the sky, if this tanks performance I will remove them.

1.2.0

  • Phantom Brackens
  • Manticoils Replaced with Ravencoils, they're reskins and don't leave until much later than regular manticoils.
  • Quicksand has some fancy particle effects
  • Increased Ghost bug Weight (60 => 70)
  • Increased Triplet Weight (80 => 90)
  • Spruced up the ambience used.
  • Ever so slight texture changes in some places.
  • 6 MB Filesize decrease.
  • Some changes in the backend for the custom mobs.
  • Max Inside power count increased. (8 => 9)
  • It appears someones gone around and carved the pumpkins into Jack-O-Lanterns
  • Spiders added to the interior spawns.

1.1.4

  • Readme Changes

1.1.3

  • Added a spawn denial zone in front of the Graveyard, as a precaution to make sure it doesn't get blocked.
  • Fixed a quirk with the main entrance.

1.1.2

  • Lowered the Max Power count. (9 => 8)
  • Increased the weight of Barbers. (29 => 39)
  • Increased the weight of the ghost bug. (20 => 40)
  • Inverted the weights of Locusts and Manticoils.

1.1.1

  • Updated the Readme and Icon, made by BBAPepsiMan

1.1.0

  • Made the ambience spookier.
  • Espira is now a B tier moon, I will not be changing it's price.
  • Eclipsed weather is looking a little more dangerous.
  • Spooky Bugs
  • Adjusted spawn curves.

1.0.3

  • Attempt number 2 at fixing the ghost triplets.
  • Quicksand is green and glows on Espira.

1.0.2

  • Didn't configure things correctly oops. The triplets should spawn properly now.

1.0.1

  • Added Extended enemy objects for the Custom enemies, this should prevent Desyncs.
  • Pushed the stone wall and pumpkins behind the ship a little back.

1.0.0

  • Release Version.