Date uploaded | 6 days ago |
Version | 1.3.1 |
Download link | DemonMae-Espira_moon-1.3.1.zip |
Downloads | 2879 |
Dependency string | DemonMae-Espira_moon-1.3.1 |
This mod requires the following mods to function
BepInEx-BepInExPack
BepInEx pack for Mono Unity games. Preconfigured and ready to use.
Preferred version: 5.4.2100Evaisa-HookGenPatcher
Generates MonoMod.RuntimeDetour.HookGen's MMHOOK file during the BepInEx preloader phase.
Preferred version: 0.0.5MaxWasUnavailable-LethalModDataLib
A library for Lethal Company, providing a standardised way to save and load modded data.
Preferred version: 1.2.2AudioKnight-StarlancerAIFix
Automatically assigns interior/exterior AI for enemies based on their spawn location. Also fixes a null reference exception regarding EnableEnemyMesh(). Part of my Starlancer Series!
Preferred version: 3.8.0IAmBatby-LethalLevelLoader
A Custom API to support the manual and dynamic integration of all forms of custom content in Lethal Company. (v50 Compatible)
Preferred version: 1.3.9README
The long abandoned twin moon Espira was home to a great many before it's population left for unknown reasons, some say it's because of the frequent noises residents would hear at night. Some say it was ghosts. Some say a lot of things but nothing has been officially proven. At least according to the company.
- Hazard Rating: B
- Cruiser Drivability: Drivable
- Fire Exits: 1
- Dominant Vanilla Dungeon: Mansion
- Route Price: 100
- LLL Tags: Valley, Haunted, Paid
- "I told you that dusty toy was bad news and look where we are now."
Moon Icons made by BBAPepsiMan
Related
- This Moon is a part of my Moons of Otherworldly Oddity pack.
- I have moons based off Oneshot.
- I've also made Oneshot themed Interiors.
- Goes great with Gothic Monastery.
- I also make Unreal Interiors.
CHANGELOG
1.3.1
- Quicksand should be visible again.
1.3.0
- Terrain has been Meshified thanks to Voxx
1.2.2
- Fixed Undiscovered errors in the navmesh.
- Added some sound effects to the moon ambience. :)
- Reoriented a few Pumpkins.
- Reoriented the Dropship so ordering a cruiser drops it facing towards the road back.
- A small detail change.
1.2.1
- Reduced the amount of rocks that can generate.
- Added a bit of randomly spawning foilage.
- Added Volumetric clouds in the sky, if this tanks performance I will remove them.
1.2.0
- Phantom Brackens
- Manticoils Replaced with Ravencoils, they're reskins and don't leave until much later than regular manticoils.
- Quicksand has some fancy particle effects
- Increased Ghost bug Weight (60 => 70)
- Increased Triplet Weight (80 => 90)
- Spruced up the ambience used.
- Ever so slight texture changes in some places.
- 6 MB Filesize decrease.
- Some changes in the backend for the custom mobs.
- Max Inside power count increased. (8 => 9)
- It appears someones gone around and carved the pumpkins into Jack-O-Lanterns
- Spiders added to the interior spawns.
1.1.4
- Readme Changes
1.1.3
- Added a spawn denial zone in front of the Graveyard, as a precaution to make sure it doesn't get blocked.
- Fixed a quirk with the main entrance.
1.1.2
- Lowered the Max Power count. (9 => 8)
- Increased the weight of Barbers. (29 => 39)
- Increased the weight of the ghost bug. (20 => 40)
- Inverted the weights of Locusts and Manticoils.
1.1.1
- Updated the Readme and Icon, made by BBAPepsiMan
1.1.0
- Made the ambience spookier.
- Espira is now a B tier moon, I will not be changing it's price.
- Eclipsed weather is looking a little more dangerous.
- Spooky Bugs
- Adjusted spawn curves.
1.0.3
- Attempt number 2 at fixing the ghost triplets.
- Quicksand is green and glows on Espira.
1.0.2
- Didn't configure things correctly oops. The triplets should spawn properly now.
1.0.1
- Added Extended enemy objects for the Custom enemies, this should prevent Desyncs.
- Pushed the stone wall and pumpkins behind the ship a little back.
1.0.0
- Release Version.