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| Date uploaded | a week ago |
| Version | 2.6.1 |
| Download link | DemonMae-Espira_moon-2.6.1.zip |
| Downloads | 1283 |
| Dependency string | DemonMae-Espira_moon-2.6.1 |
This mod requires the following mods to function
IAmBatby-LethalLevelLoader
A Custom API to support the manual and dynamic integration of all forms of custom content in Lethal Company. (v69 Compatible)
Preferred version: 1.4.11BepInEx-BepInExPack
BepInEx pack for Mono Unity games. Preconfigured and ready to use.
Preferred version: 5.4.2100Evaisa-HookGenPatcher
Generates MonoMod.RuntimeDetour.HookGen's MMHOOK file during the BepInEx preloader phase.
Preferred version: 0.0.5MaxWasUnavailable-LethalModDataLib
A library for Lethal Company, providing a standardised way to save and load modded data.
Preferred version: 1.2.2AudioKnight-StarlancerAIFix
Automatically assigns interior/exterior AI for enemies based on their spawn location and adjusts certain behaviors so that they act appropriately. Part of my Starlancer Series!
Preferred version: 3.9.1README

The long abandoned twin moon Espira was home to a great many before it's population left for unknown reasons, some say it's because of the frequent noises residents would hear at night. Some say it was ghosts. Some say a lot of things but nothing has been officially proven. At least according to the company.
| Moon Info | |
|---|---|
| Hazard Rating | C |
| Route Price | 100 |
| Cruiser Drivability | Drivable |
| Dominant Vanilla Interior | Mansion |
| Dungeon Size Multiplier | 1.0 |
| Fire Exits | 1 |
| LLL Tags | Valley, Haunted, Paid |

Moon Icons made by BBAPepsiMan
Related
- This Moon is a part of my Moons of Otherworldly Oddity pack.
- I have moons based off Oneshot.
- I've also made Oneshot themed Interiors.
- Goes great with Gothic Monastery.
- I also make Unreal Interiors.
CHANGELOG
2.6.1
- Fixed the Dropship Interaction Icon.
- Fixed the custom item icons and sounds.
2.6.0
- V80 Update.
- Cadaver Blooms are a rare interior spawn.
- Removed the Map Dot from the specter Bracken.
- Increased the minimum foggy weather density. (4 => 7 Meters)
- Subtle Change to the Triplet to make them a bit creepier.
- Removed the Light from Ravencoil Eyes.
- Polter bugs glow a bit.
2.5.0
- Texture changes to the Terrain.
- Changed the internal name of Hoarding ghost to Polter Bug to match the ingame name.
- Removed the Polter Bugs Radar dot.
- Ravencoils' Eyes glow in the dark and emit a small light.
- File size reduced by almost half. Not sure how that happened but I'm rolling with it.
2.4.1
- Updated to fix Water shaders.
2.4.0
- Removed the Kaleidos unlocking methods.
- Radar maps are rendered as a sprite rather than a quad, this should fix weird radar interactions.
2.3.3
- Texture changes to the Terrain and changes to Foliage.
2.3.2
- Hotfixes.
2.3.1
- Texture Changes on the Terrain.
2.3.0
- Updated for V70.
2.2.1
- Changed some Reverb Trigger Properties.
- Minor optimizations.
2.2.0
- Improved Water Shaders.
2.1.2
- Applied a smoothing feature on some objects to make them look less blocky.
2.1.1
- Adjusted the lighting properties on the Ectoplasm.
2.1.0
- 1 new scrap, an Ectoplasm sample.
- Fixed some errant navmesh quirks.
- Lowered the pitch of the wind
2.0.0
- Lots of extra foilage, Cliffside rocks, and other details.
- The Ghost girl can spawn alongside the triplets.
- Steepened the interior spawn curve.
- Added an ever so subtle Film Grain and Bloom Effect.
- Brightened the Moon a bit, by the end of the day it'll be as dark as it used to be normally.
- Will-o-wisps inhabit the interior.
- Espiras unique Ambience won't be overwritten if the selected interior is Mineshaft.
- Stole some of the sounds used on Lament and Flicker for Espiras Ambience set.
- Fixed a lot of Null clips in Espiras Ambience set.
1.4.4
- LLL dependencies updated.
1.4.3
- New better looking grass models that should hopefully play nice with Lethal Elements snow weather.
1.4.2
- Using Chameleon won't softlock the game anymore.
1.4.1
- Fixed the custom quicksand Textures.
1.4.0
- Project Reimporting neccesitated fixing a multitude of broken references, I've forgotten what's been changed, added and fixed.
1.3.4
- Where on earth did Espiras Navmesh go? It's back now.
- Ouija boards weren't registered in the Extended mod, they are now.
1.3.3
- Updated internal LLL dependencies.
1.3.2
- Added 1 new scrap item, the Ouija Board. If Flicker is installed, it can spawn there too.
- Added some evil sound effects to Espiras interior Ambience.
- Removed unused textures.
- New Moon prefab in orbit.
- Hazard Rating reduced to C. This is more accurate anyway.
1.3.1
- Quicksand should be visible again.
1.3.0
- Terrain has been Meshified thanks to Voxx
1.2.2
- Fixed Undiscovered errors in the navmesh.
- Added some sound effects to the moon ambience. :)
- Reoriented a few Pumpkins.
- Reoriented the Dropship so ordering a cruiser drops it facing towards the road back.
- A small detail change.
1.2.1
- Reduced the amount of rocks that can generate.
- Added a bit of randomly spawning foilage.
- Added Volumetric clouds in the sky, if this tanks performance I will remove them.
1.2.0
- Phantom Brackens
- Manticoils Replaced with Ravencoils, they're reskins and don't leave until much later than regular manticoils.
- Quicksand has some fancy particle effects
- Increased Ghost bug Weight (60 => 70)
- Increased Triplet Weight (80 => 90)
- Spruced up the ambience used.
- Ever so slight texture changes in some places.
- 6 MB Filesize decrease.
- Some changes in the backend for the custom mobs.
- Max Inside power count increased. (8 => 9)
- It appears someones gone around and carved the pumpkins into Jack-O-Lanterns
- Spiders added to the interior spawns.
1.1.4
- Readme Changes
1.1.3
- Added a spawn denial zone in front of the Graveyard, as a precaution to make sure it doesn't get blocked.
- Fixed a quirk with the main entrance.
1.1.2
- Lowered the Max Power count. (9 => 8)
- Increased the weight of Barbers. (29 => 39)
- Increased the weight of the ghost bug. (20 => 40)
- Inverted the weights of Locusts and Manticoils.
1.1.1
- Updated the Readme and Icon, made by BBAPepsiMan
1.1.0
- Made the ambience spookier.
- Espira is now a B tier moon, I will not be changing it's price.
- Eclipsed weather is looking a little more dangerous.
- Spooky Bugs
- Adjusted spawn curves.
1.0.3
- Attempt number 2 at fixing the ghost triplets.
- Quicksand is green and glows on Espira.
1.0.2
- Didn't configure things correctly oops. The triplets should spawn properly now.
1.0.1
- Added Extended enemy objects for the Custom enemies, this should prevent Desyncs.
- Pushed the stone wall and pumpkins behind the ship a little back.
1.0.0
- Release Version.