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DemonMae-Flicker_moon-1.0.5 icon

Flicker moon

A Privately owned Drive in theater with a dark secret.

Date uploaded 4 days ago
Version 1.0.5
Download link DemonMae-Flicker_moon-1.0.5.zip
Downloads 1735
Dependency string DemonMae-Flicker_moon-1.0.5

This mod requires the following mods to function

BepInEx-BepInExPack-5.4.2100 icon
BepInEx-BepInExPack

BepInEx pack for Mono Unity games. Preconfigured and ready to use.

Preferred version: 5.4.2100
Evaisa-HookGenPatcher-0.0.5 icon
Evaisa-HookGenPatcher

Generates MonoMod.RuntimeDetour.HookGen's MMHOOK file during the BepInEx preloader phase.

Preferred version: 0.0.5
MaxWasUnavailable-LethalModDataLib-1.2.2 icon
MaxWasUnavailable-LethalModDataLib

A library for Lethal Company, providing a standardised way to save and load modded data.

Preferred version: 1.2.2
Evaisa-LethalLib-0.16.1 icon
Evaisa-LethalLib

Personal modding tools for Lethal Company

Preferred version: 0.16.1
AudioKnight-StarlancerAIFix-3.8.0 icon
AudioKnight-StarlancerAIFix

Automatically assigns interior/exterior AI for enemies based on their spawn location. Also fixes a null reference exception regarding EnableEnemyMesh(). Part of my Starlancer Series!

Preferred version: 3.8.0
IAmBatby-LethalLevelLoader-1.3.9 icon
IAmBatby-LethalLevelLoader

A Custom API to support the manual and dynamic integration of all forms of custom content in Lethal Company. (v50 Compatible)

Preferred version: 1.3.9

README

A decadent mansion, a Drive in Movie theater, and a masquerade gone wrong. Bring a shovel.

  • Hazard Rating: A
  • Cruiser Drivability: Recommended.
  • Fire Exits: 2
  • Dominant Vanilla Dungeon: Mansion
  • Dungeon Size Multiplier: 1.875
  • Route Price: 600
  • LLL Tags: Valley, Haunted, Paid
  • "It's close to midnight, and something evil's lurking in the dark. Under the moonlight, You see a sight that almost stops your heart."

Moon Icons made by BBAPepsiMan

Related

CHANGELOG

1.0.5

  • Inside enemy spawnrate Dramatically increases in the last 2 hours of the day

1.0.4

  • Quicksand should be visible again.

1.0.3

  • Added blocking volumes inside buildings to prevent enemies spawning where they shouldn't.
  • Moved some more map objects where they should be.
  • Terrain has been Meshified
  • Toned the Turret count way the hell down.

1.0.2

  • moved some map objects back to where they should be.
  • Further Navmesh Fixes.
  • Lowered the map slightly. Flooded weather is affected.

1.0.1

  • Ramped up the spawnrate in the evening.
  • Spawnweight adjustments to prioritize certain enemies.
  • Optimizations to improve framerate.
  • Increased Inside Power Count. (7 => 8)
  • Navmesh Fixes.
  • New Icon by BBAPepsiMan

1.0.0

  • Release Version.