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Date uploaded | 5 days ago |
Version | 1.0.6 |
Download link | DemonMae-Flicker_moon-1.0.6.zip |
Downloads | 1305 |
Dependency string | DemonMae-Flicker_moon-1.0.6 |
This mod requires the following mods to function
BepInEx-BepInExPack
BepInEx pack for Mono Unity games. Preconfigured and ready to use.
Preferred version: 5.4.2100Evaisa-HookGenPatcher
Generates MonoMod.RuntimeDetour.HookGen's MMHOOK file during the BepInEx preloader phase.
Preferred version: 0.0.5MaxWasUnavailable-LethalModDataLib
A library for Lethal Company, providing a standardised way to save and load modded data.
Preferred version: 1.2.2AudioKnight-StarlancerAIFix
Automatically assigns interior/exterior AI for enemies based on their spawn location. Also fixes a null reference exception regarding EnableEnemyMesh(). Part of my Starlancer Series!
Preferred version: 3.8.0IAmBatby-LethalLevelLoader
A Custom API to support the manual and dynamic integration of all forms of custom content in Lethal Company. (v50 Compatible)
Preferred version: 1.3.9README
A decadent mansion, a Drive in Movie theater, and a masquerade gone wrong. Bring a shovel.
- Hazard Rating: A
- Cruiser Drivability: Recommended.
- Fire Exits: 2
- Dominant Vanilla Dungeon: Mansion
- Dungeon Size Multiplier: 1.875
- Route Price: 600
- LLL Tags: Valley, Haunted, Paid
- "It's close to midnight, and something evil's lurking in the dark. Under the moonlight, You see a sight that almost stops your heart."
Moon Icons made by BBAPepsiMan
Related
- Check out these Heavily themed moons that I've made.
- I've made moons based off Oneshot.
- I've also made matching Oneshot themed Interiors.
- Take a look at these interiors based off Unreal.
- I also made Interiors based off the sequel, Unreal Tournament.
CHANGELOG
1.0.6
- Increased the inside enemy spawnrate slightly again.
- Increased the inside max power count by 1.
- Added JLL as a dependency
- The Mansion windows and light change depending on the Dungeon loaded. The dungeons currently supported are, Green Ruins and Red Apartments, Slaughter House, Scarlet Devil Mansion, and Gothic Monastery.
1.0.5
- Inside enemy spawnrate Dramatically increases in the last 2 hours of the day
1.0.4
- Quicksand should be visible again.
1.0.3
- Added blocking volumes inside buildings to prevent enemies spawning where they shouldn't.
- Moved some more map objects where they should be.
- Terrain has been Meshified
- Toned the Turret count way the hell down.
1.0.2
- moved some map objects back to where they should be.
- Further Navmesh Fixes.
- Lowered the map slightly. Flooded weather is affected.
1.0.1
- Ramped up the spawnrate in the evening.
- Spawnweight adjustments to prioritize certain enemies.
- Optimizations to improve framerate.
- Increased Inside Power Count. (7 => 8)
- Navmesh Fixes.
- New Icon by BBAPepsiMan
1.0.0
- Release Version.