Date uploaded | 3 days ago |
Version | 1.1.2 |
Download link | DemonMae-Flicker_moon-1.1.2.zip |
Downloads | 2399 |
Dependency string | DemonMae-Flicker_moon-1.1.2 |
This mod requires the following mods to function
IAmBatby-LethalLevelLoader
A Custom API to support the manual and dynamic integration of all forms of custom content in Lethal Company. (v50 Compatible)
Preferred version: 1.3.11AudioKnight-StarlancerAIFix
Automatically assigns interior/exterior AI for enemies based on their spawn location. Also fixes a null reference exception regarding EnableEnemyMesh(). Part of my Starlancer Series!
Preferred version: 3.8.0BepInEx-BepInExPack
BepInEx pack for Mono Unity games. Preconfigured and ready to use.
Preferred version: 5.4.2100Evaisa-HookGenPatcher
Generates MonoMod.RuntimeDetour.HookGen's MMHOOK file during the BepInEx preloader phase.
Preferred version: 0.0.5MaxWasUnavailable-LethalModDataLib
A library for Lethal Company, providing a standardised way to save and load modded data.
Preferred version: 1.2.2README
A decadent mansion, a Drive in Movie theater, and a masquerade gone wrong. Bring a shovel.
- Hazard Rating: A
- Cruiser Drivability: Recommended.
- Fire Exits: 2
- Dominant Vanilla Dungeon: Mansion
- Dungeon Size Multiplier: 1.875
- Route Price: 600
- LLL Tags: Valley, Haunted, Paid
- "It's close to midnight, and something evil's lurking in the dark. Under the moonlight, You see a sight that almost stops your heart."
This moon has a working Movie projector, and is compatible with TV Loader. Depending on the mods you have installed, the Projector and Ships TV can have quirky interactions, such as incorrect Video and Audio matching up.
Additionally, the Mansions Windows change coloration depending on the chosen Interior.
Moon Icons made by BBAPepsiMan
Related
- Check out these Heavily themed moons that I've made.
- I've made moons based off Oneshot.
- I've also made matching Oneshot themed Interiors.
- Take a look at these interiors based off Unreal.
- I also made Interiors based off the sequel, Unreal Tournament.
CHANGELOG
1.1.2
- Film grain intensity begins slightly softer, but strengthens at night falls.
1.1.1
- Things are looking a little Grainy.
1.1.0
- Project Reimporting neccesitated fixing a multitude of broken references, I've forgotten what's been changed, added and fixed.
1.0.8
- If Castellum Carnis is the loaded Dungeon, the mansion lights turn red, same as Red Apartments and Slaughterhouse.
1.0.7
- Updated internal LLL dependencies.
1.0.6
- Increased the inside enemy spawnrate slightly again.
- Increased the inside max power count by 1.
- Added JLL as a dependency
- The Mansion windows and light change depending on the Dungeon loaded. The dungeons currently supported are, Green Ruins and Red Apartments, Slaughter House, Scarlet Devil Mansion, and Gothic Monastery.
1.0.5
- Inside enemy spawnrate Dramatically increases in the last 2 hours of the day
1.0.4
- Quicksand should be visible again.
1.0.3
- Added blocking volumes inside buildings to prevent enemies spawning where they shouldn't.
- Moved some more map objects where they should be.
- Terrain has been Meshified
- Toned the Turret count way the hell down.
1.0.2
- moved some map objects back to where they should be.
- Further Navmesh Fixes.
- Lowered the map slightly. Flooded weather is affected.
1.0.1
- Ramped up the spawnrate in the evening.
- Spawnweight adjustments to prioritize certain enemies.
- Optimizations to improve framerate.
- Increased Inside Power Count. (7 => 8)
- Navmesh Fixes.
- New Icon by BBAPepsiMan
1.0.0
- Release Version.