Gothic Monastery Interior
An Unreal Tournament Interior modeled after DM-Bishop, DM-Gothic, and DM-Peak.
By DemonMae
CHANGELOG
1.3.5
- Fixed the Courtyard room Tag modifiers.
1.3.4
- Project Reimporting neccesitated fixing a multitude of broken references, I've forgotten what's been changed, added and fixed.
1.3.3
- Filesize Optimization
1.3.2
- Raised the height of the Coffin in the Mausoleum room.
- Added Rosies moons to the list of default Weights.
1.3.1
- Updated internal LLL dependencies.
1.3.0
- New door sounds from Unreal Tournament.
1.2.10
- If played on moons tagged with Pinkwater, the interior becomes 'Seichi Monastery'.
- The Blizzard ambience plays if the Dungeon is on a Tundra Moon.
- Extra Details are added to rooms when the Dungeon is on a Tundra Moon.
- Removed the Unreal tag, since dungeon tags aren't used by LLL anyway.
- 2 new tiles, the T-Stairwell, and the Mausoleum Intersection in the Undercroft.
1.2.9
- Materials are GPU instanced, and should run smoother.
- Removed Unused materials and textures to free up a few kilobytes.
- Overhaul of default weights.
1.2.8
- The Undercroft and basic hallways can generate with additional enviromental details to them.
- Restored a simpler version of the elevator.
- Simplified some backend things with the content tag modifiers.
- Fixed a collider with a certain room.
- Fixed Windows not being occluded by fog properly.
1.2.7
- The elevators broke in V65, so they have been temporarily replaced with ladders while I fix them.
1.2.6
- Updated JLL version used and dependecies to 1.7.4.
1.2.5
- Added a Halloween mode override, Disabled by default. If enabled, It will force enable Spooky mode regardless of the moon landed on.
1.2.4
- Tag based modifiers Have been split into individual options, you can toggle the ones you want and don't want.
1.2.3
- Tag based modifiers have a config option. they are enabled by default.
1.2.2
- The holes in certain rooms have been fixed, except for one, it's intentionally there on haunted moons now.
1.2.1
- Added JLL as a dependecy.
- If played on moons tagged with Haunted, the interior becomes 'Ghastly Monastery'.
- If played on moons tagged with Tundra, Snow falls on ground exposed to the sky.
- If played on moons tagged with Ocean, The basement will be flooded again.
1.2.0
- Remove the Basement flooding.
- Adapted the Mineshaft elevator, It might be buggy and behave weirdly.
- It's spooky season, and the Monastery has been Decorated as such.
- Removed animations controlling the Lights.
1.1.7
- Cave Nodes for the Man Eater.
1.1.6
- Fixed a navmesh issue.
1.1.5
- New Icon to better represent what the dungeons look like.
- 1 new tile, the pedestal room.
1.1.4
- Adjusted the position of the fire exit teleporters a teeny amount.
1.1.3
- Removed the Moon teasers.
- 2 new tiles.
- The Undercrofts can rarely be flooded.
- Itty bitty max branch count increase. (42 => 44)
1.1.2
- Updated the Readme and changed moon weights.
1.1.1
- Version not found
1.1.0
- Ported to V60.
- Ported to LLL V.1.3.9.
1.0.1
- Fixed some missing references.
1.0.0
- Release Version