DemonMae-Gothic_Monastery_Interior icon

Gothic Monastery Interior

An Unreal Tournament Interior modeled after DM-Bishop, DM-Gothic, and DM-Peak.

CHANGELOG

1.3.5

  • Fixed the Courtyard room Tag modifiers.

1.3.4

  • Project Reimporting neccesitated fixing a multitude of broken references, I've forgotten what's been changed, added and fixed.

1.3.3

  • Filesize Optimization

1.3.2

  • Raised the height of the Coffin in the Mausoleum room.
  • Added Rosies moons to the list of default Weights.

1.3.1

  • Updated internal LLL dependencies.

1.3.0

  • New door sounds from Unreal Tournament.

1.2.10

  • If played on moons tagged with Pinkwater, the interior becomes 'Seichi Monastery'.
  • The Blizzard ambience plays if the Dungeon is on a Tundra Moon.
  • Extra Details are added to rooms when the Dungeon is on a Tundra Moon.
  • Removed the Unreal tag, since dungeon tags aren't used by LLL anyway.
  • 2 new tiles, the T-Stairwell, and the Mausoleum Intersection in the Undercroft.

1.2.9

  • Materials are GPU instanced, and should run smoother.
  • Removed Unused materials and textures to free up a few kilobytes.
  • Overhaul of default weights.

1.2.8

  • The Undercroft and basic hallways can generate with additional enviromental details to them.
  • Restored a simpler version of the elevator.
  • Simplified some backend things with the content tag modifiers.
  • Fixed a collider with a certain room.
  • Fixed Windows not being occluded by fog properly.

1.2.7

  • The elevators broke in V65, so they have been temporarily replaced with ladders while I fix them.

1.2.6

  • Updated JLL version used and dependecies to 1.7.4.

1.2.5

  • Added a Halloween mode override, Disabled by default. If enabled, It will force enable Spooky mode regardless of the moon landed on.

1.2.4

  • Tag based modifiers Have been split into individual options, you can toggle the ones you want and don't want.

1.2.3

  • Tag based modifiers have a config option. they are enabled by default.

1.2.2

  • The holes in certain rooms have been fixed, except for one, it's intentionally there on haunted moons now.

1.2.1

  • Added JLL as a dependecy.
  • If played on moons tagged with Haunted, the interior becomes 'Ghastly Monastery'.
  • If played on moons tagged with Tundra, Snow falls on ground exposed to the sky.
  • If played on moons tagged with Ocean, The basement will be flooded again.

1.2.0

  • Remove the Basement flooding.
  • Adapted the Mineshaft elevator, It might be buggy and behave weirdly.
  • It's spooky season, and the Monastery has been Decorated as such.
  • Removed animations controlling the Lights.

1.1.7

  • Cave Nodes for the Man Eater.

1.1.6

  • Fixed a navmesh issue.

1.1.5

  • New Icon to better represent what the dungeons look like.
  • 1 new tile, the pedestal room.

1.1.4

  • Adjusted the position of the fire exit teleporters a teeny amount.

1.1.3

  • Removed the Moon teasers.
  • 2 new tiles.
  • The Undercrofts can rarely be flooded.
  • Itty bitty max branch count increase. (42 => 44)

1.1.2

  • Updated the Readme and changed moon weights.

1.1.1

  • Version not found

1.1.0

  • Ported to V60.
  • Ported to LLL V.1.3.9.

1.0.1

  • Fixed some missing references.

1.0.0

  • Release Version