Gothic Monastery Interior
An Unreal Tournament Interior modeled after DM-Bishop, DM-Gothic, and DM-Peak.
By DemonMae
Date uploaded | 2 days ago |
Version | 1.2.7 |
Download link | DemonMae-Gothic_Monastery_Interior-1.2.7.zip |
Downloads | 2367 |
Dependency string | DemonMae-Gothic_Monastery_Interior-1.2.7 |
This mod requires the following mods to function
IAmBatby-LethalLevelLoader
A Custom API to support the manual and dynamic integration of all forms of custom content in Lethal Company. (v50 Compatible)
Preferred version: 1.3.9BepInEx-BepInExPack
BepInEx pack for Mono Unity games. Preconfigured and ready to use.
Preferred version: 5.4.2100Evaisa-HookGenPatcher
Generates MonoMod.RuntimeDetour.HookGen's MMHOOK file during the BepInEx preloader phase.
Preferred version: 0.0.5MaxWasUnavailable-LethalModDataLib
A library for Lethal Company, providing a standardised way to save and load modded data.
Preferred version: 1.2.2README
Modeled after DM-Gothic, DM-Bishop, with a little bit of DM-Peak for the catacombs. The wind blows throughout the empty sprawling halls of this church, abandoned artifacts and dusty scrap litter its floors and deep in the undercrofts. If you don't ensure the elevators are operational, you may find yourself stuck in the catacombs.
This Dungeon has pre-configured Weights for the following moons,
- Rend (Vanilla) 250
- Dine (Vanilla) 300
- Titan (Vanilla) 250
- Acidir (Wesleys Moons) 250
- Asteroid-13 (Wesleys Moons) 50
- Junic (Wesleys Moons) 50
- Fray (Harvest moons) 100
- Temper (Harvest moons) 300
- Espira (M.O.O.ns) 300
You can change these settings in Lethal Level Loaders Configs by setting "Enable Content Configuration" to true, and manually changing the values to your liking.
Playing on moons with certain LLL Content tags affect the interior. These are not mutually exclusive.
- 'Ocean' floods the basement.
- 'Tundra' Adds snow to open roofed rooms.
- 'Haunted' Converts the interior into 'Ghastly Monastery'.
CHANGELOG
1.2.7
- The elevators broke in V65, so they have been temporarily replaced with ladders while I fix them.
1.2.6
- Updated JLL version used and dependecies to 1.7.4.
1.2.5
- Added a Halloween mode override, Disabled by default. If enabled, It will force enable Spooky mode regardless of the moon landed on.
1.2.4
- Tag based modifiers Have been split into individual options, you can toggle the ones you want and don't want.
1.2.3
- Tag based modifiers have a config option. they are enabled by default.
1.2.2
- The holes in certain rooms have been fixed, except for one, it's intentionally there on haunted moons now.
1.2.1
- Added JLL as a dependecy.
- If played on moons tagged with Haunted, the interior becomes 'Ghastly Monastery'.
- If played on moons tagged with Tundra, Snow falls on ground exposed to the sky.
- If played on moons tagged with Ocean, The basement will be flooded again.
1.2.0
- Remove the Basement flooding.
- Adapted the Mineshaft elevator, It might be buggy and behave weirdly.
- It's spooky season, and the Monastery has been Decorated as such.
- Removed animations controlling the Lights.
1.1.7
- Cave Nodes for the Man Eater.
1.1.6
- Fixed a navmesh issue.
1.1.5
- New Icon to better represent what the dungeons look like.
- 1 new tile, the pedestal room.
1.1.4
- Adjusted the position of the fire exit teleporters a teeny amount.
1.1.3
- Removed the Moon teasers.
- 2 new tiles.
- The Undercrofts can rarely be flooded.
- Itty bitty max branch count increase. (42 => 44)
1.1.2
- Updated the Readme and changed moon weights.
1.1.1
- Version not found
1.1.0
- Ported to V60.
- Ported to LLL V.1.3.9.
1.0.1
- Fixed some missing references.
1.0.0
- Release Version