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DemonMae-Gothic_Monastery_Interior-1.3.5 icon

Gothic Monastery Interior

An Unreal Tournament Interior modeled after DM-Bishop, DM-Gothic, and DM-Peak.

Date uploaded a day ago
Version 1.3.5
Download link DemonMae-Gothic_Monastery_Interior-1.3.5.zip
Downloads 1208
Dependency string DemonMae-Gothic_Monastery_Interior-1.3.5

This mod requires the following mods to function

Evaisa-LethalLib-0.16.1 icon
Evaisa-LethalLib

Personal modding tools for Lethal Company

Preferred version: 0.16.1
IAmBatby-LethalLevelLoader-1.3.11 icon
IAmBatby-LethalLevelLoader

A Custom API to support the manual and dynamic integration of all forms of custom content in Lethal Company. (v50 Compatible)

Preferred version: 1.3.11
BepInEx-BepInExPack-5.4.2100 icon
BepInEx-BepInExPack

BepInEx pack for Mono Unity games. Preconfigured and ready to use.

Preferred version: 5.4.2100
Evaisa-HookGenPatcher-0.0.5 icon
Evaisa-HookGenPatcher

Generates MonoMod.RuntimeDetour.HookGen's MMHOOK file during the BepInEx preloader phase.

Preferred version: 0.0.5
MaxWasUnavailable-LethalModDataLib-1.2.2 icon
MaxWasUnavailable-LethalModDataLib

A library for Lethal Company, providing a standardised way to save and load modded data.

Preferred version: 1.2.2
JacobG5-JLL-1.7.7 icon
JacobG5-JLL

Jacob's Lethal Libraries - For Jacob's Mods

Preferred version: 1.7.7

README

Modeled after DM-Gothic, DM-Bishop, with a little bit of DM-Peak for the catacombs. The wind blows throughout the empty sprawling halls of this church, abandoned artifacts and dusty scrap litter its floors and deep in the undercrofts. If you don't ensure the elevators are operational, you may find yourself stuck in the catacombs.

This Dungeon has pre-configured Weights for the following moons,

Moon Default Weight
Rend 300
Dine 300
Titan 25
Acidir 300
Polarus 50
Junic 25
Gloom 25
Cosmocos 50
Fray 50
Temper 300
Espira 300
Rockwell 25
Calypso 75
Baykal 25
Flicker 200
Seichi 300
Terminus 300
Assertion 300
Summit 25
Feign 50

You can change these settings in Lethal Level Loaders Configs by setting "Enable Content Configuration" to true, and manually changing the values to your liking.

Playing on moons with certain LLL Content tags affect the interior. These are mostly not mutually exclusive.

  • 'Ocean' floods the basement.
  • 'Tundra' Adds snow to open roofed rooms.
  • 'Haunted' Converts the interior into 'Ghastly Monastery'.
  • 'Pinkwater' Converts the interior into 'Seichi Monastery'.

CHANGELOG

1.3.5

  • Fixed the Courtyard room Tag modifiers.

1.3.4

  • Project Reimporting neccesitated fixing a multitude of broken references, I've forgotten what's been changed, added and fixed.

1.3.3

  • Filesize Optimization

1.3.2

  • Raised the height of the Coffin in the Mausoleum room.
  • Added Rosies moons to the list of default Weights.

1.3.1

  • Updated internal LLL dependencies.

1.3.0

  • New door sounds from Unreal Tournament.

1.2.10

  • If played on moons tagged with Pinkwater, the interior becomes 'Seichi Monastery'.
  • The Blizzard ambience plays if the Dungeon is on a Tundra Moon.
  • Extra Details are added to rooms when the Dungeon is on a Tundra Moon.
  • Removed the Unreal tag, since dungeon tags aren't used by LLL anyway.
  • 2 new tiles, the T-Stairwell, and the Mausoleum Intersection in the Undercroft.

1.2.9

  • Materials are GPU instanced, and should run smoother.
  • Removed Unused materials and textures to free up a few kilobytes.
  • Overhaul of default weights.

1.2.8

  • The Undercroft and basic hallways can generate with additional enviromental details to them.
  • Restored a simpler version of the elevator.
  • Simplified some backend things with the content tag modifiers.
  • Fixed a collider with a certain room.
  • Fixed Windows not being occluded by fog properly.

1.2.7

  • The elevators broke in V65, so they have been temporarily replaced with ladders while I fix them.

1.2.6

  • Updated JLL version used and dependecies to 1.7.4.

1.2.5

  • Added a Halloween mode override, Disabled by default. If enabled, It will force enable Spooky mode regardless of the moon landed on.

1.2.4

  • Tag based modifiers Have been split into individual options, you can toggle the ones you want and don't want.

1.2.3

  • Tag based modifiers have a config option. they are enabled by default.

1.2.2

  • The holes in certain rooms have been fixed, except for one, it's intentionally there on haunted moons now.

1.2.1

  • Added JLL as a dependecy.
  • If played on moons tagged with Haunted, the interior becomes 'Ghastly Monastery'.
  • If played on moons tagged with Tundra, Snow falls on ground exposed to the sky.
  • If played on moons tagged with Ocean, The basement will be flooded again.

1.2.0

  • Remove the Basement flooding.
  • Adapted the Mineshaft elevator, It might be buggy and behave weirdly.
  • It's spooky season, and the Monastery has been Decorated as such.
  • Removed animations controlling the Lights.

1.1.7

  • Cave Nodes for the Man Eater.

1.1.6

  • Fixed a navmesh issue.

1.1.5

  • New Icon to better represent what the dungeons look like.
  • 1 new tile, the pedestal room.

1.1.4

  • Adjusted the position of the fire exit teleporters a teeny amount.

1.1.3

  • Removed the Moon teasers.
  • 2 new tiles.
  • The Undercrofts can rarely be flooded.
  • Itty bitty max branch count increase. (42 => 44)

1.1.2

  • Updated the Readme and changed moon weights.

1.1.1

  • Version not found

1.1.0

  • Ported to V60.
  • Ported to LLL V.1.3.9.

1.0.1

  • Fixed some missing references.

1.0.0

  • Release Version