
Gray Apartments Interior
Red Apartments from Oneshot interiors, Converted to fit into Vanilla LC.
By DemonMae
CHANGELOG
1.3.6
- Left a thing in a tile I shouldn't have, it's gone now.
1.3.5
- Removed Turret spawns in the water Catwalk room, and replaced them with spike traps.
- Fixed the Lights not turning off when White Light mode is active.
- Replaced the White light option in the configs with selectable light modes, you can now have lights be their default coloration, White, Magenta like from Red Apartments, and tag based.
- Fixed some windows incorrectly displaying beige light when Colored window lights were enabled.
1.3.4
- Shrunk the colliders on Toilets to prevent players getting stuck in the bathroom stalls.
- Broke the lights in the last update, whoopsie. It's fixed now.
1.3.3
- Added a Colorless light mode as a config option that turns the color of the interior lights to a plain white. This option is disabled by default.
- Added information about the config options to the Readme.
1.3.2
- The rare painting types are much rarer.
- Decreased the max number of paintings that can appear generally.
- Fixed some texturing oversights.
1.3.1
- Fixed the Windowed hallways floors not reflecting the tag based texture changes.
- Changed the properties of the wall textures.
- Applied smoothing to various surfaces.
- Stole the painting prefab from Raven Manor to decorate this one as well.
- Added some couches to the small library.
- Fixed some floating water in the power room.
- Fixed a hole in the ceiling in the Aquarium room.
1.3.0
- Fixed the carpets in the Atrium not properly changing when the Tag based Floors are enabled.
- A better fallback system has been implemented for window lighting in case no applicable tags are present on the selected moon.
- Weather effects for Flooded, Rainy, and Stormy weathers added, as well as the modded Blizzard and Snowfall weathers. These can be seen in the atrium Room. Snow uses the same particles from Lethal elements. (Big thankies to Voxx)
1.2.0
- Bathrooms have stall doors.
- Hallways have more variance and props.
- Items properly spawn on tables.
- Some Texture changes.
- Removed the blue ambient light in the Catwalk room.
- The Desk and chair in the Small Library room are smaller.
- Fixed some Oddities with some room meshes.
- Added a rarely occuring easter egg.
- Added JLL as a dependency.
- Added options to change the interiors floors and window lights based on moon tag. These are disabled by default.
1.1.4
- A large amount of tiles have not been utilized properly, resulting in the interior being way mazier than intended. This has been rectified.
- Updated LLL Dependencies again
1.1.3
- Updated LLL Dependencies.
1.1.2
- Moved the Position of a vent spawn to properly align it with the wall.
1.1.1
- Fixed additional missing references preventing the interior from loading.
1.1.0
- Filesize Optimizations, taking the interior from 22MB to 4.5MB.
- Project Reimporting neccesitated fixing a multitude of broken references, I've forgotten what's been changed, added and fixed.
1.0.8
- Floors have been separated based on their materials and tagged accordingly.
- Double Door's Knobs are properly parented.
1.0.7
- Updated internal LLL dependencies.
1.0.6
- Changes to tilesets will prevent future cases of failed dungeon Generations.
- Doorknobs are on both sides of doors now.
- The spotlight component of ceiling lights are brighter, and the point light dimmer. this will make the blinding light on the ceiling less dramatic, while retaining their lumenescance.
- Added a better mesh for Ceiling lights.
- Fixed the Position of a light in the Entry room.
- Adjusted the position and scale of doorframes to fit doorways better.
- Added LOD groups to tons of objects to improve performance.
1.0.5
- Hopefully removed the Invasive species of Ship Toilets.
1.0.4
- Door Knobs are attached to the door now.
1.0.3
- The Toilet Desyncing should be fixed.
- Door Knobs.
- Added Summit to the list of default weights.
1.0.2
- further Adjustments to lighting, Windows won't whiteout rooms as harshly.
- Items won't spawn submerged in surfaces.
- Changes to the Door models and textures.
- Bathrooms have toilets.
- The Windowed hallway has some tables, chairs, and a radio.
1.0.1
- Adjustments to lighting, it is less blinding overall and warmer in tone.
- fixed the positions and rotations on a few objects in various tiles.
- Items placed on tables won't spawn under them.
1.0.0
- Release Version.