Gray Apartments Interior
Red Apartments from Oneshot interiors, Converted to fit into Vanilla LC.
By DemonMae
CHANGELOG
1.1.1
- Fixed additional missing references preventing the interior from loading.
1.1.0
- Filesize Optimizations, taking the interior from 22MB to 4.5MB.
- Project Reimporting neccesitated fixing a multitude of broken references, I've forgotten what's been changed, added and fixed.
1.0.8
- Floors have been separated based on their materials and tagged accordingly.
- Double Door's Knobs are properly parented.
1.0.7
- Updated internal LLL dependencies.
1.0.6
- Changes to tilesets will prevent future cases of failed dungeon Generations.
- Doorknobs are on both sides of doors now.
- The spotlight component of ceiling lights are brighter, and the point light dimmer. this will make the blinding light on the ceiling less dramatic, while retaining their lumenescance.
- Added a better mesh for Ceiling lights.
- Fixed the Position of a light in the Entry room.
- Adjusted the position and scale of doorframes to fit doorways better.
- Added LOD groups to tons of objects to improve performance.
1.0.5
- Hopefully removed the Invasive species of Ship Toilets.
1.0.4
- Door Knobs are attached to the door now.
1.0.3
- The Toilet Desyncing should be fixed.
- Door Knobs.
- Added Summit to the list of default weights.
1.0.2
- further Adjustments to lighting, Windows won't whiteout rooms as harshly.
- Items won't spawn submerged in surfaces.
- Changes to the Door models and textures.
- Bathrooms have toilets.
- The Windowed hallway has some tables, chairs, and a radio.
1.0.1
- Adjustments to lighting, it is less blinding overall and warmer in tone.
- fixed the positions and rotations on a few objects in various tiles.
- Items placed on tables won't spawn under them.
1.0.0
- Release Version.