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Gray Apartments Interior
Red Apartments from Oneshot interiors, Converted to fit into Vanilla LC.
By DemonMae
Date uploaded | 5 days ago |
Version | 1.1.1 |
Download link | DemonMae-Gray_Apartments_Interior-1.1.1.zip |
Downloads | 4722 |
Dependency string | DemonMae-Gray_Apartments_Interior-1.1.1 |
This mod requires the following mods to function
IAmBatby-LethalLevelLoader
A Custom API to support the manual and dynamic integration of all forms of custom content in Lethal Company. (v50 Compatible)
Preferred version: 1.3.11BepInEx-BepInExPack
BepInEx pack for Mono Unity games. Preconfigured and ready to use.
Preferred version: 5.4.2100Evaisa-HookGenPatcher
Generates MonoMod.RuntimeDetour.HookGen's MMHOOK file during the BepInEx preloader phase.
Preferred version: 0.0.5MaxWasUnavailable-LethalModDataLib
A library for Lethal Company, providing a standardised way to save and load modded data.
Preferred version: 1.2.2README
Gray Apartments
The Gray apartments are a vanilla friendly conversion of the Red Apartments interior from Oneshot Interiors. Designed to fit in with vanilla textures, models, and lighting, with a dose of liminality.
#This Dungeon has pre-configured Weights for the following moons,
Moon | Default Weight |
---|---|
Vanilla (LLL Tag) | 25 |
Tundra (LLL Tag) | 75 |
Rend | 300 |
Dine | 250 |
Rockwell | 300 |
Halation | 200 |
Espira | 75 |
Flicker | 50 |
Acidir | 125 |
Winter Lodge | 200 |
Thormina | 300 |
Summit | 200 |
Related
- I've made Oneshot Themed Moons
- Originally came from This Oneshot themed interior pack.
- Check out my Unreal themed Interiors.
- If you like Unreal interiors there's More here
- Fits very well on Rockwell.
- Take a look at this Deltarune Interior
CHANGELOG
1.1.1
- Fixed additional missing references preventing the interior from loading.
1.1.0
- Filesize Optimizations, taking the interior from 22MB to 4.5MB.
- Project Reimporting neccesitated fixing a multitude of broken references, I've forgotten what's been changed, added and fixed.
1.0.8
- Floors have been separated based on their materials and tagged accordingly.
- Double Door's Knobs are properly parented.
1.0.7
- Updated internal LLL dependencies.
1.0.6
- Changes to tilesets will prevent future cases of failed dungeon Generations.
- Doorknobs are on both sides of doors now.
- The spotlight component of ceiling lights are brighter, and the point light dimmer. this will make the blinding light on the ceiling less dramatic, while retaining their lumenescance.
- Added a better mesh for Ceiling lights.
- Fixed the Position of a light in the Entry room.
- Adjusted the position and scale of doorframes to fit doorways better.
- Added LOD groups to tons of objects to improve performance.
1.0.5
- Hopefully removed the Invasive species of Ship Toilets.
1.0.4
- Door Knobs are attached to the door now.
1.0.3
- The Toilet Desyncing should be fixed.
- Door Knobs.
- Added Summit to the list of default weights.
1.0.2
- further Adjustments to lighting, Windows won't whiteout rooms as harshly.
- Items won't spawn submerged in surfaces.
- Changes to the Door models and textures.
- Bathrooms have toilets.
- The Windowed hallway has some tables, chairs, and a radio.
1.0.1
- Adjustments to lighting, it is less blinding overall and warmer in tone.
- fixed the positions and rotations on a few objects in various tiles.
- Items placed on tables won't spawn under them.
1.0.0
- Release Version.