You are viewing a potentially older version of this package. View all versions.
DemonMae-Gray_Apartments_Interior-1.1.1 icon

Gray Apartments Interior

Red Apartments from Oneshot interiors, Converted to fit into Vanilla LC.

Date uploaded 5 days ago
Version 1.1.1
Download link DemonMae-Gray_Apartments_Interior-1.1.1.zip
Downloads 4722
Dependency string DemonMae-Gray_Apartments_Interior-1.1.1

This mod requires the following mods to function

Evaisa-LethalLib-0.16.1 icon
Evaisa-LethalLib

Personal modding tools for Lethal Company

Preferred version: 0.16.1
IAmBatby-LethalLevelLoader-1.3.11 icon
IAmBatby-LethalLevelLoader

A Custom API to support the manual and dynamic integration of all forms of custom content in Lethal Company. (v50 Compatible)

Preferred version: 1.3.11
BepInEx-BepInExPack-5.4.2100 icon
BepInEx-BepInExPack

BepInEx pack for Mono Unity games. Preconfigured and ready to use.

Preferred version: 5.4.2100
Evaisa-HookGenPatcher-0.0.5 icon
Evaisa-HookGenPatcher

Generates MonoMod.RuntimeDetour.HookGen's MMHOOK file during the BepInEx preloader phase.

Preferred version: 0.0.5
MaxWasUnavailable-LethalModDataLib-1.2.2 icon
MaxWasUnavailable-LethalModDataLib

A library for Lethal Company, providing a standardised way to save and load modded data.

Preferred version: 1.2.2

README

Gray Apartments

The Gray apartments are a vanilla friendly conversion of the Red Apartments interior from Oneshot Interiors. Designed to fit in with vanilla textures, models, and lighting, with a dose of liminality.

#This Dungeon has pre-configured Weights for the following moons,

Moon Default Weight
Vanilla (LLL Tag) 25
Tundra (LLL Tag) 75
Rend 300
Dine 250
Rockwell 300
Halation 200
Espira 75
Flicker 50
Acidir 125
Winter Lodge 200
Thormina 300
Summit 200

Related

CHANGELOG

1.1.1

  • Fixed additional missing references preventing the interior from loading.

1.1.0

  • Filesize Optimizations, taking the interior from 22MB to 4.5MB.
  • Project Reimporting neccesitated fixing a multitude of broken references, I've forgotten what's been changed, added and fixed.

1.0.8

  • Floors have been separated based on their materials and tagged accordingly.
  • Double Door's Knobs are properly parented.

1.0.7

  • Updated internal LLL dependencies.

1.0.6

  • Changes to tilesets will prevent future cases of failed dungeon Generations.
  • Doorknobs are on both sides of doors now.
  • The spotlight component of ceiling lights are brighter, and the point light dimmer. this will make the blinding light on the ceiling less dramatic, while retaining their lumenescance.
  • Added a better mesh for Ceiling lights.
  • Fixed the Position of a light in the Entry room.
  • Adjusted the position and scale of doorframes to fit doorways better.
  • Added LOD groups to tons of objects to improve performance.

1.0.5

  • Hopefully removed the Invasive species of Ship Toilets.

1.0.4

  • Door Knobs are attached to the door now.

1.0.3

  • The Toilet Desyncing should be fixed.
  • Door Knobs.
  • Added Summit to the list of default weights.

1.0.2

  • further Adjustments to lighting, Windows won't whiteout rooms as harshly.
  • Items won't spawn submerged in surfaces.
  • Changes to the Door models and textures.
  • Bathrooms have toilets.
  • The Windowed hallway has some tables, chairs, and a radio.

1.0.1

  • Adjustments to lighting, it is less blinding overall and warmer in tone.
  • fixed the positions and rotations on a few objects in various tiles.
  • Items placed on tables won't spawn under them.

1.0.0

  • Release Version.