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Gray Apartments Interior
Red Apartments from Oneshot interiors, Converted to fit into Vanilla LC.
By DemonMae
Date uploaded | 2 days ago |
Version | 1.3.0 |
Download link | DemonMae-Gray_Apartments_Interior-1.3.0.zip |
Downloads | 2876 |
Dependency string | DemonMae-Gray_Apartments_Interior-1.3.0 |
This mod requires the following mods to function
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IAmBatby-LethalLevelLoader
A Custom API to support the manual and dynamic integration of all forms of custom content in Lethal Company. (v69 Compatible)
Preferred version: 1.4.11
BepInEx-BepInExPack
BepInEx pack for Mono Unity games. Preconfigured and ready to use.
Preferred version: 5.4.2100
Evaisa-HookGenPatcher
Generates MonoMod.RuntimeDetour.HookGen's MMHOOK file during the BepInEx preloader phase.
Preferred version: 0.0.5
MaxWasUnavailable-LethalModDataLib
A library for Lethal Company, providing a standardised way to save and load modded data.
Preferred version: 1.2.2
README
Gray Apartments
The Gray apartments are a vanilla friendly conversion of the Red Apartments interior from Oneshot Interiors. Designed to fit in with vanilla textures, models, and lighting, with a dose of liminality.
#This Dungeon has pre-configured Weights for the following moons,
Moon | Default Weight |
---|---|
Vanilla (LLL Tag) | 25 |
Tundra (LLL Tag) | 75 |
Rend | 300 |
Dine | 250 |
Rockwell | 300 |
Halation | 200 |
Espira | 75 |
Flicker | 50 |
Acidir | 125 |
Winter Lodge | 200 |
Thormina | 300 |
Summit | 200 |
Related
- I've made Oneshot Themed Moons
- Originally came from This Oneshot themed interior pack.
- Check out my Unreal themed Interiors.
- If you like Unreal interiors there's More here
- Fits very well on Rockwell.
- Take a look at this Deltarune Interior
CHANGELOG
1.3.0
- Fixed the carpets in the Atrium not properly changing when the Tag based Floors are enabled.
- A better fallback system has been implemented for window lighting in case no applicable tags are present on the selected moon.
- Weather effects for Flooded, Rainy, and Stormy weathers added, as well as the modded Blizzard and Snowfall weathers. These can be seen in the atrium Room. Snow uses the same particles from Lethal elements. (Big thankies to Voxx)
1.2.0
- Bathrooms have stall doors.
- Hallways have more variance and props.
- Items properly spawn on tables.
- Some Texture changes.
- Removed the blue ambient light in the Catwalk room.
- The Desk and chair in the Small Library room are smaller.
- Fixed some Oddities with some room meshes.
- Added a rarely occuring easter egg.
- Added JLL as a dependency.
- Added options to change the interiors floors and window lights based on moon tag. These are disabled by default.
1.1.4
- A large amount of tiles have not been utilized properly, resulting in the interior being way mazier than intended. This has been rectified.
- Updated LLL Dependencies again
1.1.3
- Updated LLL Dependencies.
1.1.2
- Moved the Position of a vent spawn to properly align it with the wall.
1.1.1
- Fixed additional missing references preventing the interior from loading.
1.1.0
- Filesize Optimizations, taking the interior from 22MB to 4.5MB.
- Project Reimporting neccesitated fixing a multitude of broken references, I've forgotten what's been changed, added and fixed.
1.0.8
- Floors have been separated based on their materials and tagged accordingly.
- Double Door's Knobs are properly parented.
1.0.7
- Updated internal LLL dependencies.
1.0.6
- Changes to tilesets will prevent future cases of failed dungeon Generations.
- Doorknobs are on both sides of doors now.
- The spotlight component of ceiling lights are brighter, and the point light dimmer. this will make the blinding light on the ceiling less dramatic, while retaining their lumenescance.
- Added a better mesh for Ceiling lights.
- Fixed the Position of a light in the Entry room.
- Adjusted the position and scale of doorframes to fit doorways better.
- Added LOD groups to tons of objects to improve performance.
1.0.5
- Hopefully removed the Invasive species of Ship Toilets.
1.0.4
- Door Knobs are attached to the door now.
1.0.3
- The Toilet Desyncing should be fixed.
- Door Knobs.
- Added Summit to the list of default weights.
1.0.2
- further Adjustments to lighting, Windows won't whiteout rooms as harshly.
- Items won't spawn submerged in surfaces.
- Changes to the Door models and textures.
- Bathrooms have toilets.
- The Windowed hallway has some tables, chairs, and a radio.
1.0.1
- Adjustments to lighting, it is less blinding overall and warmer in tone.
- fixed the positions and rotations on a few objects in various tiles.
- Items placed on tables won't spawn under them.
1.0.0
- Release Version.