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| Date uploaded | 10 months ago |
| Version | 1.2.1 |
| Download link | DemonMae-Green_Ruins_Interior-1.2.1.zip |
| Downloads | 8442 |
| Dependency string | DemonMae-Green_Ruins_Interior-1.2.1 |
This mod requires the following mods to function
IAmBatby-LethalLevelLoader
A Custom API to support the manual and dynamic integration of all forms of custom content in Lethal Company. (v69 Compatible)
Preferred version: 1.4.11BepInEx-BepInExPack
BepInEx pack for Mono Unity games. Preconfigured and ready to use.
Preferred version: 5.4.2100Evaisa-HookGenPatcher
Generates MonoMod.RuntimeDetour.HookGen's MMHOOK file during the BepInEx preloader phase.
Preferred version: 0.0.5MaxWasUnavailable-LethalModDataLib
A library for Lethal Company, providing a standardised way to save and load modded data.
Preferred version: 1.2.2README

The ruins are home to many creatures, the dark empty halls and many inescapable pools providing a challenge in of themselves. It's easy to get lost in the Cave Maze, but staying in the light will help guide your way.

This Dungeon has pre-configured Weights for the following moons,
- Valley (LLL Tag) 75
- Marsh (LLL Tag) 75
- Glen 300
Related
I recommend GhostModelings Oneshot Collection and CreamerNation's Niko Plush, They were used in the making of these screenshots.
- Designed to be played with My Oneshot Themed Moons
- Check out my Unreal themed Interiors.
- If you like Unreal interiors there's More here
- I have Original Moons
- Take a look at this Deltarune Interior
CHANGELOG
1.2.1
- Fixed Scrap Oddities.
1.2.0
- Updated for V70.
1.1.0
- Vents match the aesthetics of the interior.
- Fire Exits are more conspicuously lit.
- Cobwebs shouldn't dim Light passing through them anymore.
1.0.4
- Updated LLL Dependencies.
1.0.3
- Fixed the Readme being blatantly incorrect.
1.0.2
- Project Reimporting neccesitated fixing a multitude of broken references, I've forgotten what's been changed, added and fixed.
1.0.1
- Updated internal LLL dependencies.
1.0.0
- Release Version.