DemonMae-Guardia_Fortress_Interior icon

Guardia Fortress Interior

An Unreal Tournament Interior modeled after AS-Guardia, CTF-Command, and DM-Cybrosis.

CHANGELOG

1.1.8

  • The Hangar should properly spawn the Old bird now.
  • Fixed the Boom Door.

1.1.7

  • Project Reimporting neccesitated fixing a multitude of broken references, I've forgotten what's been changed, added and fixed.

1.1.6

  • Filesize Optimization

1.1.5

  • Added Rosies moons to the list of default Weights.

1.1.4

  • Updated internal LLL dependencies.

1.1.3

  • Doors have new sounds from Unreal Tournament.

1.1.2

  • The old bird event is fixed but for real now, Thank you Jacob

1.1.1

  • Guardias Apparatus pull event didn't have a network object, leading to desynced old birds. this should be fixed.

1.1.0

  • Missile Launcher props are scattered throughout the warehouse region. These are non functional. (for now)
  • Pathing fixes for the Main Entrance. Masked and other entities should get stuck less often.
  • Turrets are banned entirely from spawning in the Warehouse region, Landmine spawns are reduced in the Power station region.
  • Spike traps can spawn in the basic hallways in the Power station region.
  • The Hangar door will open under the right conditions.

1.0.12

  • Materials are GPU instanced, and should run smoother.
  • Overhaul of default weights.

1.0.11

  • Fixed some incorrectly configured spawn zones.

1.0.10

  • Removed the CIDOM Metro teaser but for real this time.

1.0.9

  • Removed the CIDOM Metro teaser.
  • Added some Scrap spawn points in the Hangar.

1.0.8

  • Fixed a box with a Null reference.
  • Added LOD groups to more objects.
  • Replaced the Mesh Colliders on computer panels with box colliders.

1.0.7

  • Walls in the Warehouse region have LOD groups, and the range of multiple lights have been reduced. This should improve performance on larger dungeon multipliers.

1.0.6

  • Added details to doors that cover up gaps in certain doorways.

1.0.5

  • New Icon to better represent what the dungeons look like.
  • 1 new tile, A T-Shaped room with a shelf items can spawn on, in the Command Center region of the dungeon.

1.0.4

  • Fixed the Boom door in the entryway, the invisible wall is gone and the C4 blows you up. Stand back.
  • Removed a lot of Backfaces in walls.

1.0.3

  • Various changes to the first half of the dungeon to make it slightly less unbearable if you're playing on a moon with a high Nutcracker or Turret count.
  • 1 new tile, the Pillar.
  • Enemies can climb up the Ladder in the Hangar.

1.0.2

  • Updated the Readme slightly.
  • Crunched File sizes into a singularity

1.0.1

  • Fixed an incorrectly assigned empty socket in the entry room.

1.0.0

  • Release Version