Guardia Fortress Interior
An Unreal Tournament Interior modeled after AS-Guardia, CTF-Command, and DM-Cybrosis.
By DemonMae
CHANGELOG
1.1.8
- The Hangar should properly spawn the Old bird now.
- Fixed the Boom Door.
1.1.7
- Project Reimporting neccesitated fixing a multitude of broken references, I've forgotten what's been changed, added and fixed.
1.1.6
- Filesize Optimization
1.1.5
- Added Rosies moons to the list of default Weights.
1.1.4
- Updated internal LLL dependencies.
1.1.3
- Doors have new sounds from Unreal Tournament.
1.1.2
- The old bird event is fixed but for real now, Thank you Jacob
1.1.1
- Guardias Apparatus pull event didn't have a network object, leading to desynced old birds. this should be fixed.
1.1.0
- Missile Launcher props are scattered throughout the warehouse region. These are non functional. (for now)
- Pathing fixes for the Main Entrance. Masked and other entities should get stuck less often.
- Turrets are banned entirely from spawning in the Warehouse region, Landmine spawns are reduced in the Power station region.
- Spike traps can spawn in the basic hallways in the Power station region.
- The Hangar door will open under the right conditions.
1.0.12
- Materials are GPU instanced, and should run smoother.
- Overhaul of default weights.
1.0.11
- Fixed some incorrectly configured spawn zones.
1.0.10
- Removed the CIDOM Metro teaser but for real this time.
1.0.9
- Removed the CIDOM Metro teaser.
- Added some Scrap spawn points in the Hangar.
1.0.8
- Fixed a box with a Null reference.
- Added LOD groups to more objects.
- Replaced the Mesh Colliders on computer panels with box colliders.
1.0.7
- Walls in the Warehouse region have LOD groups, and the range of multiple lights have been reduced. This should improve performance on larger dungeon multipliers.
1.0.6
- Added details to doors that cover up gaps in certain doorways.
1.0.5
- New Icon to better represent what the dungeons look like.
- 1 new tile, A T-Shaped room with a shelf items can spawn on, in the Command Center region of the dungeon.
1.0.4
- Fixed the Boom door in the entryway, the invisible wall is gone and the C4 blows you up. Stand back.
- Removed a lot of Backfaces in walls.
1.0.3
- Various changes to the first half of the dungeon to make it slightly less unbearable if you're playing on a moon with a high Nutcracker or Turret count.
- 1 new tile, the Pillar.
- Enemies can climb up the Ladder in the Hangar.
1.0.2
- Updated the Readme slightly.
- Crunched File sizes into a singularity
1.0.1
- Fixed an incorrectly assigned empty socket in the entry room.
1.0.0
- Release Version