DemonMae-Guardia_Fortress_Interior icon

Guardia Fortress Interior

An Unreal Tournament Interior modeled after AS-Guardia, CTF-Command, and DM-Cybrosis.

CHANGELOG

1.0.8

  • Fixed a box with a Null reference.
  • Added LOD groups to more objects.
  • Replaced the Mesh Colliders on computer panels with box colliders.

1.0.7

  • Walls in the Warehouse region have LOD groups, and the range of multiple lights have been reduced. This should improve performance on larger dungeon multipliers.

1.0.6

  • Added details to doors that cover up gaps in certain doorways.

1.0.5

  • New Icon to better represent what the dungeons look like.
  • 1 new tile, A T-Shaped room with a shelf items can spawn on, in the Command Center region of the dungeon.

1.0.4

  • Fixed the Boom door in the entryway, the invisible wall is gone and the C4 blows you up. Stand back.
  • Removed a lot of Backfaces in walls.

1.0.3

  • Various changes to the first half of the dungeon to make it slightly less unbearable if you're playing on a moon with a high Nutcracker or Turret count.
  • 1 new tile, the Pillar.
  • Enemies can climb up the Ladder in the Hangar.

1.0.2

  • Updated the Readme slightly.
  • Crunched File sizes into a singularity

1.0.1

  • Fixed an incorrectly assigned empty socket in the entry room.

1.0.0

  • Release Version