Guardia Fortress Interior
An Unreal Tournament Interior modeled after AS-Guardia, CTF-Command, and DM-Cybrosis.
By DemonMae
CHANGELOG
1.0.8
- Fixed a box with a Null reference.
- Added LOD groups to more objects.
- Replaced the Mesh Colliders on computer panels with box colliders.
1.0.7
- Walls in the Warehouse region have LOD groups, and the range of multiple lights have been reduced. This should improve performance on larger dungeon multipliers.
1.0.6
- Added details to doors that cover up gaps in certain doorways.
1.0.5
- New Icon to better represent what the dungeons look like.
- 1 new tile, A T-Shaped room with a shelf items can spawn on, in the Command Center region of the dungeon.
1.0.4
- Fixed the Boom door in the entryway, the invisible wall is gone and the C4 blows you up. Stand back.
- Removed a lot of Backfaces in walls.
1.0.3
- Various changes to the first half of the dungeon to make it slightly less unbearable if you're playing on a moon with a high Nutcracker or Turret count.
- 1 new tile, the Pillar.
- Enemies can climb up the Ladder in the Hangar.
1.0.2
- Updated the Readme slightly.
- Crunched File sizes into a singularity
1.0.1
- Fixed an incorrectly assigned empty socket in the entry room.
1.0.0
- Release Version