DemonMae-Halation_moon icon

Halation moon

Early Tier Moon on a populated city planet.

CHANGELOG

2.0.1

  • Applied a smoothing feature on some objects to make them look less blocky.

2.0.0

  • Major renovations in environmental details.
  • Railings have been added to the sides of the Piers.
  • A section of the side roads at the southern end of the Street has been converted to a shipping yard storage platform.
  • More Foliage!
  • Halation now has 2 Fire Exits.
  • Interior size has been increased from 1.0 to 1.15 to compensate for the extra Fire Exit.
  • Scrap count has also been increased by roughly 15%. (13-16 => 15-18)
  • Max Interior power count increased. (6 => 7)
  • Added a subtle Bloom Effect.
  • Trucks drive across the road out of bounds.

1.2.4

  • LLL dependencies updated.

1.2.3

  • Everythings looking a little less festive.

1.2.2

  • Everythings looking a little festive.

1.2.1

  • Fixed Missing Sounds and Icons on the Halogen Light Item
  • Increased the weight of Snare Fleas (20 => 25)
  • Decreased the weight of Blobs (25 => 20)
  • Increased the weight of Spiders (25 => 30)
  • Decreased the weight of Spore Lizards (25 => 20)
  • The Dip in the spawn curve is steeper in the afternoon, and spikes a little higher in the evening.
  • Mugs, Bottle bins, big bolts, and metal sheets are slightly more common. Cogs less so.

1.2.0

  • Project Reimporting neccesitated fixing a multitude of broken references, I've forgotten what's been changed, added and fixed.

1.1.4

  • Updated internal LLL dependencies.

1.1.3

  • New moon when in Orbit.

1.1.2

  • Enemies should spawn slightly sooner in the evening.

1.1.1

  • There appears to be a crashed truck in the docks.
  • The Water is slightly more transparent.

1.1.0

  • Added foggy weather as a possibility.
  • Added navmesh offlinks to places there should be some.
  • There are now ladders in the docks, allowing multiple ways to climb out.
  • 1 custom scrap item has been added.
  • Small Detail addition.

1.0.6

  • Fixed some Navmesh oddities on the Ship.
  • Adjustments to the landing ship.
  • Decreased the Eyeless dog spawn weight. (4 => 1)
  • lowered maximum nightime enemy power count. (12 => 8)
  • Increased minimum Scrap count. (12 => 13)

1.0.5

  • Readme Changes.

1.0.4

  • Small reduction to total Light count.
  • Decreased max inside power count. (7 => 6)
  • Added Thumpers to the Inside entity list with a weight of 5.
  • Decreased the weight of Snare fleas by 5.
  • Adjusted the spawn Curves.
  • Fixed a quirk with the main Entrance.

1.0.3

  • Updated the Readme and Icon, made by BBAPepsiMan

1.0.2

  • Updated the Readme.

1.0.1

  • Moved the floating trees to where they belong.

1.0.0

  • Release Version.