Date uploaded | a week ago |
Version | 1.2.0 |
Download link | DemonMae-Halation_moon-1.2.0.zip |
Downloads | 3689 |
Dependency string | DemonMae-Halation_moon-1.2.0 |
This mod requires the following mods to function
IAmBatby-LethalLevelLoader
A Custom API to support the manual and dynamic integration of all forms of custom content in Lethal Company. (v50 Compatible)
Preferred version: 1.3.11BepInEx-BepInExPack
BepInEx pack for Mono Unity games. Preconfigured and ready to use.
Preferred version: 5.4.2100AudioKnight-StarlancerAIFix
Automatically assigns interior/exterior AI for enemies based on their spawn location. Also fixes a null reference exception regarding EnableEnemyMesh(). Part of my Starlancer Series!
Preferred version: 3.8.0Evaisa-HookGenPatcher
Generates MonoMod.RuntimeDetour.HookGen's MMHOOK file during the BepInEx preloader phase.
Preferred version: 0.0.5MaxWasUnavailable-LethalModDataLib
A library for Lethal Company, providing a standardised way to save and load modded data.
Preferred version: 1.2.2README
The moon Colony of Halation Has undergone a rampant pest infestation in an undisclosed district, shutting down access. Unable to clear clutter from abandoned facilities, the Company has swooped in with an exclusivity deal. Hoarding bugs dominated the closed off streets and local facilities, Prepare for a fight and find scrap contained within sooner rather than later.
- Hazard Rating: D
- Cruiser Drivability: Drivable
- Fire Exits: 1
- Dominant Vanilla Dungeon: Facility
- Route Price: 30
- LLL Tags: Argon, City, Paid
- "I don't care who they send, Halations pest control refuses to go there without a pay raise anyway."
Moon Icons made by BBAPepsiMan
Related
- This Moon is a part of my Moons of Otherworldly Oddity pack.
- I have moons based off Oneshot.
- I've also made Oneshot themed Interiors.
- Built to fit Dreary Pipeworks.
- I also make Unreal Interiors.
CHANGELOG
1.2.0
- Project Reimporting neccesitated fixing a multitude of broken references, I've forgotten what's been changed, added and fixed.
1.1.4
- Updated internal LLL dependencies.
1.1.3
- New moon when in Orbit.
1.1.2
- Enemies should spawn slightly sooner in the evening.
1.1.1
- There appears to be a crashed truck in the docks.
- The Water is slightly more transparent.
1.1.0
- Added foggy weather as a possibility.
- Added navmesh offlinks to places there should be some.
- There are now ladders in the docks, allowing multiple ways to climb out.
- 1 custom scrap item has been added.
- Small Detail addition.
1.0.6
- Fixed some Navmesh oddities on the Ship.
- Adjustments to the landing ship.
- Decreased the Eyeless dog spawn weight. (4 => 1)
- lowered maximum nightime enemy power count. (12 => 8)
- Increased minimum Scrap count. (12 => 13)
1.0.5
- Readme Changes.
1.0.4
- Small reduction to total Light count.
- Decreased max inside power count. (7 => 6)
- Added Thumpers to the Inside entity list with a weight of 5.
- Decreased the weight of Snare fleas by 5.
- Adjusted the spawn Curves.
- Fixed a quirk with the main Entrance.
1.0.3
- Updated the Readme and Icon, made by BBAPepsiMan
1.0.2
- Updated the Readme.
1.0.1
- Moved the floating trees to where they belong.
1.0.0
- Release Version.