| Date uploaded | 4 days ago |
| Version | 1.1.1 |
| Download link | DemonMae-Hometown_Moon-1.1.1.zip |
| Downloads | 1127 |
| Dependency string | DemonMae-Hometown_Moon-1.1.1 |
This mod requires the following mods to function
IAmBatby-LethalLevelLoader
A Custom API to support the manual and dynamic integration of all forms of custom content in Lethal Company. (v69 Compatible)
Preferred version: 1.4.11BepInEx-BepInExPack
BepInEx pack for Mono Unity games. Preconfigured and ready to use.
Preferred version: 5.4.2100AudioKnight-StarlancerAIFix
Automatically assigns interior/exterior AI for enemies based on their spawn location. Also fixes a null reference exception regarding EnableEnemyMesh(). Part of my Starlancer Series!
Preferred version: 3.8.0Evaisa-HookGenPatcher
Generates MonoMod.RuntimeDetour.HookGen's MMHOOK file during the BepInEx preloader phase.
Preferred version: 0.0.5MaxWasUnavailable-LethalModDataLib
A library for Lethal Company, providing a standardised way to save and load modded data.
Preferred version: 1.2.2WhiteSpike-Moon_Day_Speed_Multiplier_Patcher
Patches the time passing mechanism to solve problems whenever day speed multiplier value has been changed. This is meant for people who wish to use these values and are able to configure them to their desire.
Preferred version: 1.0.1README

The bustling small city of Hometown, residence of monsters both kind and hostile. (contains no Chapter 3-4 spoilers)
This moon has quite a lot of Entrances, all situated at canonical Darkworld entrances as well as a few speculated ones. Be sure to look in the JLL config this moon generates. Hometown generates a smaller amount of scrap for its interior size, it also has a 0.5x day speed multiplier, giving you plenty of time to explore, play the Darkworlder battle minigames, and return to the ship. This moon has 23 unique scrap items.
| Moon Info | |
|---|---|
| Hazard Rating | A |
| Route Price | 0 |
| Cruiser Drivability | Drivable |
| Dominant Vanilla Interior | None |
| Dungeon Size Multiplier | 2.2 |
| Fire Exits | 6 |
| LLL Tags | Deltarune, Undertale, City, Free |

Related
- My more normal Moonpack.
- I have moons based off Oneshot.
- I've also made Oneshot themed Interiors.
- I also make Unreal Interiors.
- Meant to be played with This interior.
- This one too.
CHANGELOG
1.1.1
- Forgot to remove the injoke Scan node.
1.1.0
- Added the Holiday Residence.
- Shuffled the 3 unconfirmed Darkworld entrances.
- Scooted a park bench forward to better accomodate the cruiser.
- :^)
- Slightly lowered the volume of the Exterior music if it's enabled.
- Exterior music randomly chooses between two choices when it's not raining.
- Darworld Entries have the portal warble texture seen under warp doors.
1.0.2
- Lessened the intensity of the rain volumes Color adjustment.
- The stormy look now only applies to Rain and Stormy weather, and not Foggy.
- Different Music Plays when it's Raining or Stormy.
- Readded Rainy weather, added compatible Quicksand.
- Fixed the weird rendering on tree leaves.
- Added LOD groups to Individual Trees and the more commonly appearing Treelines.
- Adjustments to the Treeline around Kris's House.
- 2 new items from Chapter 2's dark world. (Snow Ring, Banana)
- 7 new items from Chapter 3's dark world. (TV Dinner, Deluxe Dinner, Soda, Lodestone, Gingerguard, Tenna Tie, Toxic Axe)
- 1 new unused item from Deltarune. (Mouse Token)
1.0.1
- Reversed various Fire Exit Placements.
- Added a few details to the environment missing from the initial release.
- You can now drown yourself in the lake.
- Removed Rainy Weather. Forgot the quicksand decal isn't visible on unlit materials.
- Stormy weather has a new look.
- Eyeless dogs are more common in the interior by a smidge.
- Slightly increased the Spawn curve early in the day.
1.0.0
- Release Version.
0.1.0
- Secret Test Version :^)