CHANGELOG
1.2.2
- Unburied the primary Fire Exit.
- Added a ton of spawn denial zones in the tunnel and in the Bombed fence crater to mitigate Cruiser blocking obstacles.
1.2.1
- Quicksand should be visible again.
1.2.0
- Terrain has been meshified thanks to Voxx
1.1.1
- Widened the area around the ship.
- Smoothed out a bit of the cliffside, allowing easier fire exit reach when using an extension ladder or Boost jumps from Surfaced's Horseshoot crabs.
- If Praetor is installed, custom scrap from Mazon will have an very rare chance to spawn there.
1.1.0
- 4 new moon exclusive scrap to be found.
1.0.7
- Worms Have a rare chance to spawn inside.
1.0.6
- Route price decreased (450 => 400)
- Readme Changes
1.0.5
- Added a navmesh modifier in front of the fire exits and main entrance to prevent Worms and Old birds from camping the entrances.
- Scooted the Tunnel Over a little for more Cruiser space.
- Improved the lighting and skybox.
- Fixed a quirk with the main Entrance.
1.0.4
- Lowered the Spawn probability range.
1.0.3
- Updated the Readme and Icon, made by BBAPepsiMan
1.0.2
- Changed Difficulty to A tier,
- Route price increased (300 => 450)
- Increased Weights for shotgun ammo, gold bars and cash registers a little to compensate, and decreased the weights for the DIY Flashbang and Engine.
- Increased Dungen size multiplier. (1.45 => 1.5)
- Increased the Outside Max Power count (9 => 10)
- Increased the Inside Max Power count (9 => 11)
- Adjusted the Spawn weights of Inside enemies.
1.0.1
- Updated the Readme and Dependencies.
- Added the 'Paid' LLL content tag.
1.0.0
- Release Version.