DemonMae-Mazon_moon icon

Mazon moon

Mid tier Moon modeled after the map of the same name from Unreal.

CHANGELOG

2.1.0

  • Improved Water Shaders.

2.0.2

  • Applied a smoothing feature on some objects to make them look less blocky.

2.0.1

  • The Gate should be properly synced between players now.
  • Moved a fence near the ship slightly.

2.0.0

  • Mazon is described as a mountainous jungle, I've added some jungle-ish trees and bushy foliage across the map.
  • The Fire exit at the end of the Valley and the Main Entrance have been Swapped.
  • There's now a gate in front of the fortress that must be opened from the inside, Reflecting the moons origins.
  • New Interior Ambience!
  • Slight increase to the max number of Turrets.
  • Increased the Maneaters Weight. (5 => 20)
  • Decreased the Thumpers Weight (30 => 25)
  • Increased the Snare Fleas Weight. (50 => 75)
  • Decreased the Spore Lizards Weight. (35 => 20)
  • Removed Barbers from the Spawn Pool.
  • Decreased the weight of Dogs (30 => 24)
  • Increased the weight of Worms (91 => 100)
  • Increased the weight of Old birds. (79 => 80)
  • Forest Giants now have a very rare chance spawn outside.
  • Interior spawn curves slightly adjusted.
  • Scrap Count adjusted (24 - 28 => 24 - 29)
  • Exiting the Interior makes the Moon Ambience properly play.
  • Made the Wind Quieter.
  • Spotlights are more effective at their jobs.

1.3.3

  • LLL dependencies updated.

1.3.2

  • Fixed the Main Entrance door slightly floating.
  • Fixed more meshes for compatibility with Lethal Elements Snow Weather.

1.3.1

  • Fixed some floating grass.
  • New better looking grass models that should hopefully play nice with Lethal Elements snow weather.

1.3.0

  • Project Reimporting neccesitated fixing a multitude of broken references, I've forgotten what's been changed, added and fixed.

1.2.4

  • Updated internal LLL dependencies.

1.2.3

  • Shiny new orbiting moon model.

1.2.2

  • Unburied the primary Fire Exit.
  • Added a ton of spawn denial zones in the tunnel and in the Bombed fence crater to mitigate Cruiser blocking obstacles.

1.2.1

  • Quicksand should be visible again.

1.2.0

  • Terrain has been meshified thanks to Voxx

1.1.1

  • Widened the area around the ship.
  • Smoothed out a bit of the cliffside, allowing easier fire exit reach when using an extension ladder or Boost jumps from Surfaced's Horseshoot crabs.
  • If Praetor is installed, custom scrap from Mazon will have an very rare chance to spawn there.

1.1.0

  • 4 new moon exclusive scrap to be found.

1.0.7

  • Worms Have a rare chance to spawn inside.

1.0.6

  • Route price decreased (450 => 400)
  • Readme Changes

1.0.5

  • Added a navmesh modifier in front of the fire exits and main entrance to prevent Worms and Old birds from camping the entrances.
  • Scooted the Tunnel Over a little for more Cruiser space.
  • Improved the lighting and skybox.
  • Fixed a quirk with the main Entrance.

1.0.4

  • Lowered the Spawn probability range.

1.0.3

  • Updated the Readme and Icon, made by BBAPepsiMan

1.0.2

  • Changed Difficulty to A tier,
  • Route price increased (300 => 450)
  • Increased Weights for shotgun ammo, gold bars and cash registers a little to compensate, and decreased the weights for the DIY Flashbang and Engine.
  • Increased Dungen size multiplier. (1.45 => 1.5)
  • Increased the Outside Max Power count (9 => 10)
  • Increased the Inside Max Power count (9 => 11)
  • Adjusted the Spawn weights of Inside enemies.

1.0.1

  • Updated the Readme and Dependencies.
  • Added the 'Paid' LLL content tag.

1.0.0

  • Release Version.