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Date uploaded | 6 months ago |
Version | 1.0.1 |
Download link | DemonMae-Mazon_moon-1.0.1.zip |
Downloads | 1567 |
Dependency string | DemonMae-Mazon_moon-1.0.1 |
This mod requires the following mods to function
BepInEx-BepInExPack
BepInEx pack for Mono Unity games. Preconfigured and ready to use.
Preferred version: 5.4.2100Evaisa-HookGenPatcher
Generates MonoMod.RuntimeDetour.HookGen's MMHOOK file during the BepInEx preloader phase.
Preferred version: 0.0.5MaxWasUnavailable-LethalModDataLib
A library for Lethal Company, providing a standardised way to save and load modded data.
Preferred version: 1.2.2AudioKnight-StarlancerAIFix
Automatically assigns interior/exterior AI for enemies based on their spawn location. Also fixes a null reference exception regarding EnableEnemyMesh(). Part of my Starlancer Series!
Preferred version: 3.8.0IAmBatby-LethalLevelLoader
A Custom API to support the manual and dynamic integration of all forms of custom content in Lethal Company. (v50 Compatible)
Preferred version: 1.3.11README
6 Mazon
- The Fortress built into the Mountainous Jungle moon of Mazon was host to top secret Technologies. Or it was, until a day long siege broke through its defenses and the experimental tech within was destroyed if not stolen, the bodies of its empty halls would rot in silence until new residents took hold. It's a long walk, The cruiser will do you good.
Mazon is a 'B' Tier difficulty moon.
A part of my 'Moons of Otherworldly Oddity' Series.
The following LLL content Tags are used:
- Valley, Military, Unreal, Paid
Related
- I have moons based off Oneshot.
- I've also made Oneshot themed Interiors.
- Pairs well with Guardia Fortress.
- I also make Unreal Interiors.
CHANGELOG
2.0.2
- Applied a smoothing feature on some objects to make them look less blocky.
2.0.1
- The Gate should be properly synced between players now.
- Moved a fence near the ship slightly.
2.0.0
- Mazon is described as a mountainous jungle, I've added some jungle-ish trees and bushy foliage across the map.
- The Fire exit at the end of the Valley and the Main Entrance have been Swapped.
- There's now a gate in front of the fortress that must be opened from the inside, Reflecting the moons origins.
- New Interior Ambience!
- Slight increase to the max number of Turrets.
- Increased the Maneaters Weight. (5 => 20)
- Decreased the Thumpers Weight (30 => 25)
- Increased the Snare Fleas Weight. (50 => 75)
- Decreased the Spore Lizards Weight. (35 => 20)
- Removed Barbers from the Spawn Pool.
- Decreased the weight of Dogs (30 => 24)
- Increased the weight of Worms (91 => 100)
- Increased the weight of Old birds. (79 => 80)
- Forest Giants now have a very rare chance spawn outside.
- Interior spawn curves slightly adjusted.
- Scrap Count adjusted (24 - 28 => 24 - 29)
- Exiting the Interior makes the Moon Ambience properly play.
- Made the Wind Quieter.
- Spotlights are more effective at their jobs.
1.3.3
- LLL dependencies updated.
1.3.2
- Fixed the Main Entrance door slightly floating.
- Fixed more meshes for compatibility with Lethal Elements Snow Weather.
1.3.1
- Fixed some floating grass.
- New better looking grass models that should hopefully play nice with Lethal Elements snow weather.
1.3.0
- Project Reimporting neccesitated fixing a multitude of broken references, I've forgotten what's been changed, added and fixed.
1.2.4
- Updated internal LLL dependencies.
1.2.3
- Shiny new orbiting moon model.
1.2.2
- Unburied the primary Fire Exit.
- Added a ton of spawn denial zones in the tunnel and in the Bombed fence crater to mitigate Cruiser blocking obstacles.
1.2.1
- Quicksand should be visible again.
1.2.0
- Terrain has been meshified thanks to Voxx
1.1.1
- Widened the area around the ship.
- Smoothed out a bit of the cliffside, allowing easier fire exit reach when using an extension ladder or Boost jumps from Surfaced's Horseshoot crabs.
- If Praetor is installed, custom scrap from Mazon will have an very rare chance to spawn there.
1.1.0
- 4 new moon exclusive scrap to be found.
1.0.7
- Worms Have a rare chance to spawn inside.
1.0.6
- Route price decreased (450 => 400)
- Readme Changes
1.0.5
- Added a navmesh modifier in front of the fire exits and main entrance to prevent Worms and Old birds from camping the entrances.
- Scooted the Tunnel Over a little for more Cruiser space.
- Improved the lighting and skybox.
- Fixed a quirk with the main Entrance.
1.0.4
- Lowered the Spawn probability range.
1.0.3
- Updated the Readme and Icon, made by BBAPepsiMan
1.0.2
- Changed Difficulty to A tier,
- Route price increased (300 => 450)
- Increased Weights for shotgun ammo, gold bars and cash registers a little to compensate, and decreased the weights for the DIY Flashbang and Engine.
- Increased Dungen size multiplier. (1.45 => 1.5)
- Increased the Outside Max Power count (9 => 10)
- Increased the Inside Max Power count (9 => 11)
- Adjusted the Spawn weights of Inside enemies.
1.0.1
- Updated the Readme and Dependencies.
- Added the 'Paid' LLL content tag.
1.0.0
- Release Version.