Date uploaded | a month ago |
Version | 1.1.0 |
Download link | DemonMae-Mazon_moon-1.1.0.zip |
Downloads | 1594 |
Dependency string | DemonMae-Mazon_moon-1.1.0 |
This mod requires the following mods to function
BepInEx-BepInExPack
BepInEx pack for Mono Unity games. Preconfigured and ready to use.
Preferred version: 5.4.2100Evaisa-HookGenPatcher
Generates MonoMod.RuntimeDetour.HookGen's MMHOOK file during the BepInEx preloader phase.
Preferred version: 0.0.5MaxWasUnavailable-LethalModDataLib
A library for Lethal Company, providing a standardised way to save and load modded data.
Preferred version: 1.2.2AudioKnight-StarlancerAIFix
Automatically assigns interior/exterior AI for enemies based on their spawn location. Also fixes a null reference exception regarding EnableEnemyMesh(). Part of my Starlancer Series!
Preferred version: 3.8.0IAmBatby-LethalLevelLoader
A Custom API to support the manual and dynamic integration of all forms of custom content in Lethal Company. (v50 Compatible)
Preferred version: 1.3.9README
The Fortress built into the Mountainous Jungle moon of Mazon was host to top secret Technologies. Or it was, until a day long siege broke through its defenses and the experimental tech within was destroyed if not stolen, the bodies of its empty halls would rot in silence until new residents took hold. It's a long walk, The cruiser will do you good.
- Hazard Rating: A
- Cruiser Drivability: Drivable
- Fire Exits: 2
- Dominant Vanilla Dungeon: Facility
- Route Price: 400
- LLL Tags: Valley, Military, Unreal, Paid
- "Something important, AND LOUD was here, and it attracted the worms..."
Moon Icons made by BBAPepsiMan
Related
- This Moon is a part of my Moons of Otherworldly Oddity pack.
- I have moons based off Oneshot.
- I've also made Oneshot themed Interiors.
- Pairs well with Guardia Fortress.
- I also make Unreal Interiors.
CHANGELOG
1.2.2
- Unburied the primary Fire Exit.
- Added a ton of spawn denial zones in the tunnel and in the Bombed fence crater to mitigate Cruiser blocking obstacles.
1.2.1
- Quicksand should be visible again.
1.2.0
- Terrain has been meshified thanks to Voxx
1.1.1
- Widened the area around the ship.
- Smoothed out a bit of the cliffside, allowing easier fire exit reach when using an extension ladder or Boost jumps from Surfaced's Horseshoot crabs.
- If Praetor is installed, custom scrap from Mazon will have an very rare chance to spawn there.
1.1.0
- 4 new moon exclusive scrap to be found.
1.0.7
- Worms Have a rare chance to spawn inside.
1.0.6
- Route price decreased (450 => 400)
- Readme Changes
1.0.5
- Added a navmesh modifier in front of the fire exits and main entrance to prevent Worms and Old birds from camping the entrances.
- Scooted the Tunnel Over a little for more Cruiser space.
- Improved the lighting and skybox.
- Fixed a quirk with the main Entrance.
1.0.4
- Lowered the Spawn probability range.
1.0.3
- Updated the Readme and Icon, made by BBAPepsiMan
1.0.2
- Changed Difficulty to A tier,
- Route price increased (300 => 450)
- Increased Weights for shotgun ammo, gold bars and cash registers a little to compensate, and decreased the weights for the DIY Flashbang and Engine.
- Increased Dungen size multiplier. (1.45 => 1.5)
- Increased the Outside Max Power count (9 => 10)
- Increased the Inside Max Power count (9 => 11)
- Adjusted the Spawn weights of Inside enemies.
1.0.1
- Updated the Readme and Dependencies.
- Added the 'Paid' LLL content tag.
1.0.0
- Release Version.