DemonMae-Nali_Haven_Interior icon

Nali Haven Interior

An Unreal Interior modeled after the Nali Sunspire.

CHANGELOG

1.2.5

  • Fixed doors spawning in entryways.
  • Crystal lights are more indigocolored like they used to be.

1.2.4

  • Overhaul of default weights.

1.2.3

  • Materials are now GPU instanced, this should squeeze a bit more performance when used.

1.2.2

  • Restored a simplier version of the elevators.
  • Brightened the Crystal lights.

1.2.1

  • The elevators broke in V65, so they have been temporarily replaced with ladders while I fix them.

1.2.0

  • 1 New tile, The multi elevator room.
  • Adjusted Elevator room Weight.
  • Both elevator room tiles are now unique and only generate once.
  • Elevator off mesh links are now one way, Enemies will not be able to magically scale the vertical wall and jumpscare you.
  • Lamp Light properties have been changed to have a wider radius.
  • Crystal lights are brighter, and have a larger radius.
  • Window lights are brighter.
  • Adapted the Mineshaft elevators.
  • Added a standard Dynamic Dungeon limiter of 1.85.
  • Increased bedroom weight on end caps.
  • Increased the weight of the Power room deeper in the dungeon.
  • Adjustments to Blocker decoration weights.
  • Lamps have a hard cap of 16.
  • The Diagonal hall should generate again, I don't know why it disappeared.
  • Carpets can sometimes be found in hallways.

1.1.7

  • Removed Fray and Cambrian from the Moon preset list, increased Temper to 100.
  • Decreased Rockwell Weight to 50.

1.1.6

  • Fixed an oversight with blocker placements in the big Librawryry room.

1.1.5

  • Added Rockwell to the list of moon Presets.

1.1.4

  • New Icon

1.1.3

  • Fixed the entry teleporter placement in the alternate entry room.

1.1.2

  • Updated the Readme slightly.
  • Crunched File sizes into a singularity

1.1.1

  • Added an alternative entry room. Both can still spawn, but only 1 will contain the Main Entrance.
  • Further increased Bedroom Tile weight.
  • Generation Changes.

1.1.0

  • Ported to V60
  • Ported to LLL V.1.3.9
  • Added a Breaker box spawn to Elevator rooms.
  • Fixed an incorrectly tagged Carpet.
  • The Treasure room should spawn more frequently in the last third, and usually never in the first third.

1.0.4

  • Fixed some missing references.

1.0.3

  • Reduced the min and max Lamp count. (15-20 => 14-19)
  • The Lamp light above the Main Entrance is more Bluish in color and always spawns.
  • Home room tiles. are more common.
  • Added Fray, Cambrian, and Temper to the list of Default moon assignments.
  • Shuffled Hazard spawns.

1.0.2

  • Adjustements to table collisions, this should hopefully stop items spawning inside tables

1.0.1

  • Expanded scrap and Hazard spawn ranges in some rooms.
  • 2 New Tile, A big Library and Diagonal Hallway.
  • An unused Bar Tile has been reimplemented, so that technically means 3 new tiles?
  • Reduced the door Spawning chances in Hallways.

1.0.0

  • Release Version.