CHANGELOG
1.2.10
- Elevator buttons have the correct hand hover sprite.
1.2.9
- Project Reimporting neccesitated fixing a multitude of broken references, I've forgotten what's been changed, added and fixed.
1.2.8
- Filesize optimization
- The double Elevator room is supposed to have Lamps in it, This has been fixed.
1.2.7
- Updated internal LLL dependencies.
1.2.6
- New Sounds for doors from Unreal.
1.2.5
- Fixed doors spawning in entryways.
- Crystal lights are more indigo colored like they used to be.
1.2.4
- Overhaul of default weights.
1.2.3
- Materials are now GPU instanced, this should squeeze a bit more performance when used.
1.2.2
- Restored a simplier version of the elevators.
- Brightened the Crystal lights.
1.2.1
- The elevators broke in V65, so they have been temporarily replaced with ladders while I fix them.
1.2.0
- 1 New tile, The multi elevator room.
- Adjusted Elevator room Weight.
- Both elevator room tiles are now unique and only generate once.
- Elevator off mesh links are now one way, Enemies will not be able to magically scale the vertical wall and jumpscare you.
- Lamp Light properties have been changed to have a wider radius.
- Crystal lights are brighter, and have a larger radius.
- Window lights are brighter.
- Adapted the Mineshaft elevators.
- Added a standard Dynamic Dungeon limiter of 1.85.
- Increased bedroom weight on end caps.
- Increased the weight of the Power room deeper in the dungeon.
- Adjustments to Blocker decoration weights.
- Lamps have a hard cap of 16.
- The Diagonal hall should generate again, I don't know why it disappeared.
- Carpets can sometimes be found in hallways.
1.1.7
- Removed Fray and Cambrian from the Moon preset list, increased Temper to 100.
- Decreased Rockwell Weight to 50.
1.1.6
- Fixed an oversight with blocker placements in the big Librawryry room.
1.1.5
- Added Rockwell to the list of moon Presets.
1.1.4
- New Icon
1.1.3
- Fixed the entry teleporter placement in the alternate entry room.
1.1.2
- Updated the Readme slightly.
- Crunched File sizes into a singularity
1.1.1
- Added an alternative entry room. Both can still spawn, but only 1 will contain the Main Entrance.
- Further increased Bedroom Tile weight.
- Generation Changes.
1.1.0
- Ported to V60
- Ported to LLL V.1.3.9
- Added a Breaker box spawn to Elevator rooms.
- Fixed an incorrectly tagged Carpet.
- The Treasure room should spawn more frequently in the last third, and usually never in the first third.
1.0.4
- Fixed some missing references.
1.0.3
- Reduced the min and max Lamp count. (15-20 => 14-19)
- The Lamp light above the Main Entrance is more Bluish in color and always spawns.
- Home room tiles. are more common.
- Added Fray, Cambrian, and Temper to the list of Default moon assignments.
- Shuffled Hazard spawns.
1.0.2
- Adjustements to table collisions, this should hopefully stop items spawning inside tables
1.0.1
- Expanded scrap and Hazard spawn ranges in some rooms.
- 2 New Tile, A big Library and Diagonal Hallway.
- An unused Bar Tile has been reimplemented, so that technically means 3 new tiles?
- Reduced the door Spawning chances in Hallways.
1.0.0
- Release Version.